Reviews from

in the past


good sequel.to the hit classic clay fighter 63 1/3rd, but there is no boogerman present.

Wanted to re-log this as my thoughts on it are still fresh in my mind.

Rayman 2 is weird conceptually. The sequel to an already great, weird 2D platformer (with an amazingly whimsical soundtrack), turns out to be almost a soft reboot; rayman is redesigned, his world has a small bit of lore, new characters who end up being mainstays are introduced, and it’s a 3d platformer on the n64. All of this taken into consideration, I feel like this would be a kind of scary position to put yourself into. Competing against other more popular 3d platformers at the time, as well. Nevertheless, rayman 2 improves upon 3d platformers in the late 90s and is still so fun to play.

The game started out as a basic sequel to the ps1 original, consisting of the same 2d platforming gameplay (you can actually play the first level of the prototype for this version of rayman 2 on the PS1 version of the game). But mid development it apparently shifted over towards the n64. Rayman 2 has incredible soundscapes and simple worldbuilding techniques that allow the game to have a very unique atmosphere and aesthetic, which I’m very fond of. Outside of that, rayman controls extremely well. While not having as varied as a moveset, he’s given “Lums” to throw as a melee attack that locks on to enemies, he has a glide after a jump, and that’s pretty much it aside from being able to swing from flying lums like a grappling hook and being able to strafe during combat (which was a neat addition. But this allows the game age extremely well whereas some would argue other 3d platformers on the n64 could use some refinement. It quite literally feels like it could’ve been made today, albeit with very, very minor hitches (like how rayman’s acceleration and deceleration feels). Puzzles in this game are extremely fun and don’t feel like they’ve been mimicked time and time again; one puzzle had me going from one end of the level, to the other end, carrying two orbs to the center of the level while avoiding enemies and lava. There’s a lot of variety in the gameplay too. Rayman has to carry items, defeat enemies, ride on top of rockets, fly through gusts of wind, find hidden switches to exit a level, its all fun. Never does any part of the gameplay feel like it should’ve been cut.

Collecting lums is extremely simple but fun, very akin to how banjo kazooie throws musical notes into its worlds. But contrary to mario 64 and banjo kazooie, rayman’s “Glade of Dreams” feels lived in. Every level feels connected to the last; the world feels cohesive, not like the disconnected, “themed” levels that both banjo and mario 64 managed. The Glade of Dreams feels dark and moody, not only because of the story, but because of the stellar ambient soundtrack and foley.

Rayman 2 is a very consistent, well paced 3D platformer that I feel doesn’t get enough credit for being released during this era. I would highly convince anyone who plans on picking this up for the first time to try looking at the version differences to see the additional content and George Lucas-esque changes made to the ports of this game. Thats not to say the changes are bad, some are actually very welcome changes. Personally, I love the Dreamcast version; it has a new world map and uses the original high quality assets the team wanted to use before pivoting to the n64 from the pc version for launch in 1999, and is also at 60fps.

This game.

Rayman 2: The Great Escape is a masterpiece. It's a game that I play at least once a year all the way through, and I never regret a single moment of it. It's one of those games that came to me at the right place, right time, and hit all the right notes. As a kid I was swept away by the mystical setting, the serious and stark (but not TOO serious and stark) tone that contrasted the other platformer games I was playing. The handpainted textures that gave it an ethereal quality. The charming, bizarre character designs and lively animation only a French production could provide. The mystical leitmotif-heavy soundtrack. The strange, alluring goobledegook language they all speak. And Rayman himself. That weird, weird guy. He really baffled me when I saw him on the cover of this game the first time. I couldn't make out if that right foot overlapping his torso was supposed to be a dress/kilt thing. Or if his hair was bunny ears. I was so confused..

The narrative pulls of Rayman 2 are not that deep, but everyone in this game is so lovable and whimsical that you really want to help their plight the best you can anyways. Globox is so inherently funny and I'm glad he stuck around for the rest of the series; in a similar way I really wish Clark the Giant got to as well. And Ly the Fairy is.. well, I crushed on her a lot. Maybe I still do. She's a cool catgirl, leave me alone! But anyways I wish she didn't disappear with this game. The game does a good job of making them feel like they've been your friends for a long time. Also Jano is seriously creepy, Razorbeard is a lovably despicable villain, and Polokus's design is wicked cool. Love those crazy arms.

I've mostly mentioned art, music, characters and presentation so far. But thankfully, my feelings on the game are not purely about aesthetics. Rayman 2 has brilliant level design that, while linear, makes use of every square foot with fun and exciting ideas. The levels are atmospheric and at times haunting, but simultaneously really, really solid platforming. While the stages have very similar theming all throughout (rather than doing a wide variety like most Rayman games), it makes sure to tie them well into the "Glade of Dreams" locale that the game's characters inhabit, and every single stage, scene and setpiece is dedicated to progressing the story, so I never feel like I lose interest in the next place I'm headed.

Your movement feels tight and responsive at all times, no jump feels off, and ledge grabbing into jumping feels like magic. Sliding down slopes feels extremely satisfying and lets you make big leaps. Your helicopter hair lets you descend through massive chasms and across giant gaps in ways that not only help platforming but can heavily enhance the scale or atmosphere of the surrounding stage. The combat mechanics aren't perfect as they couldn't make Rayman throw his fists in 3D yet, so they had him throw energy balls instead. While not AS engaging as what they wanted, they turned it into a positive by giving the energy balls a rubber-esque quality, letting you bounce them all around the stage and screen, with even some puzzles centered around ricocheting them at specific angles. It's really clever and makes up for the lack of the projectile-fist in spades.

This is one of those games I try my best to get everyone to play. Even if they don't like it as much as I do, I know exactly why I love it, and will always recommend someone to try it out. No matter what version of the game you're playing, you're not playing anything under an 8/10. Yes, even the Playstation 1 version with over a third of the content truncated. And yes, even the terrible DS or 3DS versions. Any version is gonna be a good game.

But if you were to ask me which version is my favorite, I'm gonna have to pick the N64 version. It's framerate is a little choppy, but the slightly lower poly count strangely makes the character models cuter, and the soundtrack (while MIDIfied) has some alternate tracks that I think are compositionally superior to the standard OST! If you want the general opinion though, Dreamcast did it best, and I wouldn't say no to that either.

Regardless, you should play this game. Everyone should. I keep asking God to tell Ubisoft to do one good thing and remake this game for me. But God will not listen, for he turns a blind eye to letting anything good come out of Ubisoft. Sigh.

The game required an extra memory card pack in order to save, so I started this game from the beginning and made it 30-50% through with each playthrough. I loved it enough that I would've played it entirely if I was able to save.

Rayman 2 is a vibrant and engaging 3D platformer that overflows with exciting concepts and great gameplay moments from start to finish. Its bright colors and willingness to experiment with different mechanics are a great demonstration of the strengths so many early 3D platformers hold in common.


Another that I played with my dad as a kid. Rayman looked weird and everybody in the game was weird and colorful and I thought that was sick. (I was right)

Que jogo lindo mano!!!!!

Apesar de ser meio fácil no combate e ter algumas partes fudidas por causa do sistema de checkpoint ainda assim é um excelente plataforma. O mundo é vibrante e imaginativo, a maioria das fases é bem marcante e facilmente distinguível uma da outra. A música é muito boa e o combate por mais que não seja muito desafiador como eu disse anteriormente pelo menos ele é único.

I remember it being hard and having a great vibe. I was like ten. Maybe I was bad at video games

One of the most fun and beautifully designed 3D Plattformers. Still love it!

idk man i just think the game's neat

Does not hold up. If you want to play it to understand what the trajectory of the franchise was then I can't stop you. But it's not good by today's standards

kinda crazy how every rayman game has been anything ranging from good to fantastic (except u Arena). crazy character and level designs. and a green cartridge!

A primeira versão de Rayman 2, é bem boa, mas a ost dessa versão é bem fraca.

Great Game, Remember Playing this as a child!

This game was tough but really fun. It is a different take on 3D platformers compared to the other N64 stars, and it really makes it stand out. The combat is really great and the level structure with some hidden exits makes it more fun to explore. The game is a bit unfair at times I will say but otherwise enjoyed it!

(Nintendo 64 version)
Yep, still Rayman 2. Tbh I feel the controls here are slightly better than the Dreamcast version. Otherwise, textures are slightly worse but thats about it.

The N64 version is still really good but it gets half a star off for having a vastly inferior soundtrack compared to the Dreamcast version

I think I'm a masochist.

I've often returned to media I've consumed that has emotionally scarred me as a kid with a sense of reverence. I appreciate when a piece of media affects me deeply in just about any way, even if it's kept me awake at night. Pain and fear are truly ugly, grotesque feelings that can cause deep rooted damage to one's mental psyche, but I've always had a bit of an appreciation towards them. Pain is the greatest teacher, fear is the greatest motivator.

Not that Rayman 2 is an embodiment of pain - far from it. Rayman 2 is one of the smoothest 3D platformers I've ever played. Even with moments of repeated dying, like with the Ssssam's chaotic water skiing extravaganza, to the final boss's checkpoints restarting you from the beginning of a section that requires tight flight navigation, the game never made me want to quit playing. Each level is fun with it's own interesting gimmick, each gimmick is fun within their own right, some of which could be stretched into full of centerpieces of entire game. Riding a pencil shaped rocket, flinging yourself forward on a giant bouncing plum, all of it is just pure game feel fun. Jumping is smooth and easy, hovering helps with any types of complications. Simplistic as the combat may be, the act of shooting dudes with your balls of light is a fun little break up from the main platforming. I personally wouldn't even ask for a more complicated system, but I could see why others may find it a detriment.

So no, Rayman 2 is not at all painful. What Rayman 2 is, is a childhood fear. This comes down almost purely through the art design. The way webby, sticky cobwebs are drawn, to the look of the Zombie Chickens with their tattered clothes, to murky bubbling swamp lands, everything embodies the look of a dream world. A fat stubby man with long arms asks you to assemble strange looking masks as he uses his gigantic finger to create a swirling vortex to teleport you, disintegrating Rayman in the process. The Marsh's Shaman forcing you to go into his mindscape to prove your worth, chasing you from the perspective of inside his mouth, his saliva dripping around his jagged, distorted teeth. (That one in particular gave me such deep anxiety.) The Robo-pirates juxtaposing Rayman and friend's rustic roundness with their jagged edges and rusted metallic bodies. The game starts you off at your lowest point, trapped as a slave within the belly of the ship that houses these monsters, the ever growing count of slaves rising as you progress through the game. Razorbeard himself, as silly and whimsical as him and his men are portrayed, still carry a bit of bite to them. Literally - he eats one of the collectable Lums, forever changing the number from 1000 to 999. Tiny blue men who have debated and bickered on who is the real king among them show you the way to new levels, performing a kick dance along with Rayman to summon the portal. They also open these ancient, primordial gates for you to venture into a new world. It's all so surreal.

And yet, it's playful with a wonderful sense of charm and wit. Characters speak in their own language, making funny mouth sounds as they speak, followed by a triumphant "Yeah! Rayman!". Characters perform slapstick comedy that's incredibly chuckle worthy. The music is spry and springy with bubbly delight, warm and inviting with a sense of wonder, sometimes with sweeping orchestral pieces, to literal and actual genre jungle beats, all of which set the atmosphere of these primarily green soaked world's with life, tension, and wonder. It's such an endlessly charming world.

The darker tones of Rayman 2 have always left such an impression on me. Of course, playing the game as an adult has lessened these feelings of sheer horror. But there's an irresistible lure to them. They've served as an ever lasting reminder of the dark aspects of world, and how even within the darker world, there's light within that darkness. There's always humor, whimsy, charm. You can't appreciate the light if not for the dark.

Kinda like Goth girls. I'm really into goth girls, so Ly kind of does it for me. She has a tail though, so maybe she's a furry? The heck is that? Ly The Fairy, Ly The Furry more like it. She's got nice hands either way.

Yeah, I'm definitely a masochist.

muy bueno pero siempre me desconcierta la gente que dice que este es mejor que el 3. sinceramente no lo veo! el 3 tiene mejores niveles, mejor combate, mejores diseños de enemigos, mejor musica, mejores entornos, y ambos tienen un boss final malisimo!

A top contender for prettiest 3D platformer, it's insane how well the art direction for this game holds up despite technological limitations.

The parts where you have to retry scripted sequences are a strange pace breaking element between levels, i consider these to be bitchless game design, the dynamic and progressive structure of levels in this game is impressive for the time but it doesnt accomodate these trial and error segments, thus leading to a lot of levels feeling tedious and over an hour long. That said the game is really easy and replayable. I have memories of playing this game on a trinitron while listening to vôa

the worst gameplay i've seen since the codfather played tetris effect

I love this game. The amount of detail and the level design is awesome!!! The graphics are so good for the time, backed by an original art style. And the atmosphere has a mix of impending doom and silliness at every moment.
It holds up very well even today.

nostalgia, amava esse jogo quando era criança, tenho que jogar de novo.

Update: Joguei de novo, ainda é uma obra-prima

Pure 3D platforming perfection. Fantastic music and artstyle, tight controls, beautiful worlds to explore...this game took everything good from Rayman 1 and made it a pleasant experience

This game is so insanely eerie and surreal I love it


what got me into videogames as a kid, magical atmosphere

J'adore l'ambiance globale de ce jeu. C'est un jeu vraiment plaisant à faire, je sais pas trop quoi dire d'autre.

This delightful platformer has every level feel fresh and unique. The soundtrack is fantastic and the puzzles are clever. Would've been a perfect score but sometimes the camera was difficult to work with, the render distance for some effects worked against me, and the lock on to fight enemies wasnt the best. This game was very good and I enjoyed playing it again as a adult from when I owned it as a child.