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Smile For Me is a first-person 3D adventure game where you play as an unnamed florist visiting The Habitat, a weird group home with the mission statement of making you Happy again. However, the owner, a dentist named Dr. Habit, has done a remarkably poor job at actually helping the residents so far, so it falls to you to explore the Habitat, interact with its myriad residents, solve puzzles, and one-by-one, make all the residents smile again.

First off: I’m really into this game’s artstyle. It blends together a bunch of different things: a 3D environment, 2D sprites, analog stock footage cutscenes, and even utilizing Jim Henson-esque puppets, and yet it all feels like a consistent whole — with no area in particular bringing the rest down. And as for what does feel simple as far as gameplay loops go, I think it’s fun! I like how most of the traditional item-collecting and puzzle solving is mostly focused on interacting with the people around you — doing things for them, helping with their problems, which results in them providing you with items or giving you access to new areas as a reward for helping them out. It’s… not something I haven’t seen before in a more modern adventure game, but it’s a nice twist on the traditional formula (where often most of your puzzles/interaction dealt with the environment rather than the people in it) and a nice way of placing focus on what matters most here: the characters and the writing.

You meet a total of 20-25 people during your visit to the Habitat, all distinct and fun in their own unique way, and part of what I enjoyed most was finding out which weird and kooky character I’d meet next, or find out just what happened if I did something or showed them a particular item. Particular favourites, off the top of my head, were the guy who desperately wanted to smell like pickles (and whose puzzle you solve by just smashing him over the head with the jar of pickles he gives you) and the child who up and asked me to punch twenty people. The cast as a whole are fairly strong, and I like the way they’re balanced and kept relevant throughout the whole game — a lot of the earlier people you meet, for example, either can’t be made happy until later in the game, or are in some way involved in somebody else’s quest. There’s a couple people who are less memorable, and there’s a non-zero amount of them who slip through the cracks, but given that it’s a cast of 20+ people I’d still like to say that’s pretty impressive.

I’m also into what this game is doing under the surface with its writing. There’s a notable undercurrent of horror bubbling throughout, and the game does well at handling the balance without going too over the top with it. While there are hints from the beginning that not everything is as it seems, from all the little messages and videos that appear when you dream and just how suddenly foreboding it gets when night starts falling, the game never falls further into that territory until the final act, keeping a sign of what’s to come while never feeling like, say, a creepypasta game, or something that’s explicitly meant to be horror. I’m also interested in some of the stuff it has to say about happiness, and how that gets communicated through gameplay: how there’s no one way every single person can be made ‘happy’, how oftentimes you need to get to know a person before you can get to the heart of what they want, and how sometimes happiness can be fickle — making certain people happy via causing distress to others. It’s subtle, and you have to intuit it through playing the game, but it’s a cool thing to think about, and a neat example of communicating thematic messages through gameplay.

There are… a good amount of double-edged swords in this game, though. While it’s certainly cool to access more parts of the Habitat as you progress through the game — as a reward for and reminder of your progress — I do feel there’s a little bit of a problem with scope, with you receiving items and having no idea what to do with them because there’s so many items and so many places to use them and it’s tricky to figure out the one place you’re meant to use it. There’s a weird, fun logic to puzzles that can make the player feel clever for getting on the game’s wavelength, but it can just as easily kinda leave the player with no clue on what to do or what to interact with — something compounded with the above issue of scope. in addition, the game kinda felt… clunky, at points? Accessing the inventory and using items never felt particularly comfortable, especially as it started to grow and grow, and even by the end of the game I’d often just hold an item in my hands rather than use it like I wanted to. Sometimes I’d do things the game prompted me to do and it just wouldn’t register. In general items and puzzles felt a little finicky to play around, and oftentimes I'd just kind of stumble around without really knowing what it was I could do, and that was something… I pretty consistently felt, throughout the whole game.

But aside from those issues, I had fun with this! I don’t think it particularly breaks the mold of like, adventure games like this, nor do I think this as something I truly haven’t seen before, but I liked it! It’s a short-ish, cute game with some really good art and some pretty good writing and I’d say it’s totally worth your time to check it out yourself. 7/10.

A great short, sweet, and unique take on the point and click that I adore that was honestly really tear jerking. A must play for any wierdos out there like myself

fun game overall and some unique mechanics, the gameplay gets tedious eventually but the ending is good

Smile for Me se siente... Raro Y EL JUEGO LO SABE

El juego desde un inicio se siente raro... Porque estarias en un recinto para gente que es infeliz encerrado cuando tu eres feliz? Que es esa cosa que el titere quiere hacer para que sean todos felices? Porque esta tan obsesionado con eso? Porque tenemos que agarrar una mano realista y no usar las nuestras propias? Bueno... Todo eso tiene una explicacion

En todo caso me encantan esas vibras extrañas y tetricas de da el juego mezclando fotografias reales con dibujitos bonitos y titeres extraños... Me la he pasado de 10 jugando el juego

La unica pega es que para completar el juego al 100% tienes que sacar el final malo si o si al menos 1 vez y dejar 1 persona sin ser feliz (pero soy muy buena para eso)

Me ha encantado y espero poder jugar mas juegos como este en un futuro

PD: Kamal casate conmigo bombon

This review contains spoilers

i beat a guy over the head to open a jar of pickles so its pretty good


sometimes you just feel like a game was made for you, and that was this game for me <3 fantastic.

I AM SUCH A NORMAL PERSON ABOUT THIS GAME (lies)

The first time I played this game I completely did not realize that there was a teeth and dentist motif throughout the entire game. This is insanely funny in retrospect. Really good game, really creative puzzle game that only lets you give things to people and either nod or shake your head.

Wonderfully charming and very tightly paced, Smile for Me was definitely a fun way to spend an afternoon with friends, just vibing and enjoying a chill Love-de-Like game.

This game drives me fucking nuts I love the art the characters the EVERYTHING

this hidden gem is so up my alley. you can do everything in one playthrough (or if you want two) i think its better to experience it blind tho so i wont say anything.
amazing fever dream of a game

tbh I played this one bc of the tumblr sexy man

crazy game but I digged the aesthetic (which shouldn't come as a surprise since psychonauts is my favourite game of all time)

fun story, fun characters, fun puzzles, very unique art style

Wow... just... wow.
The game starts out as this silly and sometimes goofy point-n-click game about solving people's problems to help them smile. The puzzles and solutions were all really fun, and aside from maybe one singular puzzle, I was able to solve them all relatively easily. The whole cast was amazing, and I enjoyed helping solving all of their problems.
I feel the game's length is absolutely perfect, it's about 3-ish hours for a blind run. It's not long enough to overstay its welcome, but not short enough to where you're asking for more.
But where the game stands out especially is its ending. Tears were welling in my eyes, and I can't help but love any game that's able to succeed in that. And because of that, I can't help but recommend this game.

This review contains spoilers

Great non linear puzzle design and it felt really intuitive how you solved its puzzles. The gameplay loop to wake up try to get a lot done and hurry to bed to avoid Dr. Habit’s was a fun and scary one. The writing was very good, but sometimes hard to decipher will all the slang and intentional grammar errors.

Talks about a lot of heavy themes for many characters. I think Tim Tam, the anarchist was my favorite character because her quest was pretty funny and long. Some of the characters are one offs that you quickly don’t talk to anymore. So many items had responses from a lot of characters which was really cool and not common! The fear of the unknown was scarier than the game actually ended up being.

I liked Dr habit’s backstory a lot and his diary entries. Made me appreciate the joy from making others smile. I actually felt good seeing their smiles pop onto their faces once I helped them. Immaculate art style that looks like 2d /3d psychonauts. Sound was very good but sparse in some locations that felt off. Also the transitions between music tracks was abrupt and sounded bad once you knew your way around the place.

There’s something about it that clicked for me. It’s really special

i am so in love with this game. and the bodacious babes within.

i love this game. smile for me's story is definitely where the game shines. the characters are all unique and charming, and the aesthetic of the game is beautiful. the "nod-and-shake" gameplay is a refreshing and fun take on point-and-click mechanics.

putunia jerafina y questionette vosotras sois las real g

dr habit im free this saturday if youd like to hang out this saturday when i am free this saturday

It's cute but also creepy
The music is very moody

I have a weird appreciation for games that go for their own thing, in any regard, even in the most negligible regard. Even if this game wasn't really well written or didn't have some genuinely interesting and fun puzzles, the art style alone would be worth playing the game for.

the 6/10 on this one is more about my personal feelings than the objective quality of the game. it's a perfectly good, cute game and has a satisfying enough puzzle experience. it was a good three hours and i recommend it but i'm not like, overly passionate or excited about it. also, the inventory is kind of annoying to navigate, so there's that i guess.


A cute and fun (and sometimes spooky) little puzzle game! An absolute joy to 100%

Amazing narrative game. The best fetch quests are the ones where its part puzzle, part story. This game does that.

A very dreamy cute game with an amazing art style that still has me thinking about it months later!