Reviews from

in the past


One of my favorite games.

The game faithfully brought the world of the Forgotten Realms using 2nd edition D&D rules.

This low level adventure uses a Real Time with Pause combat system that is extremely tactical. At the start of the game a lone wolf can easily dispatch a character in one hit.

As you level up you will have the opportunity to take on stronger opponents.

There is a good story here, but it is a lengthy game that rewards exploration so it is a slow burn.

The isometric view is perfect to show off the hand drawn backgrounds.

I first played this in 2019 and had a blast. It's just a genuinely great RPG.

A blast of a game fueled by fun writing and an impressive engine. Just wish the game allowed for more role-playing through dialogue. That and more manageable combat mechanics. This one could've been turn-based for sure...

Oh, and the navigation system. Whether it was poor mapping or a funky algorithm, it's just plain hilarious.

"humble beginnings" is a description that fits both this game and its narrative. baldur's gate perfectly encapsulates the low-level D&D adventures into the video game format. its expansive areas give way to varied combat encounters, but leaves a lot of roleplay to be desired.

I played BG2 before I played this, so while it was still a fun experience, this game was never gonna be able to match that masterpiece. BG2 just does everything better and is a more epic RPG experience.


Too dated and I just dont like real time combat in this kind of RPG. Lasted a couple hours before refunding.

Of all of the video game versions of Dungeons & Dragons I can think of, this is the first one to get it right. It uses the Advanced Dungeons & Dragons: 2nd Edition rules in the Forgotten Realms module. This has led to Faerun being my favorite D&D setting. I replay this game pretty often. The Enhanced Edition on Steam is what's mostly available today. I'm not going to call it a better version. It's just a bigger version. To me, it was just the same game with more quests and a couple of extra playable characters, which was great, so definitely the Enhanced Edition is the preferred version for me.

Also...GO FOR THE EYES, BOO!

Damn this game holds a special place in my heart. It hasn't aged well at all, but I still find time to play it several times a year.
Playing this before the second was released felt like a revelation in gaming, and the possibilities felt endless. Although the second game improves on everything in almost every way, the first is the one I keep coming back to. It's in my top 5 of all time for a reason!

I'm not old enough for this.

After what felt like an hour's worth of tutorials, I walked over to the second town, where a lady teleported into the inn, put my entire party to sleep, and killed me. What?

I grew up with Baldur's Gate 2, but the first one never captured me. With a bunch of mods to expand the characters, round out some of the rough edges (good god were traps handled horribly), add some more variety to classes and itemization, and generally fix bugs, the game is completely alright. It'll never be a favorite of mine, but I do appreciate it these days.

bro why everyone say this game is game of year man it so boring?

I got used to the old mechanics and had fun for a bit. There's a charm in the pure DnD style and exploring each square map to see if you find secrets, the magic spells were super cool, I liked the different companions with their moral compases (Although they say the same few lines over and over and you get kind of annoyed by them).

But then the ending was kind of hard and I got bored and I stop playing it, and I tried coming back to it months later but by then I had forgotten how to even play it. And there's some bullshit at one of the final battles, people that insta kill you, and you have to protect some random people or you die automatically, it's way too much.

The epic that put BioWare on the map. The original classic infinity engine game.

Fue mi primer RPG occidental y mi primer contacto con D&D y creo que es imposible que no te atrape

It's click to travel and the combat is real time with pause so the combat's bad. I appreciate it, but I'm good.

It's really hard to play the original now after beamdog upgraded the engine with all the cool new shit from shadows of amn for the enhanced edition. It makes the original feel really barebones by comparison.
NGL tho, I really have no idea how many times I beat this game.

Yeah so when people say Baldur's Gate is an all-time great RPG that is still a benchmark for writing, atmosphere, memorable characters, and world design, they're actually talking about Baldur's Gate II. This one was a massive leap forward for RPGs, but it's so full of rough edges that the second game and later CRPGs successfully smoothed over that it hardly compares to them. It's also severely padded with repetitive encounters and uninteresting side quests--totally lacking in respect for your time.

What would become a defining element of Bioware's great games to come--the unforgettable companions and the choice-driven conversations the player can have with them--are barely here. Random party banter which lets you flesh out your relationship with them is practically nonexistent (interestingly, except for the new Enhanced Edition characters, which range from bland to neat), which makes the writing feel a bit sparse, especially when so many quests, despite the regular dialogue trees, ultimately devolve into killing a pack of enemies here or a horde of them there. It makes you wonder what your choices really added when it ended up in a similar combat scenario either way--and there are so many similar combat scenarios strewn a bit too liberally throughout the game. This becomes less of an issue in the dense, dialogue-rich city of Baldur's Gate, but it takes so long to get there that the wait doesn't feel justified. Meaningless fights pad too much of the open world and the dungeons, but experience points aren't meted out generously enough to make some of the tough required fights fair or fun if you rush past optional content.

The combat itself isn't a horrible system, but AD&D is simply too much of a slog at low levels--and this entire game is low level AD&D. While the real time with pause fights allow for a blend of strategy (when tougher fights demand planning, timing, and positioning) and speed (when the game throws wads of trash mobs at you to pad a forest or dungeon), it's ultimately one of the weakest parts. Again, it feels better in BG2 (or successors like Pillars of Eternity) simply because you're actually strong enough in that one to have some real power and flexibility, which is where RTWP combat feels the best. It's not horrible here, just a bit of a jumbled mess waiting for refinement. The pathing AI will have you and your companions enthusiastically running to their death, and the encounter design doesn't help to massage out the kinks in the combat. Enemies are frequently loaded with irritating powers like poison and petrification that will inevitably force reloads due to sheer bad luck, even if you bring antidotes or try to weave around them. Even Planescape: Torment, famous for having some of the weakest combat of the Infinity Engine games, was occasionally more fun precisely because it was rarely if ever that hard. Sure, it didn't demand any strategy, but at least you could click on some dudes or run away and it would be over shortly, and what little combat it demanded usually carried narrative weight or at least fit the tumultuous setting. Being tossed into unwinnable fights doesn't demand any strategy because "reload and come back later" or "turn on Story Mode difficulty for this fight" isn't strategy, it's something a Gamefaqs walkthrough tells you to do.

It's not an awful game, and there's a lot to love. It captures the feeling of wandering aimlessly around the Forgotten Realms at low level (complete with encountering Drizzt and Elminster in passing) where everything is dangerous fairly well, but that alone doesn't carry the game, and in fact starts to get tedious and frustrating well before you're done. Everything it does well is done better and sooner in Shadows of Amn. And some will tell you that it's necessary to enjoy its vastly superior cousin, but in my experience, that isn't the case, even if people who stuck with the first seem to have a stronger attachment to the returning characters. I shudder to think how many people in recent years have bought this game, tried it, and put it down when it got too boring, tough, or repetitive, then never tried the second game assuming it was more of the first.

For me, this game always felt like an extremely long prologue to one of my all-time favorite games (BG2). I love the exploration and sound design, the maps look beautiful and some characters have stayed with me my whole life (even if most of them remain rather superficial). The game absolutely has its flaws (quest design, story isn't mega deep, dungeon design) but I love it dearly and will hopefully play through it many more times :)

I replayed it for the maybe 8th time, for the old time and BG3's sake.
no doubt it is infinitely inferior to its predecessor, and one must admit that after all these years, time started to show on this one as it is not as timeless as others(BG2/PST, etc.)
side quests are mostly meh, the main storyline is super short and direct. most of the exciting companions haven't started their "main story" yet.
but hey it's the game that kickstarted it all we are talking about

I like my tacticals like I like my driving, slow and meandering.

I put on the ring that makes you dumb within 25 minutes and it was cursed and unequipable. I don't mind though, not really, the game itself is not cursed and very much unequipable.


This game could be incredible if it weren’t for the part where you have to play it.

Love the world, love the quests, story was good enough. The combat is.... contentious. Real time with pause works in a lot of fights around the mid-game where it helps you quickly get through and feels a lot cooler than normal RPG combat. But maaaaaan the late game slows to a crawl and feels cheap because of it, when you have to manage spells and counter a barrage of enemy cc's where positioning matters A LOT, the amount of micro makes it into a turn-based game with the added annoyances of fighting against bad AI pathfinding and hoping you don't accidentally miss an attack in the midst of a flurry. This combat design flaw is made especially apparent by the game's final boss, who attacks so fast I had to cheese it to gain an even tactical footing. If I was to just review the late-game I'd probably give it a 4/10 but the early to mid game is just the spirit of fun in an RPG so I'd still recommend it overall.

Total Time: 78 hours 32 minutes

Deeply unpleasant play experience, maybe the story's neat idk