Zero Divide

Zero Divide

released on Aug 25, 1995

Zero Divide

released on Aug 25, 1995

Zero Divide: An unrecoverable program error causing a potential system crash. You are the error. Set in a virtual world inside a computer system hijacked by a group called XTAL, Zero Divide puts you against mysterious mercenary "units", each with a unique fighting style and the ability to pulverize you in an instant. You must "delete" the mercenaries, crash the system and eliminate XTAL before time runs out. The first truly complete 3D, 360 degree fighting game. Superbly detailed graphics, unprecedented fighter control, high quality soundtrack, awesome depth and challenge are all combined to give you the most complete fighting game experience available. - 10 ruthless fighters (including two hidden bosses) that feature never before seen fighting styles, weapons and projectile attacks - Unleash an arsenal of deadly moves and killer combos - Hyper Headbutt, Blind Man Slash, Tomo Vortex Throw, and Bloody Pack. For the first time in any 3D fighter - jumping attack in combos - Select four completely different camera angles, including an innovative perspective from the fighters viewpoint and a rotating 360 degree view - Zero Divide's unique Ring Edge allows skillful fighters to grab onto the rim of the ring and pull themselves back into fight - With a memory card, save and relive your entire round... replays can be slowed down, paused, zoomed, rotated, or viewed from any angle - On-screen diagram shows progressive damage to fighter body parts and allows players to strategically plan their attacks for maximum destruction


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This is the first entry into the Zero Divide series, which is basically Zoom's attempt at ripping off Virtua Fighter and using robots as the main cast.

Unfortunately, as far as the gameplay is concerned it really shows that it's Zoom's first 3D fighter. Hitboxes are very wonky at times, movement is not smooth at all, animations are jank and the CPU is terrible and button reads constantly at times especially on normal and hard difficulties. To top it off, the framerate is also very sub-optimal for a fighter even on the PS1 running somewhere between 15-20 FPS. For comparison, Tekken 1's console port was running at 60. It's not the worst 3D fighter I've played for sure, but it's not great either.

It's quite a shame though, as the presentation is actually pretty outstanding. The soundtrack is awesome and full of very hype techno-rock and the robot designs are quite cool. What also sucks is that this was the only game localized to America, as Zoom actually made some major improvements in the next two games which we never saw unless you were importing.

I can't really recommend this game much unless you're just curious. I'd actually recommend listening to the soundtrack on youtube instead as it's the best part of the game by far.

Bonus: I do have to throw an extra half-star onto my review though, as this game has one of the coolest extras in any fighter I've played. If you hold start and select on the second controller as this game is loading up you'll get to play a different shorter version of Zoom's shmup Phalanx! Normally when you encounter a "game hidden within a game" it's something a lot more simple in terms of graphics and gameplay, I guess maybe it was stuff they had laying around from a cancelled project? Fuck it, just throw it in there!