This game is flawed, it's a 90's rpg with a rather questionable translation and a clunky UI compared to IS's remastered and newer Persona games.
Even though this game might be difficult to get into, as you progress through it you will find yourself inside an story of getting into adulthood, overcoming you and your past, and admitting your sins, and embracing the future, whatever it might be and no matter how painful it is. It's a very niche but nice experience that if you like Megaten or the Persona series you need to experience.
Also the combat might be the hardest from its series, you have to select the personas for your party carefully and be prepared for everything, but it feels rewarding once you get the hang out of it, and demon negotiation is nice too.
Overall a flawed 90's rpg that I still love so much but I can't exactly describe to you why further than this
Even though this game might be difficult to get into, as you progress through it you will find yourself inside an story of getting into adulthood, overcoming you and your past, and admitting your sins, and embracing the future, whatever it might be and no matter how painful it is. It's a very niche but nice experience that if you like Megaten or the Persona series you need to experience.
Also the combat might be the hardest from its series, you have to select the personas for your party carefully and be prepared for everything, but it feels rewarding once you get the hang out of it, and demon negotiation is nice too.
Overall a flawed 90's rpg that I still love so much but I can't exactly describe to you why further than this
After hearing how popular the duology was for old-school SMT fans, this was on the top of my hitlist after completing Persona 5. Going in, I was hearing everyone describe this as a dark and mature game and I was left a bit disappointed, unfortunately. This game has its moments here and there, but I was expecting something way darker than what we got.
That's not to say the game is bad by any means. It's a huge step up from Innocent Sin in terms of characterization and story. I liked the cast a lot more in this one because they felt real and fleshed out. I'm a particular fan of Baofu he's a fun character who gets some great moments with the rest of the party. Also happy we got to see Katsuya as a playable character and his antics with Tatsuya in particular are adorable. Overall, the game's cast is the strongest aspect of the story for me and I think that is due in part to them being actual adults. There's a very cute touch where Tatsuya is unable to purchase alcoholic drinks because he's underage which I thought was delightful.
I think the plot doesn't go nearly as crazy as Innocent Sin does, though, which was my favorite part of that game. Innocent Sin really leaned into the idea of rumor becoming reality using commonly held conspiracy theories and turning them into pivotal story points which I thought was more interesting than Eternal Punishment.
The gameplay's more the same. A bit archaic but I eventually found myself enjoying it. There's a catharsis to blasting an any group with Giga Cyclone and raking in some experience. In particular, I wish they'd bring back Fusion Spells in future Persona games because they make party building more important and interesting. I also love the mutation mechanic that further incentivizes using fusion spells and can often result in some unexpected developments.
While I still prefer Persona 5 Royal I did greatly enjoy myself with Eternal Punishment and I hope Atlus eventually remakes the duology one day because these games deserve to get some modernization for modern players to experience.
That's not to say the game is bad by any means. It's a huge step up from Innocent Sin in terms of characterization and story. I liked the cast a lot more in this one because they felt real and fleshed out. I'm a particular fan of Baofu he's a fun character who gets some great moments with the rest of the party. Also happy we got to see Katsuya as a playable character and his antics with Tatsuya in particular are adorable. Overall, the game's cast is the strongest aspect of the story for me and I think that is due in part to them being actual adults. There's a very cute touch where Tatsuya is unable to purchase alcoholic drinks because he's underage which I thought was delightful.
I think the plot doesn't go nearly as crazy as Innocent Sin does, though, which was my favorite part of that game. Innocent Sin really leaned into the idea of rumor becoming reality using commonly held conspiracy theories and turning them into pivotal story points which I thought was more interesting than Eternal Punishment.
The gameplay's more the same. A bit archaic but I eventually found myself enjoying it. There's a catharsis to blasting an any group with Giga Cyclone and raking in some experience. In particular, I wish they'd bring back Fusion Spells in future Persona games because they make party building more important and interesting. I also love the mutation mechanic that further incentivizes using fusion spells and can often result in some unexpected developments.
While I still prefer Persona 5 Royal I did greatly enjoy myself with Eternal Punishment and I hope Atlus eventually remakes the duology one day because these games deserve to get some modernization for modern players to experience.
This review contains spoilers
This is a necessity after playing innocent sin. The PSP version ofcourse (which is now translated). The Tatsuya scenario is amazing and has big implications for the whole duology (part 3 mainly but part 2 is quite sad for our guy).
Baofu is more unique than any of the party in the first game and i really enjoyed him. It's refreshing in general to have a full party of adults, that's (much to) rare in JRPG games unfortunately. Also a nice touch that we did meet with every EP party member in the Innocent Sin in on way or another (Baofu digitally).
The gameplay has improved from the innocent sin psp edition. The battle system is less menu heavy and more automatic. But if you somehow couldn't finish IS because of he combat then this isn't going to sway you (and without IS the plot becomes extremely confusing).
If you really enjoyed the last game, you like this one as well. It's the same city, but everything is different as well and for me it feels like a satisfying conclusion. People that say this game ruined the last ending just don't see how well the two parts connect. Or maybe they didn't play far enough in, because at the second half of the game it really connects everything and this game also has a sad end. It's because of Tatsuya's part in the ending of the last game that the trouble in this game/world starts.
I somehow found the ending of this game sadder than the last game. Tatsuya still has to live with his 'sin' and doesn't receive a happy ending even after everything he has done to atone. He gets it even worse than after the first game, and now he not only lost all of his friends, but 2 love interests. He also comes back to an almost completely destroyed world. That guy really does not get a single good thing and he doesn't deserve that :/ . Big props for doing that and showing that you can't just escape a bad ending by making a deal and then not going through with it. He really has to live with what he dreaded eventually, it was fate.
This game is a guide to adulthood that any teen that would play this game (if any these days) could learn a lot from. I give it 4.5 because i had some slight gameplay issues but the story is one of the best JRPG stories bar none for me (5/5 for story and then some).
Baofu is more unique than any of the party in the first game and i really enjoyed him. It's refreshing in general to have a full party of adults, that's (much to) rare in JRPG games unfortunately. Also a nice touch that we did meet with every EP party member in the Innocent Sin in on way or another (Baofu digitally).
The gameplay has improved from the innocent sin psp edition. The battle system is less menu heavy and more automatic. But if you somehow couldn't finish IS because of he combat then this isn't going to sway you (and without IS the plot becomes extremely confusing).
If you really enjoyed the last game, you like this one as well. It's the same city, but everything is different as well and for me it feels like a satisfying conclusion. People that say this game ruined the last ending just don't see how well the two parts connect. Or maybe they didn't play far enough in, because at the second half of the game it really connects everything and this game also has a sad end. It's because of Tatsuya's part in the ending of the last game that the trouble in this game/world starts.
I somehow found the ending of this game sadder than the last game. Tatsuya still has to live with his 'sin' and doesn't receive a happy ending even after everything he has done to atone. He gets it even worse than after the first game, and now he not only lost all of his friends, but 2 love interests. He also comes back to an almost completely destroyed world. That guy really does not get a single good thing and he doesn't deserve that :/ . Big props for doing that and showing that you can't just escape a bad ending by making a deal and then not going through with it. He really has to live with what he dreaded eventually, it was fate.
This game is a guide to adulthood that any teen that would play this game (if any these days) could learn a lot from. I give it 4.5 because i had some slight gameplay issues but the story is one of the best JRPG stories bar none for me (5/5 for story and then some).
Pretty cool story that's sadly attached to a low-grade PS1 JRPG. To be honest, after a few hours I was just not vibing with the gameplay and decided I wasn't losing anything by just watching the story on YouTube. A beat Innocent Sin 2 years ago and mostly trudged through that with speed up and grinding. Now, I realize it isn't worth it to act like I'm engaging with the game when I'm not. That aside, the story's neat, it's the most explicit the series has gone into Sci-fi. Back when this came out, I'm sure the mechanics were experimental and conceptually cool, but comparing them to RPGs of today (and even to a degree, some of its contemporaries) it kinda sucks. P2 is amazingly deserving of a remake.
It's a good direct continuation from the first game. Giving Tatsuya a personality was a great idea, and the cast in this game is much better than the first. Even though Maya doesn't speak much, she still maintains her charisma. However, in my opinion, Tatsuya remains the best character in this game. The ending isn't a happy one, but that's what makes it feel more "realistic." If it were just Persona 2: Innocent Sin on its own, it wouldn't be as good as people say. But combining both games makes for an incredible experience, especially in terms of the story.
In this game, for some reason, Atlus decided to destroy the UI and create the worst battle UI I've ever seen in my life. To change your attack, you have to go through 5 different screens, which is unbearable. It's almost preferable to almost die and leave it on auto than to go through these 5 screens for each character every turn. It's definitely the worst battle UI I've ever seen. They could have kept the same UI from the first Persona 2, but aside from that, Persona 2 as a whole is a great game and it truly lives up to the hype that people talk about without a doubt, if you like Persona, it's definitely worth playing.