Reviews from

in the past


29hrs in, and I'm just not interested in the cast or any of the plot, so it's so hard to read. ig i got filtered

Worst in the series because of how bad its pacing is.
Its got way too much fluff but its great build up for mask of truth

This review contains spoilers

I started this game thinking that it'll be hard for me to get through, as I have always had a difficult time reading visual novels. Yet it almost felt like I breezed past the game, and not once did it appear to me that I was only trying to push through the game because I wanted to finish it as soon as possible.

Even with the first few hours of the game, where it seems like there’s not much that was happening and only a few things that moved the plot, I was still having a lot of fun due to the endearing cast that bounced off each other and a carefree protagonist in Haku. But as soon as the story unravels itself and where Haku went from this laid-back guy to a person with a compelling development and a heavy burden that were entrusted to him, and with how much it changed him and those around him as they tried to navigate the rocky path that was laid down for them, it’s hard to not be enamored by it.

Right now, I wish to write a more articulate review of my thoughts about the game and the characters but hopefully as I play through MoT (idk if I’ll start it right now) I will have a more detailed review about the series.

This review contains spoilers

Dumbass Nekone

After a first failed attempt at getting engrossed by the game and having to drop it at around the 12 hour mark I gave it another chance and absolutely enjoyed the heck out of it. I have to say it's a slow burner but the worldbuilding is really well done, I loved reading the glossary and the characters are likeable and interesting (a bit annoyed regarding the role of the twins), even the gameplay which I was expecting it to be a merely addition was genuinely good although a bit easy.

Can't wait to start Mask of Truth now.


Rating Mask of Deception on its own is kind of a joke since this is very clear "part one of two" and not meant to stand on its own merits. That being said, it continues to be a really fun chill visual novel mixed with subpar somewhat tedious srpg gameplay like the first game. Much like the first game, it is incredibly of its time. This game could only have been written and released in 2015, the characters and plots are all pastiches of that specific post-sao pre-isekai era of anime and it just feels dated if not bad now. Or at least, I liked that aspect of the original and I'm glad it continued here.

The one part I'd say is really funny is that builds off that is one of the characters is a gay spymaster and this was really the only point in time in otaku culture where you could write a scene where he sexually tortures an opposing spy and not have it be played as a joke. If it was written any more modern, they would have not written the scene for fear of pissing people off, and if it was written any earlier the whole thing would be a very distasteful gag. Funny how that works.

i never thought the ending would hurt so much

No amount of "let em cook"'s could have prepared me for that ending holy shit

This really was the the Mask of Deception holy fucking shit

bu sefer de masa serçe parmağıma çok sert vurdu

"...This is for you."

This game is everything Prelude was and more. I'm super excited to go through Mask of Truth after that ending.

I didn't expect to like the new cast as much but their interactions while all just hanging out, partying, and doing odd jobs were super entertaining almost the entire way through.

If you don't at least have a lump in your throat by the end you have no heart.

MoD definitely did an excellent job with its execution, the problems are that there are too many SoL moments and this makes for a very tiring read.

It also has the "problem" of being just a gateway to the next game.
Mask Of Deception is just the tree, Mask Of Truth is the fruit.

I have so many emotions right now after finishing MoD. The story was, of course, the big highlight of the game but man did the characters shine in this one. Everything was a step up from Prelude, especially the gameplay. Just a fucking fantastic game.

the final act of this game is a masterpiece and more then makes up for its low lows. I don’t think I’ve ever seen a sequel so successfully make the new characters replace the old ones so well, amazing

Wtf was that conclusion… got me sitting on the menu and just listening to the theme playing for the past 10 minutes. What does MoT have in store for me next?? :)

Significant step up from that first game. Loved the cast and HOLY SHIT THAT ENDING...

holy fuck the ending… my life is going to get ruined

Bringing a much needed revamp to the tactics gameplay, Mask of Deception is a decidedly more ambitious followup to Utawarerumono. You likely won’t feel that ambition until halfway in, but it’s a fun romp up throughout and by the midpoint you’ll begin to see what it was all for.

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(I played the 3 main Utawarerumono games back to back, so this effectively a “Part 2” to my series review. Part 1 can be found here.)

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It’s rather impressive to me how consistent Mask of Deception feels as a followup to Prelude to the Fallen. There were about 12-13 between the original releases of the two titles, and yet the art and writing all feel like natural continuations. The exception being combat which came back much better than it’s first iteration.

The way I see it, is that Aquaplus pivoted into more traditional JRPG combat in terms of the flow and challenge, but kept the party sizes and positioning elements of a tactics game. The result is something more focused on being a “skirmish” battle game. Rarely are there any major environmental gimicks or special objectives, instead the challenge of combat lies in the flow and dance of units that results from type matchups and using their varied attack types in their optimal situations.

The active input system was improved as was the Zeal resource. Characters now have 3-5 different, multi-stage attack/support skill routines which get more complex as they level up. Each stage of these moves has different properties and build or expend Zeal in different ways, and the active inputs are how you traverse these routines, both choosing when to cut them short and eking more damage and Zeal out of them with critical timings.

Individual attacks in a series will have different areas of effect and secondary effects. The most effective ones will probably cost more zeal or have specific range requirements. Some have secondary effects that are life-saving in one scenario but will get you killed in others. And even the standard routines stay interesting by having the most “hidden” critical points you can exploit for a bit more mileage and access to a character’s finisher abilities in the late game. And even on defense there are now active inputs, though those trigger mostly on random chance (there are equipment options to tweak the odds, however).

While the effect is far more subtle, the arenas you fight in are improved as well. The best of them won’t be until Mask of Truth, but even here they introduce a “height” variable to the grid along with characters with variable “jump” distances. Combined with better use of impassable terrain and the other combat elements promoting more movement, the arenas provide a firm foundation to the encounters. They don’t make the fights on their own, but they’re pleasantly relevant to proceedings.

One thing some may find disappointing is that fights never have nail-biting tension to them. This is largely due to the player’s ability to rewind a fight whenever and to wherever they wish to change a decision or retry a routine. Considering how many elements are at play and how the game is still primarily narrative focused, I think this was a necessary and welcome addition to the game. There is still challenge to combat, especially on Hard, as sometimes life and death for a unit can come down to whether or not you let them go too far into an attack routine or use up too much zeal. Sometimes your failures can originate from 30 actions back and you have to decipher where you went wrong. Ultimately, though, this remains a low-pressure series when it comes to gameplay.

So then, if the combat is still engineered at its core to support a narrative experience, does that narrative justify it? In my opinion, yes, though I will admit that there were times early in that I was worried it was going to veer too far into the more slice-of-life inspired elements. Mask of Deception takes its time to set its stage. There is plenty going on in the moment to moment, so I wouldn’t call it boring, but coming right off of Prelude I was feeling the itch to get into the thick of the war drama sooner. By the end, however, I felt a bit silly being so impatient.

Most writers seek to make their readers attached to their characters so they can buy into the plot and its emotional beats. The more you show the readers who the characters are, the more likely they are to sympathize and become attached. Spend too much time on that, however, and you risk losing the readers who are looking for a consistent central narrative to follow and more weighty stakes. Mask of Deception takes that risk because it doesn’t just want the reader invested in the life of its protagonist, it wants the reader to understand exactly what that life means to the protagonist.

It might not payoff for everyone, but it really did for me. I’m getting a bit into Mask of Truth saying this, but the character growth across the two games was top-notch. This is a tale of characters with conflicting wishes who lack the strength to fulfill both their duties and desires. So, they must make a sacrifice somewhere—and they do.

It’s also a story that made me giggle a lot. I might be alone in this, but its sense of humor in the lighter parts of the story felt very Konosuba-esque. This game hits a wide gamut of tones in the adventure it takes you on, and yet all of those pieces feel connected in the end.

So, if you got through Prelude to the Fallen and enjoyed your time there, then set this title high on your priority list. They’re delightful. And if you just need one excuse to help you push through Prelude, then let this game be that excuse.

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Part 3 - Mask of Truth

An incredible improvement over the original in every way. The combat system is better than in Prelude, the 2D visuals are absolutely gorgeous (probably my favourite VN art style), the music is even better (that opening is amazing). The slice-of-life is some of the best in the medium, and maybe even my favourite. The characters are vastly better than in Uta 1, too, IMO, especially Haku, Kuon and Oshtor. It's also very emotional. Despite being a setup entry for the last part of the trilogy, it is fantastic nonetheless. If Mask of Truth is even better, then this would be an improvement from the first to the third entry that I have not seen since Muv-Luv -> Muv-Luv Alternative and Aokana -> Aokana Extra2.

Utawarerumono's first... 10 hours or so? were slow as fuck, but it was 100% enjoyable. Now, i dont even know how you're able to make the first 5 hours progress faster than the first game but make them so fucking boring.

I cry with the ending. Excellent game.

Genial. Sem medir palavras, uma das melhores narrativas já feitas em um video game. A sequência me destruiu com seu final mas esse me conquistou com seu carisma.

I love the cast of characters, the story was great- but this was easily the weakest game of the three main games. Coming back to this game after Mask of Truth, the combat feels similar but somehow so much worse, it's missing a lot of effects that made the other be so good. Understandable, but hard to come back to for this.

The UI between events is pretty bad too, but I get it, this is even older than Prelude to the Fallen (the remake).

Story is pretty good though, that's what it has going for it. The problem is... it feels both long and short at the same time, long as in I feel there's a little too much fluff in some of the events, like I was losing patience with some of them because they just kept going on and on with nothing significant happening. And short because, it is also the shortest of all the games. The ending caught me off guard because I couldn't believe that was it. Thankfully the next game makes up for all the shortcomings in this one

In conclusion, still a fantastic game story-wise and everything else it has going for it, but personally I don't think it holds up that well on its own merits when compared to the other two. I have mixed feelings but they're more positive than anything because Haku

I experienced many more emotions


7/10

Bom dia, boa tarde, boa noite, venho anunciar anunciar finalmente terminei utawaremono itsuwari no kamen, 01/01/23, meu primeiro jogo finalizado em 2023, bensa.
Seguindo direto ao ponto, devo dizer que me senti deveras agraciado com um cast extremamente carismático e uma comédia muito divertida, acabou sendo uma experiência afável no fim, me sinto satisfeito.

A gameplay( combate) dispensa comentários, é boa, os elementos desse jogo uma coisa interessante e por si só reflete um certo charme.
Porém, Contudo as batalhas de main story poucas, somente na reta final existe um cumulo de batalhas a mais, mas antes disso, são poucos confrontos, pois está sequel se foca mais no texto.

Foi uma experiência com expectativas, sorte que por pouco cumpriu algumas, então foi um saldo positivo.
Está sequência é quase um soft reboot, usa os mesmo tropos e alguns detalhes específicos narrativos do 1 utawarerumono e devo dizer que ao mesmo tempo que não me desagradável, me incomoda, pois existe uma repetição de certas circunstâncias e eventos similares ao jogo antecessor, trocando por um contexto diferente e conclusão, mas não deixa de ser a mesma base que foi utilizada em em muitas coisas.
Provavelmente sinto que foi apenas para reapresentar ou fazer uma espécie de homenagem ao primeiro jogo, funcionou bem até.
Está é uma trilogia estranha, pois tecnicamente o 1 jogo fecha bem uma narrativa, é extremamente redondo, aí o 2 vem como se assimilando ao termo soft reboot e no meio (após 10 horas de gameplay no meu caso) ele decide tomar um novo rumo e quando aconteceu me peguei lendo com mais zelo e interesse, o ritmo ficou melhor.
Dito isso, este jogo é a parte 1 de algo maior, preparando terreno para o futari no hakuoro ( mask of truth), possuo grandes expectativas para o que vem no último jogo ( me falaram que é peak, espero que seja)

A trilha sonora ainda é a mesma do prelude, com algumas osts novas, a direção de arte é bonita, os cenários também, o design das personagens femininas havia desgostado bastante no início, após concluir me vi apreciando minimamente
Gráficos não vou nem comentar pq sério não dá pra falar sobre isso, se tu quiser abre o Google ou o YT e veja.

Finalizando... vou fazer umncomentario raso sem spoilers sobre o história e fala sobre os personagens, o coração desse jogo.

História: Sendo sincero mesmo, achei fraco. Até chegar na reta final ( ou talvez desde a primeira invasão a yamato, quem jogou sabe do que comento) é onde realmente começa a ficar interessante e ganha algum peso, mas tem a conclusão desta primeira parte, que é sem dúvida muito boa mesmo, o cliffhanger feito nesse jogo é algo que te deixa extremamente curioso e ansioso para seguir para o terceiro jogo, eles mandaram bem na reta final e me foi entregue algo bom.
Obs: Não me julguem, sei bem que esse jogo é algo que pode ou deve ser julgado junto com o 3 jogo, visto que se fossemos analisar de uma forma diferente, seria um split cour, então opinando a respeito da parte 1, do itsuwari no kamen de forma isolada foi esta a minha experiência.
Por sua vez esse jogo soltou as apostas muito altas mesmo para o terceiro jogo e espero que faça jus.

Personagens: Não desgostei de nenhum.
Haku dublado por um dos meus seiyus fav, keiji fujiwara( dublador do leorio de hxh, ardyn de ffxv, maes hughes de fmab, byakuya ishigami de dr Stone e o ACDC de jojo.) jaz falecido atualmente, faz um excelente trabalho dublando esse personagem
É sensacional acompanhar esse protagonista junto com a kuon.
Obs: o elenco de dublagem desse jogo é pica, não sei como, mas tem muito dublador reconhecido.

Já mais uma vez digo, os personagens desse jogo são espetaculares em fator carisma, conquista fácil.
Kuon e haku tem uma dinâmica e química muito boa, diversão total acompanhar as """"desaventuras""""" deles com mais personagens no meio.
Gostaria de comentar sobre a kuon, sobre a atuy, sobre o meu favorito ukon, mikazuchi, nosuri e outros, mas optei por me comprometer a fazer um vídeo sobre a saga uta e deixarei para falar sobre eles lá, caso nao consiga cumprir eu deixo um pdf sobre cada char.

A sinergia cômica e o aspecto mundano ( slice of life tbm) em suas interações são o ponto alto desse jogo, é como jogar um anime/filme/manga é uma experiência gostosa, difícil por em palavras, mas diria que é sensação muito relaxante.

Concluindo, foi uma boa experiência acima de tudo, vale a pena jogar essa trilogia? Até agora sim, voltarei daqui a umas semanas ou 1 mês pra afirmar se vale mesmo.

Feliz 2023 para todos e bons jogos

Uma continuação digna ao seu antecessor e que expande e adiciona mais a história. Novamente o cast continua sendo muito carismático (apesar de eu achar o do jogo anterior mais carismático), o universo rico, história ótima (acho a do anterior mais interessante, mas por certos motivos) e um bom protagonista.
A gameplay é bem semelhante à do jogo anterior, mas em algumas mudanças, funciona bem ao seu propósito, mas mantém algo que pode ser incomodo para algumas pessoas que é o sistema de crítico, que nesse jogo foi um pouco mudado.
A música continua sendo boa assim como no jogo anterior, reutilizando certas músicas mais comuns do outro jogo.
Posso dizer que em no geral ele acaba sendo melhor que o jogo anterior mas o anterior tem ponto que para alguns fazem ele se tornar ele mais memorável do que este. No final eu acredito que é um jogo que deve ser jogado caso você tenha gostado de Prelude, o jogo que veio antes desse.

Honestly after playing Prelude to the Fallen I was kinda scared that maybe this beloved series just wasn't for me. I liked it fine, but it was definitely on the lower half of the VNs I've played and the gameplay was pretty boring. Thankfully this game made me understand why this series carries such acclaim!

One of the most notable improvements is how much of a more interesting MC this game has. Haku is a great character who only improves as the game/series progresses. The writing in general I think is stronger here, there were actually some lines that made me chuckle aloud. The art style is also improved here, most characters look really good. It has a great and fairly expansive cast, not all can be fully explored naturally but I was interested in almost all of them. One of the strengths of the first game was that final act and ending, which I think is a shared strength for this game. Especially the ending in this game that shit goes insane.

There are two main negative for me in terms of the VN portion of the game. The first one being that this game still struggles with pacing and being REALLLL sluggish in the middle just like the first game. The second one being that this game lacks a good antagonist. The Uzurushan General is just comically evil and unbelievable and the guy who ends up as the main antagonist in the end I found really boring as a character.

The main negative overall is that the combat is still pretty bad. There's some improvements here but also some regressions. The level curve on normal difficulty was so poorly done that I didn't unlock like any final strikes until the last fight so I only saw like 3 of the animations, what a waste! You don't have to press "Wait" 500 times per fight now which is cool and some of the attacks have hitboxes that aren't just the single enemy targeted which adds some more strategy. There's no co-op strikes here though which is sad.

it doesn't get much comfier (or emotionally devastating) than this