Reviews from

in the past


Not my favorite one in the series, but I cannot deny it does everything literally perfectly.

Yakuza 0 was my introducation to the series, and Im kinda upset with myself for choosing it as my first because its one of the best in hte franchise.

The story kept me hooked from start to ending, though it does get a little messy with how many twists there are.

The way that money cycles through everything in this game is one of the greatest design choices I've ever seen in a game. Enemies drop thousands at a time, which you can use to make your self stronger. you can invest your money into your own buisness, which will pay out with profits large enough to break the game.

The music is great, the graphics are slightly dated but dont look bad.

Overall, yakuza 0 is an amazing game, and while its the one I reccomend that you start with it may spoil the series for some with how good it is.

Crazy game to start with if you're getting into the series. You're basically starting with peak. Incredible open world, excellent characters, great combat, bopping music, and the plot itself hooking me in with all of its twists and turns.

Yani genel olarak güzel bir tecrübeydi, özellikle hikaye anlatımını çok vurucu ve hoş verdi bana
mekanik olarak majimanın kiryudan bu kadar daha iyi olması şaşırtıcı kiryu çok daha düz kalmasına rağmen hikaye ilerleyişinde ikisini de eşit sevdim ki bunu yapması manyak bir başarı bence
kiryu da sırf beast mod ve arada 1. kullanırken
majimada her boku kullanıp elendim hatta ana yan görevi pavyonculuğu da bitirip mad dogu da açtım o bile çok güzeldi
ve emlakcılık sıkıcı pavyon siker atar
minik etkinlikler güzel discoya ve karaokeye çok kastım bi de beyzboll
yan görevleri bi notkada sladım ç,ünkü hiç ilgimi çekemdi ne blm
güzeldi ama cidden vurucu bossları ve karakterleri vardı
ha bi de kuze babama benziyor

As unassuming as it seemed to me at first, Yakuza 0 quickly grew on me so much, that it made me mad at myself for not playing it sooner.

The story in this game is on another level entirely, and I enjoyed it so much that I was ravenous and giddy every time I finished a session, and couldn't wait to start the next.

The serious moments and the stupidly funny ones are balanced by the main story keeping a weighty hold on the tone at almost all times, while reserving the lighthearted, ridiculous stories for the side quests, which at times are just so damn stupid but with a lick of humour.
This game distinctly recognises when it needs to keep a poker face, whilst acknowledging its stupendously over-the-top nature at the right intervals. Even the more out of pocket quests never manage to feel out of place or tonedeaf.

The combat is fun, although sometimes it can feel button-mashy if you don't really experiment with combos or upgrade your skill tree that much. It's undeniable, however, that it will never not be funny to grab a bike or vending machine off the side of the road and beat the living daylights out of someone with it (can you tell my favourite is Beast style?).

I struggle to really quantify everything I want to say about this game, because there is SO MUCH to it. The amount of minigames available, things to do and see, and the atmosphere + scope of Yakuza 0 is staggering. It's a 50-ish hour game if you're just doing the story, but you could easily sink over 100 if you want to see everything it has to offer.
The real estate and cabaret side quests feel a bit dragged out, but this is a nitpick and doesn't affect the game overall.

The two protagonists are both so incredibly charismatic and full of personality, it's hard not to become attached to them as you follow their own struggles that, at first glance, seem disconnected.

I loved the dichotomy of Kiryu's image being an intimidating, stoic muscled brute - until the game shows you he's also somewhat shy and reserved, and a kind, gentle soul despite also being able to kick ass when trouble brews.

Majima is none the worse, his embodiment of a wildcard is nothing short of awesome. He's more light on his feet compared to Kiryu's playstyle, which I kinda preferred. His introduction scene in this title is also jaw-droppingly good.
He's such a goofy character that can snap around to being viciously brutal at the drop of a hat, I love it. He's a lot of fun to play as, and to follow along with.

Looking past the protagonists, all the other characters are fantastic too, including the substory characters and the villains.
I loved Nishiki in particular, his interactions with Kiryu and the relationship between the two of them is wholesome, they're real bros.
Another favourite of mine was Kuze, an absolute beast of a man with boundless tenacity.

The soundtrack is rich in quality, quantity, variety and zest!
I'm inclined to say it's one of the best soundtracks I've come across in recent years.
Even the minigames have hype themes for no reason (I'm looking at you, 'Red Radical Rage', 'Beyond the Speed', 'Money Makes Money', 'Trouble Shooting Star' and 'Interplanetary Spark'!!!).

I could keep gushing about this game...honestly, if you haven't played it, you're missing out.
Looking forward to playing Kiwami and onwards..!

I'm both annoyed that it took me so long to get into this franchise, but also glad that this is the game that I started with. Yakuza 0 is a perfect starting point, especially with how the remakes of 1 and 2 incorporated new elements from 0 into them to make the prequel game feel more natural.

Yakuza is what the later Saints Row games wish they could be. It nails the delicate balance of a mostly serious crime story with over-the-top action and extremely wacky side stuff.

Kiryu is one of the greatest game protagonists of all time. He's up there with Solid Snake.

A fun, compelling, stupid game that's worth playing. The side content is fun (although the real estate stuff was kinda dull) and the main story is great. Combat is the usual you get from RGG, kinda clunky but fun. The balance seems even more insane than normal, though. Enemies often guard or just attack straight out of knockback so I ended up relying on the same few safe combos. Majima's Breaker style is especially broken, dishing out insane damage while making himself nearly impossible to hit. It's not balanced in the slightest, but destroying a boss by breakdancing on him is admittedly very fun. Much like the other Yakuza games I've played, it's a mess, and a fun one at that.