The art style on this one is great, You can tell that the artists leaned into their strength with illustration and design. It's similar to old puzzle/walking sims, but there are a few mechanics with items that I was surprised to see and fun to play! Some solutions i had to look into, but its not overly complex or hard to figure out 90% of the time. I wouldn't say it was completely my vibe, but it was fun all that same. Finished it in an evening and will probably play again at some point just to get all the achievements : - )
Another one of my questionable "hey, it's on sale for $5" eShop buys from about a year ago. I'm not a big fan of point-and-click games to begin with, and virtually everything about this one got on my nerves. The clunky inventory system. The font. The character speech noises. The time limit that forces each day to end. The way everything the antagonist says is in all caps and full of typos like a Tumblr post. Most of all, the visuals.
In this game, your character cannot speak, and you must nod to say yes or shake your head to say no using the left stick when talking to characters. Alba: A Wildlife Adventure has a similar mechanic, and I thought it was very cute in that game. Alba gives you as much time as you need to nod or shake, it is in the third person, and it doesn't happen very often. In this game, characters get annoyed if you don't answer fast enough (and the game sometimes doesn't register your input), it's in the first person, and it happens constantly.
Needing to do this all the time alone is dizzying, but it combines with all the other visual nonsense in the game (chromatic aberration, tiny FOV, random stuff popping up on the screen, your vision turning dark and wobbly towards the end of the day) to make a nauseating experience. The whole thing reminds me of waking up in the middle of the night with a bad fever and trying to walk to the bathroom.
In this game, your character cannot speak, and you must nod to say yes or shake your head to say no using the left stick when talking to characters. Alba: A Wildlife Adventure has a similar mechanic, and I thought it was very cute in that game. Alba gives you as much time as you need to nod or shake, it is in the third person, and it doesn't happen very often. In this game, characters get annoyed if you don't answer fast enough (and the game sometimes doesn't register your input), it's in the first person, and it happens constantly.
Needing to do this all the time alone is dizzying, but it combines with all the other visual nonsense in the game (chromatic aberration, tiny FOV, random stuff popping up on the screen, your vision turning dark and wobbly towards the end of the day) to make a nauseating experience. The whole thing reminds me of waking up in the middle of the night with a bad fever and trying to walk to the bathroom.
Smile for Me se siente... Raro Y EL JUEGO LO SABE
El juego desde un inicio se siente raro... Porque estarias en un recinto para gente que es infeliz encerrado cuando tu eres feliz? Que es esa cosa que el titere quiere hacer para que sean todos felices? Porque esta tan obsesionado con eso? Porque tenemos que agarrar una mano realista y no usar las nuestras propias? Bueno... Todo eso tiene una explicacion
En todo caso me encantan esas vibras extrañas y tetricas de da el juego mezclando fotografias reales con dibujitos bonitos y titeres extraños... Me la he pasado de 10 jugando el juego
La unica pega es que para completar el juego al 100% tienes que sacar el final malo si o si al menos 1 vez y dejar 1 persona sin ser feliz (pero soy muy buena para eso)
Me ha encantado y espero poder jugar mas juegos como este en un futuro
PD: Kamal casate conmigo bombon
El juego desde un inicio se siente raro... Porque estarias en un recinto para gente que es infeliz encerrado cuando tu eres feliz? Que es esa cosa que el titere quiere hacer para que sean todos felices? Porque esta tan obsesionado con eso? Porque tenemos que agarrar una mano realista y no usar las nuestras propias? Bueno... Todo eso tiene una explicacion
En todo caso me encantan esas vibras extrañas y tetricas de da el juego mezclando fotografias reales con dibujitos bonitos y titeres extraños... Me la he pasado de 10 jugando el juego
La unica pega es que para completar el juego al 100% tienes que sacar el final malo si o si al menos 1 vez y dejar 1 persona sin ser feliz (pero soy muy buena para eso)
Me ha encantado y espero poder jugar mas juegos como este en un futuro
PD: Kamal casate conmigo bombon
SO FUN!!! most of the game is very silly but the more "horror"-ish parts are done really well. the animation style is lovely and unique and the puzzles are great, with most of them needing some thinking and needing you to do unexpected things to solve them. the story doesn't go extremely deep but i enjoyed it a lot.
This review contains spoilers
Great non linear puzzle design and it felt really intuitive how you solved its puzzles. The gameplay loop to wake up try to get a lot done and hurry to bed to avoid Dr. Habit’s was a fun and scary one. The writing was very good, but sometimes hard to decipher will all the slang and intentional grammar errors.
Talks about a lot of heavy themes for many characters. I think Tim Tam, the anarchist was my favorite character because her quest was pretty funny and long. Some of the characters are one offs that you quickly don’t talk to anymore. So many items had responses from a lot of characters which was really cool and not common! The fear of the unknown was scarier than the game actually ended up being.
I liked Dr habit’s backstory a lot and his diary entries. Made me appreciate the joy from making others smile. I actually felt good seeing their smiles pop onto their faces once I helped them. Immaculate art style that looks like 2d /3d psychonauts. Sound was very good but sparse in some locations that felt off. Also the transitions between music tracks was abrupt and sounded bad once you knew your way around the place.
There’s something about it that clicked for me. It’s really special
Talks about a lot of heavy themes for many characters. I think Tim Tam, the anarchist was my favorite character because her quest was pretty funny and long. Some of the characters are one offs that you quickly don’t talk to anymore. So many items had responses from a lot of characters which was really cool and not common! The fear of the unknown was scarier than the game actually ended up being.
I liked Dr habit’s backstory a lot and his diary entries. Made me appreciate the joy from making others smile. I actually felt good seeing their smiles pop onto their faces once I helped them. Immaculate art style that looks like 2d /3d psychonauts. Sound was very good but sparse in some locations that felt off. Also the transitions between music tracks was abrupt and sounded bad once you knew your way around the place.
There’s something about it that clicked for me. It’s really special