Reviews from

in the past


It has Rulutieh, Atuy, Kuon and Nekone in one game. If it isn't peak fiction then idk what is

MoD definitely did an excellent job with its execution, the problems are that there are too many SoL moments and this makes for a very tiring read.

It also has the "problem" of being just a gateway to the next game.
Mask Of Deception is just the tree, Mask Of Truth is the fruit.

This review contains spoilers

A game that cares so deeply for its characters that simply getting to sit down and drink with them becomes a deeply satisfying, enriching experience. I want so badly for all of this cast to live peacefully, but this is the first half of an RPG with a gigantic scale, and thus, things must escalate.

And when they do, it hits so hard because I felt like I'd truly lived with the whole cast. I'd gotten drunk with Atuy after yet another relationship of hers fell through the cracks, I ate far too much food with Kuon, I walked through the capital with Nekone, I helped Rulutieh make sweets, and I watched Nosuri make terrible bets that she thought for sure would be winners.

And then it's taken away, coldly and cruelly, and almost nobody knows the truth of it beyond you and a girl who's now been forced to play the role of your sister. You have to deceive everyone you've held so dear for so long.

Genuinely one of the best cliffhangers I've ever seen. I went straight from this into Truth. I couldn't stand to wait. Incredible, incredible game.

slow, but never boring. a fun cast of characters and the blend of srpg and vn is truly the best.

"...This is for you."

This game is everything Prelude was and more. I'm super excited to go through Mask of Truth after that ending.

I didn't expect to like the new cast as much but their interactions while all just hanging out, partying, and doing odd jobs were super entertaining almost the entire way through.

If you don't at least have a lump in your throat by the end you have no heart.


Genial. Sem medir palavras, uma das melhores narrativas já feitas em um video game. A sequência me destruiu com seu final mas esse me conquistou com seu carisma.

Utawarerumono's first... 10 hours or so? were slow as fuck, but it was 100% enjoyable. Now, i dont even know how you're able to make the first 5 hours progress faster than the first game but make them so fucking boring.

This review contains spoilers

Dumbass Nekone

29hrs in, and I'm just not interested in the cast or any of the plot, so it's so hard to read. ig i got filtered

Half this game is just characters hanging out in a big city but then it starts getting intriguing and fucking sidelines you with one of the coolest endings of all time.

Either way it's a great VN. The dialogue was very well written and battles were more fun than they were in Prelude. I can't say I was super entertained every waking moment, but that was definitely worth it.

Absolutely incredible VN, completely unmatched in world building. Gameplay can be a slight drag, but the stellar localization really helps this one stand out from the pack.

Rating Mask of Deception on its own is kind of a joke since this is very clear "part one of two" and not meant to stand on its own merits. That being said, it continues to be a really fun chill visual novel mixed with subpar somewhat tedious srpg gameplay like the first game. Much like the first game, it is incredibly of its time. This game could only have been written and released in 2015, the characters and plots are all pastiches of that specific post-sao pre-isekai era of anime and it just feels dated if not bad now. Or at least, I liked that aspect of the original and I'm glad it continued here.

The one part I'd say is really funny is that builds off that is one of the characters is a gay spymaster and this was really the only point in time in otaku culture where you could write a scene where he sexually tortures an opposing spy and not have it be played as a joke. If it was written any more modern, they would have not written the scene for fear of pissing people off, and if it was written any earlier the whole thing would be a very distasteful gag. Funny how that works.

Bringing a much needed revamp to the tactics gameplay, Mask of Deception is a decidedly more ambitious followup to Utawarerumono. You likely won’t feel that ambition until halfway in, but it’s a fun romp up throughout and by the midpoint you’ll begin to see what it was all for.

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(I played the 3 main Utawarerumono games back to back, so this effectively a “Part 2” to my series review. Part 1 can be found here.)

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It’s rather impressive to me how consistent Mask of Deception feels as a followup to Prelude to the Fallen. There were about 12-13 between the original releases of the two titles, and yet the art and writing all feel like natural continuations. The exception being combat which came back much better than it’s first iteration.

The way I see it, is that Aquaplus pivoted into more traditional JRPG combat in terms of the flow and challenge, but kept the party sizes and positioning elements of a tactics game. The result is something more focused on being a “skirmish” battle game. Rarely are there any major environmental gimicks or special objectives, instead the challenge of combat lies in the flow and dance of units that results from type matchups and using their varied attack types in their optimal situations.

The active input system was improved as was the Zeal resource. Characters now have 3-5 different, multi-stage attack/support skill routines which get more complex as they level up. Each stage of these moves has different properties and build or expend Zeal in different ways, and the active inputs are how you traverse these routines, both choosing when to cut them short and eking more damage and Zeal out of them with critical timings.

Individual attacks in a series will have different areas of effect and secondary effects. The most effective ones will probably cost more zeal or have specific range requirements. Some have secondary effects that are life-saving in one scenario but will get you killed in others. And even the standard routines stay interesting by having the most “hidden” critical points you can exploit for a bit more mileage and access to a character’s finisher abilities in the late game. And even on defense there are now active inputs, though those trigger mostly on random chance (there are equipment options to tweak the odds, however).

While the effect is far more subtle, the arenas you fight in are improved as well. The best of them won’t be until Mask of Truth, but even here they introduce a “height” variable to the grid along with characters with variable “jump” distances. Combined with better use of impassable terrain and the other combat elements promoting more movement, the arenas provide a firm foundation to the encounters. They don’t make the fights on their own, but they’re pleasantly relevant to proceedings.

One thing some may find disappointing is that fights never have nail-biting tension to them. This is largely due to the player’s ability to rewind a fight whenever and to wherever they wish to change a decision or retry a routine. Considering how many elements are at play and how the game is still primarily narrative focused, I think this was a necessary and welcome addition to the game. There is still challenge to combat, especially on Hard, as sometimes life and death for a unit can come down to whether or not you let them go too far into an attack routine or use up too much zeal. Sometimes your failures can originate from 30 actions back and you have to decipher where you went wrong. Ultimately, though, this remains a low-pressure series when it comes to gameplay.

So then, if the combat is still engineered at its core to support a narrative experience, does that narrative justify it? In my opinion, yes, though I will admit that there were times early in that I was worried it was going to veer too far into the more slice-of-life inspired elements. Mask of Deception takes its time to set its stage. There is plenty going on in the moment to moment, so I wouldn’t call it boring, but coming right off of Prelude I was feeling the itch to get into the thick of the war drama sooner. By the end, however, I felt a bit silly being so impatient.

Most writers seek to make their readers attached to their characters so they can buy into the plot and its emotional beats. The more you show the readers who the characters are, the more likely they are to sympathize and become attached. Spend too much time on that, however, and you risk losing the readers who are looking for a consistent central narrative to follow and more weighty stakes. Mask of Deception takes that risk because it doesn’t just want the reader invested in the life of its protagonist, it wants the reader to understand exactly what that life means to the protagonist.

It might not payoff for everyone, but it really did for me. I’m getting a bit into Mask of Truth saying this, but the character growth across the two games was top-notch. This is a tale of characters with conflicting wishes who lack the strength to fulfill both their duties and desires. So, they must make a sacrifice somewhere—and they do.

It’s also a story that made me giggle a lot. I might be alone in this, but its sense of humor in the lighter parts of the story felt very Konosuba-esque. This game hits a wide gamut of tones in the adventure it takes you on, and yet all of those pieces feel connected in the end.

So, if you got through Prelude to the Fallen and enjoyed your time there, then set this title high on your priority list. They’re delightful. And if you just need one excuse to help you push through Prelude, then let this game be that excuse.

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Part 3 - Mask of Truth

A vast improvement over Prelude to the Fallen, but I still feel like the sheer amount of slice of life scenes destroys the pacing a bit (despite me actually enjoying the vast majority of said scenes)

Uma continuação digna ao seu antecessor e que expande e adiciona mais a história. Novamente o cast continua sendo muito carismático (apesar de eu achar o do jogo anterior mais carismático), o universo rico, história ótima (acho a do anterior mais interessante, mas por certos motivos) e um bom protagonista.
A gameplay é bem semelhante à do jogo anterior, mas em algumas mudanças, funciona bem ao seu propósito, mas mantém algo que pode ser incomodo para algumas pessoas que é o sistema de crítico, que nesse jogo foi um pouco mudado.
A música continua sendo boa assim como no jogo anterior, reutilizando certas músicas mais comuns do outro jogo.
Posso dizer que em no geral ele acaba sendo melhor que o jogo anterior mas o anterior tem ponto que para alguns fazem ele se tornar ele mais memorável do que este. No final eu acredito que é um jogo que deve ser jogado caso você tenha gostado de Prelude, o jogo que veio antes desse.

I love the cast of characters, the story was great- but this was easily the weakest game of the three main games. Coming back to this game after Mask of Truth, the combat feels similar but somehow so much worse, it's missing a lot of effects that made the other be so good. Understandable, but hard to come back to for this.

The UI between events is pretty bad too, but I get it, this is even older than Prelude to the Fallen (the remake).

Story is pretty good though, that's what it has going for it. The problem is... it feels both long and short at the same time, long as in I feel there's a little too much fluff in some of the events, like I was losing patience with some of them because they just kept going on and on with nothing significant happening. And short because, it is also the shortest of all the games. The ending caught me off guard because I couldn't believe that was it. Thankfully the next game makes up for all the shortcomings in this one

In conclusion, still a fantastic game story-wise and everything else it has going for it, but personally I don't think it holds up that well on its own merits when compared to the other two. I have mixed feelings but they're more positive than anything because Haku

I cry with the ending. Excellent game.

i never thought the ending would hurt so much

After a first failed attempt at getting engrossed by the game and having to drop it at around the 12 hour mark I gave it another chance and absolutely enjoyed the heck out of it. I have to say it's a slow burner but the worldbuilding is really well done, I loved reading the glossary and the characters are likeable and interesting (a bit annoyed regarding the role of the twins), even the gameplay which I was expecting it to be a merely addition was genuinely good although a bit easy.

Can't wait to start Mask of Truth now.

Probably the most fun and grandiose game I've played in the last decade. Despite its flaws (some redundant scenes, setting up plot threads that are more interesting than what they actually are) the sheer ambition, genuineness, and integrity makes this game shine in this decade of AAA developers pumping out what is mediocrity and staleness. The writing is not deep but high quality and the scenarios are often quite charming and sincere. The main protagonist, Haku, is probably one of the best out there in terms of personality and sheer development in what is dealt with at the end.

this is the one you play so you can play mask of truth

The first half was really boring and some of the midsection transition to the latter half was dumb, there were also a few issues i have with characters and pacing, but the very ending bit was pretty awesome and all that is saving this game from getting a below average score. overall pretty interested in starting truth


I had a hard time getting into this at first. Prelude was a lot more engaging in its starting hours, and then sorta fell off halfway through but had a stronger end. To me, Mask of Deception took like 10 hours so I could start caring about the characters, but after that point I couldn't put the game down.

I gotta say that I hate Nekone, but Rulutieh is best girl.