This game is full of great ideas, some of which are not executed well. Combat is fluid because you can run and swing your weapon, but because the dungeons are so repetitive and grindy, it's not very fun. Those same levels will also require for you to have a map available, or draw your own if you don't want to go insane trying to navigate them. Platforming is also very frustrating at times.

Items and upgrades exist and are meaningful, but having to buy some of them for absurd amounts of currency again adds to the grind factor here. Speaking of currency, the exchange rate gets worse the further you progress into the game, making it take even long to acquire gold, or requiring you to waste time going back to earlier towns with better exchange rates.

While it does feel rewarding to progress in this game, especially when you manage to kill a boss, it also has a lot of annoying nuances that keep it from being an enjoyable experience throughout. I will also note that apparently some of these issues with grinding were fixed in the DOS port of the game, but there's no justifiable reason for them to have been so poorly balanced in the first place.

Reviewed on Apr 04, 2024


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