Inferior to its prequel in almost all senses, but still a very good game. The fighting system and the ost is as good as always, with the idea of the dreamworld being absolutely original and amazing. The game holds your hand a little bit to much, but I still enjoyed it a lot. And well, Antasma is probably the coolest design in the entire Mario universe
7.5/10
Obvious complaint out of the way, the game is way too long and the pacing of the game is pretty terrible. With that out of the way though, the game is great otherwise. The combat feels extremely intuitive as well as innovative. The story, while running on the simpler side, is still entertaining and enticing. The game is not as good as its predecessor but still holds up in my opinion to an overall great game
Obvious complaint out of the way, the game is way too long and the pacing of the game is pretty terrible. With that out of the way though, the game is great otherwise. The combat feels extremely intuitive as well as innovative. The story, while running on the simpler side, is still entertaining and enticing. The game is not as good as its predecessor but still holds up in my opinion to an overall great game
Tries to replicate a lot of what Bowser's Inside Story does and imo kinda falls a bit flat comparatively but it results in a game that, at its core, is still enjoyable to play. Definitely loved that bit where you go into Luigi's like subconscious and its just full of him expressing how much he loves his brother. That part was kino.
Dream Team is a real mixed bag for me. I like the setting and premise of a faraway island with a forgotten history that is unwound as the game goes on. It is a very lived in world map that you feel very at home in by the time the end credits roll. The battle system has been revamped in an interesting way which makes dodging attacks even more fun and dynamic than it normally is. Wakeport is likely a top 3 Mario and Luigi location for me, and the soundtrack is pretty consistently good. I really liked the bosses in this game which was no surprise for this series. I also like how this game, despite being the most tutorial heavy of the M&L games I've played, is actually quite difficult at times.
As far as what I did not like about this entry in the series, overall, I felt the game was simply too long. Coming from Inside Story and Superstar Saga, I felt was spending an eternity in each of the individual areas. This isn't necessarily a bad thing, but I often had the feeling that I wanted to move on with an area more than a few times before finishing it. I also feel like the dream sections were kinda mid and overused. You are constantly jumping in and out dream clouds and transitioning to a usually not quite as cool environment to do simple puzzles for hours on end. This would be novel if the game didn't spend so much time in the dreams or made them more interesting, but as they are they do not bring all that much to the table for me. Early on this game is also very tutorial heavy but apparently everyone says that so I don't need to pile on too much about that. Lastly, I felt like the gaps between boss fights were a little too long for my liking as I feel like that's where this game, and this series really shines.
Overall, I enjoyed my time with this game and would recommend it to any fans of the series, but I think it has some major pacing issues that keep it from the upper echelon of Mario RPGs.
As far as what I did not like about this entry in the series, overall, I felt the game was simply too long. Coming from Inside Story and Superstar Saga, I felt was spending an eternity in each of the individual areas. This isn't necessarily a bad thing, but I often had the feeling that I wanted to move on with an area more than a few times before finishing it. I also feel like the dream sections were kinda mid and overused. You are constantly jumping in and out dream clouds and transitioning to a usually not quite as cool environment to do simple puzzles for hours on end. This would be novel if the game didn't spend so much time in the dreams or made them more interesting, but as they are they do not bring all that much to the table for me. Early on this game is also very tutorial heavy but apparently everyone says that so I don't need to pile on too much about that. Lastly, I felt like the gaps between boss fights were a little too long for my liking as I feel like that's where this game, and this series really shines.
Overall, I enjoyed my time with this game and would recommend it to any fans of the series, but I think it has some major pacing issues that keep it from the upper echelon of Mario RPGs.
Honestly a fantastic follow-up to Bowser's Inside Story, even if it never quite reached its peaks. The game looks and sounds stellar, definitely a stand-out on the 3DS. The story kept my attention throughout, though I do understand the general complaints of too-many-tutorials and the usual M&L Backtracking.