Reviews from

in the past


It's a damn boring game. Good idea, bad execution.

I restarted this so many times but it was awesome when I finally got around to finish it

What I thought was going to be a fun adventure with three robot companions turned out to be a boring experience with uninteresting characters, under-voice acting, predictable and cliche story beats, grindy, clunky gameplay, and the ability to only use two robots at a time.

This game feels like such a waste of potential, considering its plot of humanity's last survivors being on an alien planet to make their own. This could turn into some kind of interesting message that would encourage plot, but it turns out to be nothing but a soulless, mind numbing experience with generic music, and absolutely awful graphics.


A fama, ao meu ver, é injusta. Joguinho divertido e carismático, tá bem longe de ser essa bomba que os mamadores de críticos do meta dizem ser. Acho até que se o mesmo fosse lançado pela Nintendo, a recepção seria bem melhor.

El core mola, pero es demasiado repetitivo

It's been a while since a game has annoyed me this much. To keep it quick:

Horrendously buggy - constantly had to restart from checkpoints, stuff falling through floors, dodgy collisions, status effects not hitting me properly leaving me a sitting duck until death.

At one point it decided not to save for an hour or so, not telling me until I came back.

Equipment system is more obtuse than you think - parts have level requirements that it doesn't surface anywhere until it tells you that you can't use them.

AWFUL combat, I mean really terrible. There's a reason there's no death penalty.

Pathetic story with a really stupid ending.

Early on I thought there were some interesting idea there but the game just completely failed to execute and worse of all it actively seemed to aggravate the player. The inventory system and robot switching/movement systems are designed to just increase how long it takes to play the game rather than adding any kind of challenge.

ambitious as hell, boring as fuck.

Achei medíocre, horroroso e desinteressante.

mega man x and metroid prime combined into a typically dogshit Unity game. really fun!

I think I liked this game more than most people - sure it was kind of broken and felt unfinished but it also felt like a lost Gamecube gem.

é literal meu bad day cure, pego só quando to com muita vontade de explorar um monte de nada com a Joule e mandar a aranha escalar parede de forma frenética

I liked this game. It got boring in a couple spots, but the traversal was fun and the combat was fine. Nothing world changing but I would play another one.

This review contains spoilers

Two frustrating experiences mashed together is what ReCore feels like.

You've got your first half, a puzzle platformer that has moments that feel pretty good and then a second half that, out of nowhere, becomes a battle arena/stage survival style game. Unfortunately, these both feel very half baked because of this shift and ultimately buries this game.

The more puzzle platformer type area that you start off in is decent. The jumping is responsive, the exploring areas is solid. Combat is not great but not frustrating. The story feels like something that got scrapped too late into development to entirely remove. It exists to some minor degree, but the game is not actively attempting to draw you into what is actually going on.

Combat revolves around an ally who you can command attacks around and your gun. You gun features a charge ability and ammo that needs to reload if used for too long. Early on in this game you will start to collect color variants to your gun which evolves combat a bit. Basically you'll run into enemies that are yellow, blue or red and the ability to change your gun to shoot color specific bullets. Red enemies are weak to red attacks, blue to blue, etc etc.

Enemy groups will slowly evolve where you'll have multi-colored groups attacking you which makes the combat a little more on-the-fly and fluid.

The biggest issue with the combat is the eventual repetitiveness to this formula and the fact that the game doesn't make it easy to get away from the enemies once they get close up.

You do have a dash button that makes dodging general attacks but the dash itself is limited and many enemies are faster than you, so I often found myself stuck dashing until my sidekick was able to draw aggro away from me.

Some attacks can stun you though and this game doesn't feature any damage invulnerability after getting hit. I found myself constantly getting stuck in waves of attacks that take out a full bar of health because I got stuck in an attack loop that I couldn't move out of because I just would keep getting hit without any pause.

Its in part what makes the arena survival shift so frustrating.

Eventually you start climbing a tower with each floor featuring tougher platforming sections cut in between arena/enemy rush sections. The look of these stages is bland, boring, and never changes. You just climb and fight, climb and fight, for way too long.

There are bugs and other various nitpicks that combine to make this game not worth your time. The music is pretty solid, it's relatively short and there are little bits and pieces that you see throughout that could've been cool and fun in a better developed game but there are so many games that do the puzzle platforming thing better than this that those little flashes are nowhere near worth it.

it's maybe the most exact middle of the road game i've ever played. it's fine. didn't hate playing it but i'll never launch it again after one session with it. enjoyed having air dashes and double jumps from the start though, bless keiji inafune

Had to close and open the game multiple times when objectives wouldn't load. The combat is fine. Platforming has potential. Just nothing special here

I think they removed the stupid "get 100 cores to get the end" when I played it, so it was good

It certainly feels like a launch title, story is fairly basic and under developed overall, joule lives on a desert planet with robots to get the planet ready for a larger crew of colony ships, but the robots have turned even and you need to learn why, you do then you climb a tower and get nothing else resolved.

Gameplay is fine, but repetitive just shoot strafe and command you companion to attack, enemies are basic and lack variation.

I like the desert environment but it got repetitive and stale quick.

It's not bad but also really not a memorable experience.

sistema de progressão, não deixa eu zerar o jogo. vai tomar no cu

I couldn't stick the loading times

Alguns puzzles legais, mas a física é bem ruim, os gráficos são feios e se torna cansativo muito rápido.

i remember literally nothing about this videogame, fuckin wild

I'd buy an artbook for this game, but the game itself was just too boring for me to finish.

It was mid. Honestly surprised I remembered this one.

This was so jank and bad quality, there could’ve been a good game if it spent more time in the oven. As is the gameplay feels like it has no impact and everything down to the movement feels just bad. I also had a really bad glitch where I was endlessly falling through the game, which I would’ve forgiven if the game was good in any way. Which it is not.


esse jogo me apareceu na pagina inicial do xbox dai me lembrei de ter jogado ele a anos no passado la em 2016, eu acho sinceramente que esse jogo recebe muitos olhares tortos. porem ele é um game muito legal e ok... quem diz que ele é ruim certamente não deve ter jogado muito coisa ruim não kkk admiro bastante o trabalho de Keiji Inafune e esse certamente gostei bastante.

I actually really liked the game. It is a really cool 3D metroid-style game.

But it goes FULL metroid-style. Never go full metroid-style!

Instead of being able to change all your different robot companions on the go easily, just like your gun shots, the game wants you to go (or fast travel) to certain spots in the map so you can change your companions because for some reason you can only have 2 at the same time. That's so tedious!

But sure, ok, you put up with all the repeated gameplay, all the tedious build-making, going to spots just so you can change your companions, grinded all the challenging dungeons... and what happens??
- - - A little bit of spoiler ahead (I guess) - - -

You beat the final boss, sure sure sure cool cool cool. Oh there's a door after him that you have to go through. Oh it does not open tho. It wants you to put certain number of cores on it to open, which you still are not even close to that number after all that grinding and doing side stuff. It wants you to complete the 100% of the fucking map (Oh and oh boy oh boy, it does not take a quick second or something. To do this you have to put AT LEAST the same amount of time to get to this point so the "final" boss is actually the "halfway" point of the game? Make it make sense)!! And I mind you, the door is not for getting to the final boss fight, it is after the final boss fight, it is just to get the credits... WOW yeah no thanks!

O jogo começa bem legalzinho, mas a cada hora de progressão que passa ele vai caindo o nível de uma maneira incrível. Tem coisas boas no jogo mas é soterrado de estresse, absolutamente TODOS os bugs quebram sua progressão e você precisa reiniciar o jogo, a história é contada de maneira desleixada e as últimas 3 horas de jogo são realmente muito RUINS. Esse jogo lançou e ficou no limbo, e infelizmente merece ficar por lá mesmo