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Hitman 3 is the end of an era. After birthing the series in 2000 and becoming synonymous with it since, IO Interactive is letting Agent 47 kick up his feet and have some well-deserved time off from all the coordinated killing. But his looming retirement has not dulled his killer instinct as Hitman 3 is one of his best contracts in the past two decades.

Read the full review here: https://www.gamerevolution.com/review/671967-hitman-3-review-pc-ps5-xbox-series-x

I love these games, but I can't give it 5 stars only because of the price. $60 for Hitman 3, $100 for Hitman 2 + DLC, and $30 for Hitman 1. If you can get these at a discount (I paid $90, $60 for 3, $10 for 1, and $20 for 2,) I would recommend it in a heartbeat, but I can't recommend these games for $190, which is a shame, since I love these games so much, and it feels incomplete without all 3. I would wait for the inevitable Hitman trilogy pack before purchasing, or for Hitman 2's price to go down, but otherwise, these games offer some of the most fun and creative gameplay in recent memory.

Lots of strange gimmicky levels, but because you can play all the old levels, these work for me.

definitive stealth game with intricately designed levels and environments that not only feel real (at least when the AI isn't goofy) but feel amazing to plan through, manipulate, and control to get the perfect kill. or just run away and adapt if things go south. this game allows everyone to have their own personal way of completing the mission while also rewarding breaking out of your comfort zone and trying a different approach. with all the content of the previous two games and ioi's history of continued support, this is a game i see myself continuing to enjoy for a while.


don't think i find the levels as fun as the first two but the standard in those is stupidly high so still a great game

allow me to be as clear as possible: you need to play Hitman 3. you also need to play the other two Hitman games in this new rebooted series first, but Hitman 3 is a game you cannot skip out on.

everything in my anxious and uncertain nature says that I shouldn't be a fan of Hitman, a game which hinges on being a smooth operator that disobeys orders from figures of authority while sneaking around areas he shouldn't be in, but this game is great. it has:

A. Rich People Murder (very ethical and based)
B. Cool Neon Lit Environments
C. Holy shit this story do be kinda cool doe
D. Agatha Christie Murder Mystery
E. 47 in drip

play this game, and if you haven't played the other two Hitman games in this newest trilogy, pick them up through Hitman 3, it's the best way to play them.

I suppose the only fair way to review this game is to set aside the fact that it contains the entirety of Hitman 2, one of my favorite games of all time.

Stood on their own, the missions of Hitman 3 are simultaneously more and less ambitious than the previous two games. They take some big swings in trying to shake up the usual mission formula, and some of those swings pay off, as is the case with Berlin. Other ideas falter, though, and on the whole there is a slightly smaller scope to these levels, as evidenced by reduced numbers of disguises, areas, and challenges. IO is independent and publishing the game on their own for the first time in the trilogy, and I think that shows through in places.

It's still Hitman, and it's still a ton of fun. This is a worthy conclusion to a great trilogy, even if it doesn't quite reach the same heights as its predecessor.

A lot of professional reviewers said that this Hitman has a great story, and I scoffed. Nothing about the last two Hitman narratives made sense. They were puzzle games, and they opened with a loose justification for murder. There was nothing wrong with those games, but it set a precedent of mediocre narrative that doesn't intrude on the gameplay. Hitman 3 is a parody of the last two games.

Doc Burford (@docsquiddy on Twitter) says game narrative must encourage the player to play the game to completion. Most games don't do that, and Hitmen 1 & 2 didn't do it but in reverse: the plot was incoherent, but the gameplay was so good it propelled itself. I wanted to get through every location and see every story kill because they were cool interactions. The grand narrative didn't matter to me, partly because it was obtuse and opaque with its acronyms and shadowy unnamed figures, and partly because the interactions within each mission didn't contribute to the progression of that grand narrative.

Hitman 3 forces the player into the plot. Over the first two-thirds of this trilogy you are Agent 47, and he is an apex predator and a casual observer. The story happens to Diana, and the Shadow Client, and the Constant, and all the unnamed goons in Providence. Agent 47 is a blunt weapon wielded by and against these actors. He doesn't know where he stands in this field of intrigue, but he doesn't need to because he's an assassin. All he needs to know is what he needs to do. Kill X, kill Y, then retrieve Z. Easy. In the conclusion, Agent 47 is forced out of his observer role. His life is directly attacked, which forces him to act in his own interest rather than in the interests of an anonymous political force. Halfway through Hitman 3 the rote assignments of 1 & 2 give way to something impactful. Mechanically it was all the same, but the myriad interactions between player, environment and AI were driving my need to finish the game. I needed to know how it would end, I needed to know how the politics would play out now that they were integral to 47's existence. I literally played the game twice--once to try the first mission at launch and again when I was in the mood to play the same Hitman I've been playing, and in that second session I binged the next five levels.

The best level of the six is Mendoza. Not because of its story kills or the wide leeway it gives the player to try things, but because this is the first time in the trilogy that I, as Agent 47, got to hear how I, in the service of a political game I had no real stake in, had fucked over and terrified so many powerful people in the world that my target knew I was inevitable, just a well-dressed angel of death who had already murdered his contemporaries and confidantes. So he hires an expert hitman of his own to watch for me, and I fuckin' bonked that guy with a brick and stole his clothes! Guess what bitch I am The Hitman! And there's nothing you can do to stop me from killing you and all these other robber baron misery dealers! Because guess what: you and your friends fucked up the good thing I had going, so you're gonna pay big. Mendoza isn't a puzzle the way every other level is, it's the denouement to Agent 47's story, and that's why it's worth playing.

Hitman 3 is an inversion of its prior games. It has a personal story, one that is integral to the missions and their objectives. Dubai opens as a thematic continuation of the previous games, but Hitman 3 subverts that quickly and tells the player, "nah actually, it won't be like before. It can't be like before." Dubai tricked me in a good way. It's like that mission in Destiny: The Taken King, where the Guardian steals a piece of Crota's soul, the mission end timer starts, but then it gets interrupted and the Guardian has to charge through a citadel of madness to escape. But instead of it happening briefly in one mission it is the whole game. Hitman 3 is the punchline to a long, confusing setup. And it's a fuckin' excellent punchline.

cannot get into the Hitman games to save my life but they are wonderfully designed and have some incredible levels.

More Hitman, more detailed levels. If youve played first one, it's a must play.

Good if you go along with suppositions

fun for like a week but i'm not smart or patient enough nor do I have enough money for this wack-ass release strategy

Hitman displays that its foundation is fundamentally solid as Hitman 3, despite being the weakest entry in the trilogy, still proves to be a fantastic game.

Everything you expect from the previous games is still there - well-thought-out map design, clockwork NPCs that are fun to exploit and a wide array of options to either get the perfect stealth kill or create absolute chaos. There's one major new item in your inventory: a camera that lets you scan select objects in the game to get a bit of commentary from your handler or to hack doors. I seemed to keep forgetting it was there unless directly prompted to use it, as it felt a bit out of place as a way to interact in the world versus more understandable tools like lockpicks, keycards and crowbars.

Rolling all the previous games into a single launcher is a massive boon. Those old levels are still a lot of fun to dip back into, so not having three separate games installed is super helpful.

However, Hitman 3 doesn't quite get there in capturing the same memorable feelings of the first two games. Two missions lack any of the usual Mission Stories to help guide the player around for their first few runs, making the game feel a little smaller in scope than in previous entries. Hardcore players may prefer to run every level ad-hoc but I've always been a fan of the hijinks that the Mission Stories let you get up to so the lack of them gives me less reason to go back to some of those levels for repeat playthroughs.

Despite these shortcomings, Hitman 3 is still a lot of fun. The maps are detailed and intricately designed and there are plenty of opportunities to take out targets in bizarre and creative ways.

I'm no good at this game, but it's cool.

has the same gameplay as Hitman 2 and wraps up the "World of Assassination" trilogy in the perfect way it deserved to end.

The ultimate culmination of the Hitman franchise up until this point, in ever sense of the word. Trades away just a bit of the absolute freedom found in the first two entries in the trilogy in favor of a stronger focus on story, though that in turn allows for some unique new twists on the series' standard gameplay loop.

The same amazing level design from the first two, but with more creative twists on the formula. It does start to, worryingly, feel a little closer to absolution in the third mission, but the linear, story centric parts (all fantastic) are all in the beginning and end of each mission, and from your second playthrough on, the cinematic openings are skipped by default (though you can change back to original starting location if you wish) and more mission exit options are given, allowing you to bypass the linear endings.

As an individual game and conclusion to the trilogy it's absolutely fantastic, as an entire package with the entire "World of Assassination" trilogy and all previous DLC, it's easily one of the greatest games of all time, and I hope it will be treated and remembered as such into the future.

I don't know why they advertised this and Hitman 2 as new games and not new seasons, but whatever. Those expecting a different experience from 2016 and 2 are to be very disappointed.

LOVE the loop this game has. You enter a level and go "wow, this level looks cool." 10 minutes later you go "What the hell, this level is huge." 10 more mintutes later you go "What the hell, I can't keep track of all this. There's too much, this is overwhelming, I'll never be able to do this." Then on your 3rd playthrough of the level you know exactly where your target it going to go and you slip in perfectly to poison their wine. It's fantastic. I skipped the 2nd game, and played the hell out of the 1st game some years back so I don't know if the complaints of the game being "The same" are true or not. But I will say while there is a lot of the same ways to assassinate targets (choke, poison, drown, etc.) every level has it's own way to kill the target that works beautifully and uniquely with the level. When you combine that with the fact the locales of each mission are very different from the last, as well as the target's behaviors, pathing, security are all different too, each level may have the same rules but how you complete your goal is as repetitive or imaginative as your imagination. If you think the game is bland because you kill your targets the same way every time, I can confidently say that's a you problem, not a game problem.

Wow, they really did it. Hitman has been my second favorite franchise (next to Metal Gear) for a very long time now, and seeing the World of Assassination trilogy to its end has been a blast! Hitman 3 takes all the best elements from the last two games and mashes them into six great levels that feel like a remix on Hitman's greatest hits (no pun intended).

Core gameplay-wise nothing has changed much, it was already pretty perfect to begin with. The exception being the addition of the camera tool, used to hack into computers, vents and cyber-locked doors. I didn't quite get the point at first but as I explored through Chongqing's underground base I grew to love the silly James Bond-like ultrahacker ability.

While 4 of the 6 levels are standard Hitman fare (that's a compliment), two levels really stand out as a window into IOI's 007 game (I assume). The second level involves investigation of a Knives Out-style murder mystery that was engrossing and surprisingly effective as a Hitman level at the same time. I hope any DLC missions for H3 implement this mechanic somehow because it really was an absolute standout. Without spoiling anything, the final level of the game/series(?) takes inspiration from an unlikely place... Hitman: Absolution! I know, I know, it's the worst one but hear me out here. This final level incorporates mild stealth, adventure and thrills but within a slightly linear framework similar to Absolution's much-maligned "Hallway" levels. However, for the grand conclusion of the franchise and to Agent 47, it worked brilliantly for me and is the closest thing to a demo of the 007 game I think we will get.

The World of Assassination trilogy is stealth gaming's finest work not rhyming with "Shmetal Shmear", and a series that I hope will be influential on generations to come.

As a huge hitman fan, I must say I was pretty disappointed by this title. The levels weren't as diverse or sprawling, instead the developer created a more focused experience. All that translates to is less to explore and less to do than in any of the other titles. Felt like a large DLC pack instead of a whole additional game. Pretty sad about it, but it's still hitman so... All in all it's ok.

es el mejor hitman de los tres con los niveles más interesantes de toda la saga.
lo más decepcionante es IOInteractive haciendo pésimas decisiones financieras con el juego y lo decepcionante de pensar que si acaban chapando el servidor central del cual depende este JUEGO SINGLEPLAYER y se pierde el juego para siempre seria una verdadera tragedia, una vez dejen de dar apoyo al juego deben de tener su contenido SI O TAMBIEN disponible offline

Terrible story and ending, great gameplay, fantastic albeit often repetitive levels, and dense replayability.


I am TERRIBLE at stealth games and Hitman III is not any different but at least it allows me to have fun with it unlike other stealth games (including old Hitman titles). If I mess up the game keeps going until I die and I have been able to complete missions being a total screw up, and that's okay with me. Brilliant game overall, highly recommended.

Me jugué únicamente la historia principal por lo que estoy seguro de que no exprimí todo lo que el juego tiene que ofrecer. Aún así Hitman III me sorprendió positivamente con secciones muy interesantes y variadas.

Oh boy, Hitman's back in style boys. Fun missions, love the last one on the train, no spoilers though, tee-hee. cool ways to kill people and tons of fun little challenges for you to do

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