Reviews from

in the past


Mount and Blade except with weird 2D chesspiece-shaped people. it's alright, the gameplay tends to get really unforgiving and samey to the point of tedium the longer you play though. once you've completed one campaign you've done just about everything there is to do.

in short, it's a pretty good game but there's just not a lot of staying power.

the game is goode but it is one of the most rage-inducing things i have ever experienced

A good game, but its loop ends up becoming stale quite quickly. The problem I had with it is that, aside from making number go up, there's no real goal to the game. That's fine for some people, but I want a little more narrative meat

the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me. It's still a fun game by a German indie developer team.

I love building my characters up and then watching them die in one battle against overpowered enemies. Do I feel like I wasted a bunch of time for little enjoyment. Yes, yes, I do.

The audience for this game is anyone who liked to spend a childhood afternoon blowing up their action figures.


my baddest fucking trauma in 20 years of gaming

One of those games that was clearly made in a lab with the singular purpose of pinpointing a game at me, and me specifically. Dark ages medieval fantasy world, warband management, detailed and damageable equipment with unique attacks and abilities, a loose campaign (basically open world with a time limit), it's all like playing a very intricate wargame but without all the bookkeeping that such a game would require of a physical format.

Much of the game centers around Your Dudes, hiring from a pool of illiterate peasants and criminals and drunks to whip them up into a highly lethal fighting machine. Not only are you maintaining your warband's skills and equipment and health, trying to build each one into a specialist for dealing with the arrangement of monsters and bandits you get sent to fight, but the mercenaries themselves have backstory elements that can motivate interactions between each other or cause random events. One of my best hires in my early runs was in fact a deserter soldier from another kingdom, so naturally when they sent a retinue of knights to arrest him I declared war against them on the spot.

The game does just enough of these small detailed touches that you still feel in control of things, but not like you are working with a bunch of generic faceless chess pieces. You learn which guys are cowards, which guys are psychopaths, and you figure out which ones you equip with spears to chain opportunity attacks with each other like it's going out of style.

The only real negative things I can say about Battle Brothers is that the sim elements that offer random story events and the difficulty scaling of certain types of encounter are somewhat overt in their harshness toward the player, without really much warning - This isn't inherently a bad thing as part of the game's charm is learning from disaster and returning stronger, but because of the harshness of these events and the difficulty of maintaining a large budget, these big setbacks can heavily cripple you for the rest of the campaign to the point where you are better off just starting over.

love this game, medieval xcom

Very fun. I'm still sad that my crew's leader, Mike Stoklasa died fighting Orcs. Luckily, Rich Evans the Berseker lived.

It's a battle to stay awake while playing this, brother

Otro manager pero esta vez de mercenarios con contenido muy profundo pero que el late game se hace repetitivo.

This review contains spoilers

daaang bruh! i only had 1 good run but i swear everything i do is really optimized!!!!!!! FUCK

You're a captain of a mercenary group in a medieval low-power fantasy world. Gritty and challenging, offers a dynamic world where your tactical and strategic choices decide whether your brothers survive to fight another day. Mistakes you make will often be unforgiving.

Yep, it's a right&proper turn-based battler PEECEE game that's been around for close to a decade when you account for early access and even has a robust modding community, hence why it has less reviews here than Detective Pikachu 2

So, I think Battle Brothers is very good with the potential to be great. But the truth is there are alternatives that are superior. A turn-based Mount & Blade + Jagged Alliance 2 with a dark fantasy setting is very appealing and cool. But eventually the loop becomes very repetitive with only a handful of ways to progress. If you really like that loop, this game can be a 5/5 game, but for me on the fourth or fifth campaign it got stale when other games like M&B or Wartales doesn't. It may click for you though, and if it does, hell yeah.

Goddamn this is hard but incredibly satisfying once you get your party off the ground. Fantastic strategy with endless replay ability, could spend hundreds of hours on this one.

The best way to make an awesome team of mercenaries and get them all killed in a single session.

An absolutely amazing game. The core mechanics are so strong, the theming is great! I can't tell if I am not good enough at it, or it just doesn't throw enough bones the player's way for me to score it higher.
The switch port is underwhelming.

Man I just love my mercenary company and hope nothing bad happens to them like missing a nose or having braid damage...

captivating gameplay loop. dumb art concept, basically conservative and lazy world

You are going to want to punch something after playing this game and losing a good bro. Addicting game. It has to be addicting after putting me through so much pain and me still coming back to it.

Боевые братки - это просто ахуенно!
Затягивает так что просыпаешся через 3 дня, у костра на болоте после битвы с ведьмой, и не понимаешь почему у тебя в рука бердыш твоего боевого брата Инжриха. (Потому что ты отрубил ему ногу тесаком и он стал вашим сержантом)

un mini sandbox con un sistema de combate tactico profundo parecido a fire emblem solo que con hombres feos y sudorosos en vez de monas chinas. es de esos juegos para jugar en modo ironman exageradamente cruel de vez en cuando y con bastante influencia de rng que hace que salir vivo de peleas sea un milagro muuy entretenido y lo corre un refrigerador.


as vezes eu acho que esse jogo foi feito pra mim. é simples. fácil de entender. é sadicamente punitivo e quase (muito quase) que completamente largado a chance. você é capitão de uma companhia de mercenários e tem que sobreviver num mundo low-fantasy, enfrentando ladrões, goblins, orcs, necromantes e seres nefastos, simples assim. os eventos no worldmap saciam minha fome por algo diferente de vez em quando, mas adoro o combate. não é nada demais, mas faz tudo de uma forma excelente, pense em darkest dungeon, mas em um grid de hexágonos em mapas de batalha gerados aleatoriamente que dependendo de qual sua posição no worldmap, adicione ainda mais do sabor ácido de perder tudo e o retrogosto do potencial e promessa de glórias e riquezas que permeiam cada rolagem de dado para acertar um oponente numa situação de vida ou morte. eu aprecio muito cada momento desse jogo, cada micromanaging e macro, posicionamento de infantaria, quais armas vão usar e quais perks melhores se encaixam nele e as consequências de suas escolhas no campo de batalha. narrativa é quase nula, você é basicamente um player e 25% de um dungeon master, você constrói a narrativa e da um fim a ela, seja por cansar de jogar naquele momento ou por ser completamente aniquilado por uma horda de orcs pelados.