Ughhhhhhhhh
Combat had oddly infuritating enemy patterns and insanely hard achievements you can lock yourself out of. Also is missing all of the charm of both Paper Mario and M&L leaving only the generic mario DNA, that does not work in an RPG.
Fight thrilling bosses like a Pokey... and the same Pokey but made of paper. And Bowser Jr! And Paper... Bowser Jr...
This game is just lacking the charm of the others. It sole savior is the OST, carried by Yoko Shimomura.
Combat had oddly infuritating enemy patterns and insanely hard achievements you can lock yourself out of. Also is missing all of the charm of both Paper Mario and M&L leaving only the generic mario DNA, that does not work in an RPG.
Fight thrilling bosses like a Pokey... and the same Pokey but made of paper. And Bowser Jr! And Paper... Bowser Jr...
This game is just lacking the charm of the others. It sole savior is the OST, carried by Yoko Shimomura.
just like sticker star, all the charm and soul of the previous games was stripped out and replaced with generic new super mario bros garbage and 10 million toad npcs, pretty ironic how everything paper mario touches goes to dogshit nowadays when it used to be so great, only thing keeping this game out of my least favorites is the fun battle system and music, besides that its beyond saving
This must be a Paper Mario game more than a Mario & Luigi game...Because it do be kinda mid.
It's a great idea, and having a third party member that grants Mario and Luigi crazy paper attacks is cool...But it's just more of the same...
I feel like up until Dream Team, each one of these games were trying different things, each idea better than the last, just to mix things up. But Dream Team was kinda just Bowser's Inside Story again but with Luigi instead of Bowser and not nearly as interesting.
Because of that, this one just feels like another Mario & Luigi game...Except Paper Mario is a party member now. The enemies are generic Mario enemies, same with the toads, locations, the story is as basic as it can get with Mario. It's almost like I'm playing one of the platformers.
They do try to mix things up with the giant paper character fights...I guess? But like...That's just the giant fights from BiS and DT but way worse and not even fun.
It just feels like modern Paper Mario levels of random bullshit they add that isn't even fun. Just because they want to make the game anything but a good traditional RPG.
It's not terrible, it's not even bad, it's just serviceable. There were parts I enjoyed about it...But I probably will never play it again, which is a shame considering this was the last original Mario & Luigi game we ever got.
It's a great idea, and having a third party member that grants Mario and Luigi crazy paper attacks is cool...But it's just more of the same...
I feel like up until Dream Team, each one of these games were trying different things, each idea better than the last, just to mix things up. But Dream Team was kinda just Bowser's Inside Story again but with Luigi instead of Bowser and not nearly as interesting.
Because of that, this one just feels like another Mario & Luigi game...Except Paper Mario is a party member now. The enemies are generic Mario enemies, same with the toads, locations, the story is as basic as it can get with Mario. It's almost like I'm playing one of the platformers.
They do try to mix things up with the giant paper character fights...I guess? But like...That's just the giant fights from BiS and DT but way worse and not even fun.
It just feels like modern Paper Mario levels of random bullshit they add that isn't even fun. Just because they want to make the game anything but a good traditional RPG.
It's not terrible, it's not even bad, it's just serviceable. There were parts I enjoyed about it...But I probably will never play it again, which is a shame considering this was the last original Mario & Luigi game we ever got.