Pokemon Pinball é simples, com ideias excelentes temáticas, como a captura de pokémons durante a sessão, mas que sofre com um imenso inconveniente: a mudança constante entre a tela inferior e a superior, alternando toda vez que a bolinha transita entre um e o outro.
Fora isso, ele lembra clássicos como Space Cadet com suas missões especiais que dão orientação ao gameplay da mesa, algo muito positivo que agrega a pinballs além de mera perseguição de high-score.
Fora isso, ele lembra clássicos como Space Cadet com suas missões especiais que dão orientação ao gameplay da mesa, algo muito positivo que agrega a pinballs além de mera perseguição de high-score.
[Played via the GB core on the MiSTer fpga hardware]
For a gameboy game, it's surprisingly competent when it comes to replicating the pinball physics. I feel like this really helps translate the standard Pokémon experience from the Gen 1 era pretty well.
Honestly I still think there could have been more of these, but I can understand the hesitation as the series has become more complex and set in stone compared to the rougher era of the undefined franchise still finding itself. There's something charming about hearing a low quality sound clip of Pikachu going "PIIIKA" that would not fly with current games today.
But maybe now that Snap 2 is finally real, Bando Namcai can also take a crack at doing one last one of these.
For a gameboy game, it's surprisingly competent when it comes to replicating the pinball physics. I feel like this really helps translate the standard Pokémon experience from the Gen 1 era pretty well.
Honestly I still think there could have been more of these, but I can understand the hesitation as the series has become more complex and set in stone compared to the rougher era of the undefined franchise still finding itself. There's something charming about hearing a low quality sound clip of Pikachu going "PIIIKA" that would not fly with current games today.
But maybe now that Snap 2 is finally real, Bando Namcai can also take a crack at doing one last one of these.
I love how the music on the tables is the first Japanese anime opening. It looked really nice on the gbc and the minigames were especially fun. The randomness of locations and the fact that each location has some unique pokémon to catch (corespondent with their locations from R/B/Y) makes it impossible to completely fill the dex. Made harder by the fact that some locations are unique to one of the two tables. Look up how to catch mew for even more ridiculousness in that aspect.