Un giro al concepto de juegos como Hotline Miami ya que cuentan mucho más los reflejos inmediatos a corta distancia que a larga, gracias al inteligente uso de la cámara que te impide "arrinconarte" y lo hace muy rápido, con una buena banda sonora, estilo artístico y la duración justa para no hacerse repetitivo pero quizás peca de simple.
GORILLA SMASH: The Game.
You are a gorilla that escapes from the zoo so you must kill the guards by smashing them against the walls.
The gameplay is kinda Hotline Miami-esque but feels worse for some reason I can't fully put into words.
The visuals seem cool but I had to stop playing after every 20 minutes because I was getting nauseous.
The amazing part is the music, it's a jazz jam session in which you choose how the drums sound by throwing the guards around which affects the other instruments as well, really really cool idea.
You are a gorilla that escapes from the zoo so you must kill the guards by smashing them against the walls.
The gameplay is kinda Hotline Miami-esque but feels worse for some reason I can't fully put into words.
The visuals seem cool but I had to stop playing after every 20 minutes because I was getting nauseous.
The amazing part is the music, it's a jazz jam session in which you choose how the drums sound by throwing the guards around which affects the other instruments as well, really really cool idea.
Um joguinho divertido e curto para te distrair um pouco. Aqui você é um gorila que precisa escapar de 4 lugares diferentes, dependendo de qual fase você escolher: Um zoológico, um edifício, uma base militar (eu acho?) e um navio de carga. O jogo é só isso mesmo, podendo ser zerado em um tempo bem pequeno (eu mesmo comecei ontem antes de dormir e terminei hoje depois do almoço). A jogabilidade lembra um pouco Hotline Miami, só que bem mais simplificado e até mesmo repetitivo, o jogo vai do começo ao fim sem nenhuma mudança na gameplay. É um jogo legal, mas que não possui nada que eu considere incrível nem nada do tipo, sendo legal de se jogar rapidinho e nada muito além disso.
Control an Ape attempting to escape from a variety of settings including a lab, ship, jungle, and office building while smashing enemies against walls or each other. Jazz drumming and expressive colors follow your destruction as you make your way out of each level. Enemies explode in bright blood and body party, fires start from enemy flamethrowers and barrels exploding, the power dies and flashlights and flames help to guide your paths and your enemy's view. It's a loud and intense game separated by four albums that act as 8-10 stages each with their own area focus, each album can be played on a more difficult setting for greater challenge.
Rooms can change with each level reset causing the need for improvisation matching both the state of the ape and style of music, this can cause extremely easy or extremely difficult set ups where you can pretty much easily walk through the level or where you will be suddenly killed if you have the slightest hesitation in performing a nearly perfect improvised plan to get by.
Screenshots: https://twitter.com/Legolas_Katarn/status/1145063511829045248
Rooms can change with each level reset causing the need for improvisation matching both the state of the ape and style of music, this can cause extremely easy or extremely difficult set ups where you can pretty much easily walk through the level or where you will be suddenly killed if you have the slightest hesitation in performing a nearly perfect improvised plan to get by.
Screenshots: https://twitter.com/Legolas_Katarn/status/1145063511829045248
Ape Out is a quick and brutal gorilla escape game with an incredibly stylish aesthetic. Every visual and auditory element is absolutely flawless and the overall vibe massively elevates what is otherwise a pretty simple game. Unfortunately the gameplay is a bit too minimalist for my tastes, and I've had difficulty engaging with games like this since Hotline Miami. Regardless this is a very high quality game with a lot of polish and a clear direction, well worth checking out.
This is a game completely in love with its core concept, which is to play as a rampaging gorilla. It also has style, with solid-color visuals and an energetic, procedurally-generated soundtrack evocative of free jazz. Grappling and throwing assorted armed guards and hunters into walls, windows, off floors and boat railings and, most of all, into one another, never gets old. Everyone splatters in a satisfying bursts of color and sound. Its randomness and difficulty can verge on frustrating, but luckily, this is a game built as an outlet for frustration.
Attack range is too short and movement speed is too slow for the combat to be truly satisfying. It results in you either playing really safe, or just ignoring enemies entirely, but it's still serviceable overall. Visuals look nice at first, but also cause the game to become confusing to navigate. The background drums reacting to player kills was nice. But overall, it's still worth the 1-2 hours you'll spend on it.