Reviews from

in the past


Remote Control Dandy has it all. It has a complex set of mechanics and systems with 2 player characters that ride the line between deep simulation and deep tedium, it has an ongoing narrative with likeable characters, it has progression systems and a lightweight strategic layer that tie directly into the player's performance in missions.
Playing this I can see how all these great elements are still embryonic in Remote Control Dandy. Everything in this game is begging to be pushed further. It shows me a blueprint to a masterpiece videogame that exists in my head.
I intend to investigate this little genre further and see if that masterpiece exists elsewhere as well.

As you'd expect if you're coming from RAD it's just a worse version of that game, my main complaint is how strict they are about destroying buildings that was one of my favorite things to do in RAD