Reviews from

in the past


I’ll be the first to admit that I’ve barely scratched the surface of Batman media. I’ve seen all the mainstream stuff, and I recently delved into some of the comics. A running theme throughout all of this is disappointment. The concept of Batman as a force of purely good intentions is flawed from the outset. Most modern takes on the character use Bruce Wayne’s status as an ivory tower dwelling playboy as a springboard for their storylines. Any worthwhile criticism is quickly thrown away when either DC higher-ups refuse to let writers tarnish their cash cow, or the tangled web of morality leaves said writers too scared to continue with it. Telltale’s Batman, by contrast, is unrelenting in its criticism of Gotham’s elite. Although its writing falters in ways that are unavoidable with this type of game, the writing’s dogged pursuit to eviscerate its audience’s perspective on established characters is extremely admirable. The Telltale format, while the origin of some of its weaker aspects, is perfect for a character that is so plagued by the comic book industry’s inability to commit to meaningful change. You become Bruce Wayne, and with that comes the often contradictory choices he is forced to make. It’s all so much more complex than the usual black and white decision making endemic to Telltale games, as Bruce Wayne’s entire life is tied to a legacy of immorality. This is what Telltale’s Batman gets so right as opposed to every other Batman story I’ve consumed. It isn’t afraid to (if the player chooses) tackle the problem at the heart of Gotham: its uncaring elite. The Court of Owls storyline in the comics came so close to doing the same thing, but it was so ready to absolve the Waynes from any wrongdoing they would have absolutely been involved in.

Thomas Wayne, who is almost always a paragon of virtue, is detestable in this game. Not one moment is dedicated to forgiving him once his crimes have been revealed. It’s almost shocking to see, as I constantly expected the game to say “just kidding” and commit to absolutely nothing in the name of safety. Because Thomas Wayne is the source of essentially every problem in this story, his presence constantly haunts both Bruce and the player. My actions constantly fluctuated on a dime, as I questioned Bruce’s place in Gotham. Should I use my corrupt father’s dirty money to attempt some form of justice, or walk away from everything to spare everyone the trouble? In the end, my decisions were guided by Alfred, who is way better than literally any other incarnation I’ve seen, and I would struggle to believe he is better in anything else. Catwoman is also a highlight, and her existence as a broken and isolated person while also being a potential love interest never compromise each other. I was shocked when, though I had thought I did everything right in the pursuit of her love, she scoffed at the thought of getting attached to someone after such a short time, and abandoned Bruce on the spot. Gordon is Gordon. His incarnation is nothing mind blowing, but there are clear similarities to his Year One version, which is never a bad thing. Bruce’s arc of fighting for those he has learned to love through experiences together rather than those with whom he shares family ties proves that telling a compelling Batman story doesn’t require reinventing the wheel. This has been a core storyline that Batman stories have run with in the past, but it is made far more interesting here because of the freefall that Bruce is thrown into upon learning about his past. He is forced to find a purpose that doesn’t involve the childish revenge seeking that he started his journey with. I was teary eyed when Alfred referred to Bruce as his son, and crushed when Selina didn’t reciprocate his feelings. This story is about Bruce Wayne becoming less of a machine fueled by hate, and reclaiming the experiences that he lost in the architecture of his one man war.

Unfortunately, this game was not given the chance it deserved. Telltale’s engine is unforgivably bad. I say this as someone who is usually very lenient on bugs or glitches. I couldn’t go five minutes in this game without encountering a visual bug at best, or a missing character model at worst. The game crashed on me once, and dialogue would frequently be cut off or desync from the corresponding lip movements. It took a lot of steam out of an otherwise riveting experience. The actual gameplay is also not great, but it’s a Telltale game, so your expectations shouldn’t be anywhere but the gutter. Besides the technical flaws, there are some unfortunate writing blunders. Almost all of these issues stem from the game’s villains, which it has too many of. I typically don’t like to criticize a character for acting “unrealistic”, but Harvey Dent brushes up against my tolerance a lot. If I’m being generous with his character, his immediate heel turn on Bruce could be seen as a refutation of the latter’s money being a ticket to universal acceptance. Harvey Dent, who from the very beginning is ready to do whatever it takes for power, is willing to immediately drop his closest ally once it becomes opportunistic to do so. However, his transformation into Two Face is undeniably rushed. Some extra foreshadowing to his authoritarian and unstable thoughts would have been much appreciated. The Penguin suffers from a similar lack of meaningful screen time. I enjoyed the main villain of the game, but their immediate usurping of Penguin from main villain status did no service to his character. The best aspect of the villains is that they are all the result of Bruce being too trusting of his legacy, and believing that with enough power and political ties, everything will just blow over. The elite that Bruce was so used to using as his shield turns against him. One of the most interesting plotlines in the game is the board that Bruce must answer to as CEO. I’m not sure if it was intentional or not, but the promises fed to Bruce by the completely out of touch with Gotham board members I continually tried to please amounted to nothing. Whether or not the fizzling out of this thread was an intended plot beat or a decision matrix they forgot about, it is one of the most genius things I’ve ever encountered in Telltale Game. It actively goads the player into trying to please these useless and detestable people, and nothing is given back in return. I also wish this game had more of John Doe, but I know that the sequel has got me covered on that front. Here’s hoping that it continues this game’s willingness to break every rule in the name of good writing.

When I decided to replay this game, I hadn't seen gameplay since it first came out and when I say I forgot 90% of the plot, I MEANT IT. It felt like I was playing with a fresh start and surprisingly got a lot of positive choices! (Before telltale will switch up their choices randomly.) Can't wait to play season 2 :3

I think the potential for deep and emotional stories about Batman as a character is VERY strong. This game more than most really takes advantage of that potential. While there is a focus on action, it's a super hero game so of course, more often it plays like a typical TellTale game which really serves the plot. It's not often where we see Bruce Wayne as the main focus over Batman but I really appreciated that they do it here.

The real drawback from this game besides a noticeable lack of the action you'd expect from a Batman story, is the game runs pretty roughly. From what I've heard that is a pretty common thing in TellTale games so if I'd assume anyone interested would already be aware of this.

Overall, a very great Batman story. I can't wait to start Season 2.

telltale dares ask the question, "what if batman was a bit more of a cunt?" and i loved it

We all know the story of Batman, but Telltale made it their own with this fantastic story rich adventure game. As any telltale game, the game unfolds in an episodic fashion, where each of the five episodes have 6 chapters. The game is based on Bob Kane and Bill Finger's Batman character, though not tied to any previous adaptation of the work in film or other media.

The gameplay here is pretty much what you would expect from Telltale with a little bit more of an emphasis on action. There is also a huge emphasis on Batman's detective side, which really makes this game shine. You can change how Batman in your game acts during certain scenes and some choices have different outcomes. There is also great character building with known characters from Gotham.

Games like this make me miss Telltale. Even if the gameplay is pretty average, the story is something that will get you hooked in no time! Absolutely amazing game, and I definitely recommend this to anyone who is a fan of batman or telltale games.


Não sou lá um grande fã do Batman, muito pelo contrário, eu odeio esse personagem. Porém, a magia da Telltale me gerou um interesse nessa narrativa que é interessante e intrigante, com um roteiro original nos fazendo mergulhar em elementos já conhecidos e os distorcendo de forma que atiça a curiosidade. Por eu não gostar do personagem e de seu universo, posso afirmar facilmente que é a melhor versão do Bruce/Batman e de Gotham City que já vi, a única que achei minimamente decente. Foi uma história muito bem contada, e claro, com seus momentos chocantes, como a Telltale adora fazer.

Though dark, brooding, and often surprising in both function and form, Batman: The Telltale Series never delivers on its innate promise of being a compelling journey with much player agency. There are certainly a variety of choices players can make, but the consequences of these choices feel few and far between with little impact on the outcome.

This wouldn't be a problem, as the illusion of choice is often just as satisfying as the real thing. However, this illusion is often broken by laughable moments, technical glitches, poor sound design, and an altogether intellectually offensive story in which events are easily predictable, character motivations are wacky, and episodes feel disjointed.

There are, of course, aspects I did enjoy: the art style is superb, the music is sublime, the themes tackled within are interesting, and the setpieces are sometimes awe-inspiring. Moreover, the work plays with player-agency in an interesting - if ultimately clumsy - fashion.

I didn't dislike all of Batman: The Telltale Series. In fact, one episode in particular of this five part series stood out to me as extremely solid. Nonetheless, when the series ended, I couldn't help but feel that nothing was gained or lost. The journey to get to the conclusion was futile and, while a very "playable" experience, it lacks the proper engagement and story-telling to make it worthwhile.

Content: Single-Player Campaign
Difficulty: N/A (None)
Source: Steam
Input: Mechanical Keyboard & Mouse
Display: Monitor
Audio: Headphones
Location: Home
Audience: Solo
Tweaks & Mods: N/A (None)

>play choice based game
>looks inside
>the choices don't matter

I appreciate it being original, but original doesn't make it not boring. I am also just so god damn sick of Troy Baker. The sequel is infinitely better.

gordons head spun around and did a 360 in one scene made me cackle

One of the best Batman interpretations I've ever played. The second one was my favorite but the first one is really good too. I've played it multiple times that's how much I enjoy this game.

Played both on Switch and Ps4 and runs fine although like pretty much all telltale games, your actions don't really have any real consequences.

Why they make the Penguin sexy!?

It’s an alright game, I think this Batman Game Universe is pretty underrated since everyone mostly talks about the Arkham games. I would recommend checking this one out, And also Season Two is an absolute banger.

This review contains spoilers

As the title implies, Batman: The TellTale Series is an adventure game that features a rather unique spin on Batman’s character and mythos. You not only play as Batman in this game, but also Bruce Wayne himself, and you’re frequently tasked with managing Bruce’s dual identities. The game does an excellent job balancing the familiar elements of the world of Batman with interesting and in some cases, dramatic twists on classic characters and their backgrounds. Sadly though, it falls victim to the problem that befalls most of the adventure titles from TellTale Games: despite how much emphasis and importance the game places on the choices that you make throughout it, they ultimately don’t affect the plot nearly as much as the game would have you believe. While I think this greatly hindered the game’s potential, I still really enjoyed the story it had to offer.

One of the biggest and most prominent changes is that Bruce’s father, Thomas Wayne, was actually a corrupt member of Gotham’s elite, and a truly evil man. Almost every single interpretation of Batman has portrayed the Wanye family as virtuous, using their power and wealth to help the people of Gotham as best as they can, but that’s not the case in TellTale’s Gotham. Here, Thomas Wayne had worked hand in hand with mobster Carmine Falcone and the corrupt Mayor Hill to maintain control of Gotham’s elite as well as its underworld. Thomas would commit any potential whistleblowers of the pact the three of them had to Arkham Asylum, and the Wayne family fortune truly ended up being built on blood. The loyal butler to the Wayne family, Alfred, was even prepared to walk out on the Waynes just before their death at the hands of Mayor Hill. 2022’s The Batman film had a similar twist regarding Thomas Wayne, however he was still an upstanding man that made an awful mistake in trusting terrible people for the sake of his political campaign, which is a far safer interpretation compared to TellTale’s take on the character. I love this twist on Thomas Wayne. If you choose to make your Bruce duty-bound and heroic, this change to Thomas Wayne makes how Bruce turns out all the more impressive.

I never thought I would enjoy playing as Bruce Wayne as much as I did. It was actually really suspenseful and I loved having to decide if it was best to tackle certain issues as Bruce or Batman. Trying to manage public relations, support Bruce’s friends and make difficult decisions regarding Wayne Enterprises was surprisingly captivating and I really enjoyed it. Lately, a frequent criticism of the character of Batman and Bruce Wayne I’ve seen is that Bruce should be using his resources to help the poor and that instead he chooses to prey on them and the mentally unwell. This game actually tackles that idea and I think it does so in a pretty decent manner. While the game does leave the decision-making to the player, you are able to be a merciful Batman, avoiding violence unless absolutely necessary, and you also have a say in how Bruce Wayne uses his resources to help people, especially with the final decision you make at the game’s end. The game goes so far as to point this out to you in the results screen at the end of episodes as well.

I also really love what the game does with Vicki Vale, making her into the exclusive new villain Lady Arkham. Vicki has never really had that prominent of a role in Batman’s history aside from a couple of stories where she tries to expose Batman’s secret identity. The twist of making her the main antagonist of the game is fantastic, and definitely not one I saw coming as a long time Batman fan. I’d even go so far as to say that it’s the most interesting thing that’s ever been done with the character.

The “TellTale Problem” is most evident with how the game handles the character of Harvey Dent, aka Two-Face. You are frequently given opportunities to side with him, protect him, and suggest to him that he gets the help that he needs. Yet no matter what you do, no matter how many times you make choices that are in Harvey’s best interest, there is nothing that you can do to keep Harvey from succumbing to his inner demons and developing his split personality. You can even prevent him from getting the facial scarring that traditionally triggers his transformation in the various interpretations of the character, but it still doesn’t matter. Truth be told, I don’t think I’d really mind this if it wasn’t for the fact that the “TellTale Problem” was such a consistent issue throughout games made by the studio. By the time Batman: The TellTale Series came out, I had played through multiple seasons of The Walking Dead as well as The Wolf Among Us so I was aware of and used to the issue by the time I got to playing Batman. There is a strong sense of tragedy in how futile your choices are when it comes to protecting your best friend, but because TellTale games do this so frequently, the impact of Harvey’s fall is greatly lessened and largely lost on most players of this game, based on comments I’ve read from other people.

Despite how little of a difference certain choices make on the overall narrative, I still think that Batman: The TellTale Series is very enjoyable, and a great interpretation of Batman and his world. I was still immersed and heavily invested in the story that was told. I found it to be thrilling and surprising, even during my second playthrough. While the Arkham games do an excellent job at putting the player in the shoes of Batman, The TellTale Series is equally as impressive at putting you in the mind of Bruce Wayne. I don’t think it’s the best title that TellTale Games has put out, but I do consider it a must-play for hardcore Batman fans.

Glitching and frame-rate problems in the first minute of the game already? It's a no from me!

Sorry, I'm not a "gamer." I won't tolerate buying a defective product in the name of addiction.

It's a great story game by telltale. Didn't expect anything else. Although It has sooo many visual bugs and they wouldn't annoy me if there weren't that many. Looks unpolished even after that many years with that many updates.

The Batman Telltale game is a great episodic story with Quick Time Event gameplay where all of your decisions effect the story. Each playthrough can be different and there is plenty of content to explore the lore of the story in this iteration of the Batman series.

Minus a few audio and graphics hiccups the game is solid and worth the time to play in a single sitting or over time. Additionally, the Shadow Mode is really cool for a change after playing the game with full color.

It's good but your choices don't matter, they just delay the outcomes. I WANTED TO SAVE HARVEY.

telltale is better with the smaller IPs than they are with the big ones

Pretty decent story but it ran like ass on my PS3.

This review contains spoilers

Arkham Batman: "Oh I'm so badass I'm about to fuck up all these villains in one single night and also collect a bunch of fucking goofy ass question marks"

Telltale Batman: "OH GOD OH FUCK EVERYTHING IS FALLING APART ALFRED HELP OH SHIT WARN GORDON OH FUCK COME GET ME OUT OF ARKHAM THIS CLOWN GUY IS A FREAK OH JESUS OH MY GOD OSWALD IS STEALING MY COMPANY AND HARVEY IS KICKING ME OUT OF MY HOME OH MY FUCKING GOD"

Batman: The Telltale Series, released in 2016, receives a solid rating of 4/5. This episodic graphic adventure game successfully brings the iconic superhero into the world of interactive storytelling. It delivers an engaging narrative, allowing players to make meaningful choices that affect the story's progression. While it may have some technical issues and occasional pacing problems, it offers an exciting and immersive Batman experience.

There's something about telltale storytelling man, it's so damn engrossing i love it.
But i loved this man, it's such a fresh take on Batman that i don't think i've seen before. It's an interesting deep dive on the wayne family legacy and the origins of his family. I think this is one of my favourite explorations of Batmans psyche and mindset as well.

Solid game, had some bugs and glitches here and there but still had a good time. Looking forward to playing the sequel.


It's been a while since I've played one of the classic Telltale adventure serials, but their Batman series shows that (at least at the time of its production) they hadn't lost their touch. I'm no expert on the Caped Crusader but it at least seemed like they did the hero and his accompanying rogues' galley justice with a story that both nailed the source material and modernized it in terms of thematic content. Hopefully the sequel series holds up the standard set here.

God ass Batman story. Need to play Season 2.

bogged down by bugs and slower detective moments, but has a fun story that gives a engaging, if simplistic telling of a batman story

7/10

en iyi telltale oyunu fakat hikayesi Batman için fazla sıkıcı