Reviews from

in the past


huge improvement from the first two games. while it lacks in level variety and is mostly just a remake of codename 47; it was by far the best hitman game at that point in time

probably the best atmosphere in the entire series and boasts the second-best level, Traditions of the Trade. (the best is Blood Money's A House of Cards. Hitman has always nailed hotels.)

A positive step forward from Silent Assassin that polishes everything up to deliver a more consistent experience while falling into the trap of becoming derivative. It still does a great job of establishing a strong identity for the series to follow in years to come.


Repite las mismas mecánicas del anterior, solo cambia un poco la interfaz del juego y el hecho de que no podemos escoger nuestras armas para el desarrollo de la misión, la historia es algo anecdótico, remitiéndose en una narrativa no lineal que nos van contando de a poco lo que sucede en la actualidad y donde en los flashbacks se mezclan niveles del primer juego y niveles nuevos. Esta ok, tampoco me parece una mala apuesta y sirve como recreación del primero si es que te dejo con un mal sabor de boca.

spanialq, ukuratni, fszysko je mocne tylko mozna fyciagnac mosniej

küçükken dayım cdsini vermişti anlayamadığım için oynayamamıştım geçen yıl tekrar denedim anladım yine oynayamadım bir ara tekrar deneyeceğim

diga a renata fan que sobrevivi

This game is really great. It mostly serves as a remake of Codename: 47 but acts as a intermission for the series. The levels are great and much better from their previous counterpart. Its genuinely great and I'd recommend it for anyone who likes hitman

hitman contracts is an oddball entry in the franchise, it comes right after the sleeper hit that was silent assassin and before the perfection that is blood money. despite this, it is probably my favorite entry in the series. its got the atmosphere and tone of the aforementioned blood money but with a slightly refined but still jank version of hitman 2's gameplay.

its similarities to its successor are pretty noteworthy, because contracts originally was blood money! in fact, the las vegas missions of the sequel were touted as being for this game.

Um jogo que evolui tudo do seu predecessor, seja em gráficos ou em Gameplay, agora com um jogo mais bonito, um HUD mais limpo e organizado e um Gameplay mais diversificado.

Usamos agora a seringa para sedar, nos fazendo ter um Gameplay mais dinâmico e rápido do que o antigo sedativo com o paninho, o Agente 47 está mais rápido para se movimentar e as fases numa dificuldade que mesmo no profissional, são super acessíveis.

O jogo tem suas maiores críticas devido ao seu tamanho ser de apenas 12 fases, sendo em torno de 6 delas Remake do primeiro jogo, trazendo fases muito semelhantes por quase todas se passarem em noites chuvosas.

Apesar dessa falta de originalidade nas fases, a diversidade do Gameplay está lá, podendo concluir a fase de diversas maneiras, mas com um enredo fraquíssimo apenas para justificar as fases antigas sendo reprisadas pelo 47.

Um jogo que evolui o Gameplay e os Gráficos do Hitman 2, mas que é mais um experimento da desenvolvedora para evoluir esses aspectos em cenários que não os façam ter que gastar toda sua criatividade, ele é apenas um rascunho para o seu sucessor Blood Money, mas que ainda está bem atual em seu Gameplay, vale a pena a diversão.

Nota Final 7/10

My favourite OG Hitman game ever!

jogo bom, datado em muitos aspectos mas para quem gosta do genero ou da franquia esse jogo continua sendo uma boa pedida. recomendo

this was my first hitman game, couldn't complete it that time, but i did couple of months ago ,still very challenging but i enjoyed it

Amazing atmosphere, but the second batch of levels really bring it down.

Twas fun at the time, really hasn't aged well.

The best rating system in the series, the best disguise system in the series and a great mix of missions. Despite some bugs and oversights, definitely in my top 3 stealth games of all time.

Bir puan kırmamın sebebi eski bölümleri tekrar oynamamız. Oyunu çok eskiden oynadığım için hikaye pek aklımda değil. Yakın zamanda oynayıp daha eleştirisel bir yorum yapacağım.

Best Hitman game I've played so far.
- Extremely addictive and satisfying
- Doesn't have any of the nonsense that plagued Silent Assassin.
- Has an amazing soundtrack that actually won a BAFTA
- 47 never visits Japan
10/10. I can't recommend this game enough, and I might be addicted.

(Copied from Steam)

pretty fun has some great levels, Less options than the later games but still a classic

Criminally underrated, often handwaved as a spinoff or as standalone DLC for Hitman 2, Contracts is very much a fully-fledged Hitman entry and should be treated as such. One that further tweaks the formula, getting even closer to achieving the ideal hitman experience, that of large open-ended levels with lots of options.

While Hitman 2: Silent Assassin had some killer opening levels the quality start to drop in the second half. Contracts, on the other hand, is a shorter game, but remains consistent all the way through with excellent levels on top of the extra polish done to the already good mechanics inherited from Hitman 2.

Like everyone says, Hitman Contracts plays like you remember Hitman 2 did.

I loved this game back when I first played it. The atmosphere, and soundtrack really made the game for me, I want to revisit this game soon.

I can sing the same praises I sung for Hitman 2: Silent Assassin to this game. It's a bit on the short-side compared to Silent Assassin, but whatever IS present is very solid. With a good portion of the levels being remakes of Codename 47, this feels like a bit of a side project to go back and correct whatever they could of the first game. There's some solid quality of life stuff like the sleeker inventory, being able to run without alerting everyone, sneaking up to people not being impossible, hints, etc etc. Really fun game that improved on the systems of the first and paves the way to Blood Money.

Something that sticks out to me about this game even today is the tone. For many of the levels, Jespery Kyd's soundtrack provides an excellently eerie, filthy tone to the game. Many of the later Hong Kong levels are dark and dingy, it really feels like you're doing dirty work. Part of me wishes they looked back at this game when drafting the tone for the modern 2016 entry,


I knew before I played Contracts that it had a lot of missions in it that were from the original game, Codename 47. So, I naturally presumed that this game was a remake, and it was going to retell the first's game story, but hopefully better. Also, I thought that the game would end explaining or setting up the events for Hitman 2, but I'm going to spoil that and tell you it doesn't. After watching the credits roll, I was left feeling very confused and I came to the conclusion that this game's story is a mess!

The opening cut scene of the game shows 47 having been shot and collapsing into a hotel room and it then goes into a flashback. These flashbacks are the playable missions throughout the game. So, it goes like this, you play though 47's flashbacks and once the mission is completed than you're shown a cutscence of what's happening to 47 in the present day. Well, you'd think these flashbacks would help fill in part of the mystery and that they would lead into the answer on what happened to 47, but they don't at all. None of the missions are ever connected to one another and aren't connected to the story in anyway. You're never shown what actually happened to 47. At the end of the game, you're told that while on a mission someone got the drop on him, but you don't even get the satisfaction of playing through a mission that shows the actual event. It just feels incredibly lazy! In the very first mission you start off in the asylum which is the final level in Hitman: Codename 47 and if you didn't play the original you won't even know how he got there or why. So much of this game is never explained and a lot of times just doesn't make sense.

It doesn't help either that there are now no briefings in between missions. You can pause the game and it will show you a list of objectives which are told to you by Diana Burnwood. However, there are no videos, no photos, or overlay of the level's map to assist you on your missions. The cutscenes that lead into the next mission gives you a clue on the location, but the targets themselves are never mentioned in these scenes and because they aren't tied into the story at all, the targets themselves just feel insignificant.

Out of the first three Hitman titles, Contracts has a much more dark and grim tone than the previous two. I know some fans like the atmosphere and tone in this game, but I couldn't disagree more on that. I don't hate it per say, I just find it a little over the top and somewhat try-hard. The mission The Meat King is a perfect example of this and the whole level gives off this vibe of "Hey look at how kewl our level is guys with all this unnecessary blood everywhere, gimp suits and ball gags, kewl right?!". I know it takes place in a meat factory, but how it's designed to be so edgy seems like it's written straight out of someone's bad fanfiction. It wouldn't have been bad if was just a few levels that were like this, but the game as a whole just takes itself way too seriously.

The gameplay in Contracts feels very similar to that of Hitman 2, but with some refinement. I say that because I was able to actually play the game without having to cheat which is the first out of the original 3 that I've played so far. A huge part of that is because unlike Silent Assassin, the disguises actually work the way they are supposed to in this game. I could now walk around the levels as long as I didn't stay too close or run around enemy NPCs. Another nice improvement was the inventory system which actually paused the game to let you cycle through items and weapons which made it a lot less stressful because you didn't have to worry about getting caught or dying. Sadly, the map is still the same as the second game where it doesn't pause while checking for points of interest or exits, so make sure you're not around enemies when checking it.

Saves work the same way in Contracts as the previous game, which is seven for normal, three for expert, and zero for professional. Crouching still feels very sluggish in this game and it feels like it takes forever to get anywhere while moving which you'll have to do to get to certain enemies to targets. Don't even bother walking up behind an NPC or enemy because they'll automatically shoot you or call the guards so crawling is pretty much your only option. Another thing I didn't like in this game is that once you knocked out an enemy or civilian, they'd regain consciousness after a short while and then they'd go inform the guards thus blowing your cover. Some of the levels did provide you with ways to keep that from happening like closing trailer doors on a truck while they were knocked out inside or hiding them in the sewers because apparently, they can't use ladders. Most levels don't provide you with any way to hide the NPCs though, so you're left with no other option than to use another disguise or hope the guards don't notice you, but good luck with that.

Some of the levels are straightforward and others have more variety in the ways you can accomplish your objectives. In Contracts, the devs added a few more items for the player to use like laxatives or being able to hide a weapon in a turkey adding a little bit more creativity depending on the mission. While I'm glad they cut the levels from Columbia that were in the original game, I don't really get why they felt the need to keep all four levels from China. They really should have re-written it and condensed it into one or two missions.

Overall:

After finishing Hitman: Contracts I've realized there are some of elements in this game that just don't flow together. It feels like the developers couldn't decide if the game was a remake of Codename 47 or a standalone title. It's like some weird hybrid and if I'm being perfectly honest, I'm not really sure what they are going for in either tone or story. Even though I like this game and I'll probably replay it sometime in the future, I think it's a step back from Silent Assassin.

Pros:
+ unlockable weapons
+ decent voice acting
+ inventory system has been improved
+ game has more variety in eliminating targets on certain levels

Cons:
-Convoluted story
-too serious in tone and atmosphere
-enemies wake up after a while after being knocked out
-too many levels in China

Hitman 2.5
En cuanto a jugabilidad ha mejorado un poco, sobre todo en cuanto a los disfraces, el diseño del mapa me gusta mucho y la forma en la que están diseñadas las señales del mismo.
En cuanto a historia nisiquiera vale la pena hablar de ello, solo son misiones del primer juego rehechas y la historia de por medio es muy simple.

lá está, tal como no caso do portal também tive que ir ao youtube algumas vezes.

Hitman: Contracts is a classic for a reason… but it definitely shows its age. The missions are gritty and atmospheric, the disguise system is as good as ever, and you get that pure Hitman satisfaction from planning creative hits. But man, the controls are clunky, some voice acting is terrible, and the difficulty can be brutally unfair. If you're a die-hard Hitman fan it's worth checking out, but newer players might struggle with its dated feel.