Considering the time this came out and the survival horror selection for Wii, this was great! I've played the HD version on ps4 and i like the motion controls and aiming much better in this version. the game itself had a lot of great creative moments but towards the end it felt a little more like an action movie than a horror game. the game was also a bit too long for my liking, i felt resident evil 2 and 3 remakes and Village really nailed it on the game lengths. but honestly its fantastic, definitely worth playing once if you want to try noteworthy games!
I played this first on my wii. And glad i did cause i actually enjoyed it more here than the pc version. Controls felt more natural.
Controls aside it's a fantastic game, i've completed it multiple times and stands as my favorite survival horror. And maybe even one of my favorite wii games of all time :D
Controls aside it's a fantastic game, i've completed it multiple times and stands as my favorite survival horror. And maybe even one of my favorite wii games of all time :D
This game is great: the controls are just heavy enough to be stressful when you are chase by a enemy but not unfair (plus the motion control, oddly enough add a lot to the game), all the semi open map and enemy and boss are a blast and memorable in their own right.the story is kind of bad not gonna lie, but all the character are really cool(except you Ashley...not sorry) the gameplay when you have to keep Ashley safe is really nailed, even tho her AI Can be stupid at time. The music is not as good as the original trilogy, but the visual still hold up today: what do you want me to add? Its Rez 4 bitch: the game that make inventary management fun
até então era a melhor versão do jogo em questão de gráficos e jogabilidade
era uma versão linda e com todos os bônus que a versão de GameCube (a mais bonita até então) não tinha (já que eles eram exclusivos da versão de playstation 2 e pc)
e até hoje ainda é a versão com a melhor iluminação de todas (o que é muito bizarro), mas ela ainda não se compara com a HD Edition de 2011
era uma versão linda e com todos os bônus que a versão de GameCube (a mais bonita até então) não tinha (já que eles eram exclusivos da versão de playstation 2 e pc)
e até hoje ainda é a versão com a melhor iluminação de todas (o que é muito bizarro), mas ela ainda não se compara com a HD Edition de 2011
Critical: 8.5/10
Despite some dated game design aspects (insta-kills, QTEs, inventory management), there is still some exhilarating fun to be had with this game. Each section offers an engaging setpiece, spectacle, or gimmick, resulting in a surprisingly long journey with great pacing and moments. Even though the action and campy dialogue often overtakes the survival horror atmosphere, Resident Evil 4 is a solid experience that has aged incredibly well.
Personal: 9/10
After four long years (college life, am I right?), I managed to finish up the game this summer, and... wow.
I'm not a fan of either shooters or survival horror games, and I originally borrowed this game from my friend as a joke. But there was a point in the first area where I started to realize, "damn, this game is actually fun."
Although the motion controls / aiming greatly enhanced my experience, Resident Evil 4, at its core, is filled with memorable locales and encounters. I find it hard to acknowledge that it originally came out in 2005!
Still, are there some frustrating, dated mechanics? Yes, those insta-kills and QTEs are unforgiving. Is the dialogue kinda awkward? Yes, some of the lines should be coming from a game like Bayonetta instead. But did any of that ruin the overall experience? Not at all.
Despite some dated game design aspects (insta-kills, QTEs, inventory management), there is still some exhilarating fun to be had with this game. Each section offers an engaging setpiece, spectacle, or gimmick, resulting in a surprisingly long journey with great pacing and moments. Even though the action and campy dialogue often overtakes the survival horror atmosphere, Resident Evil 4 is a solid experience that has aged incredibly well.
Personal: 9/10
After four long years (college life, am I right?), I managed to finish up the game this summer, and... wow.
I'm not a fan of either shooters or survival horror games, and I originally borrowed this game from my friend as a joke. But there was a point in the first area where I started to realize, "damn, this game is actually fun."
Although the motion controls / aiming greatly enhanced my experience, Resident Evil 4, at its core, is filled with memorable locales and encounters. I find it hard to acknowledge that it originally came out in 2005!
Still, are there some frustrating, dated mechanics? Yes, those insta-kills and QTEs are unforgiving. Is the dialogue kinda awkward? Yes, some of the lines should be coming from a game like Bayonetta instead. But did any of that ruin the overall experience? Not at all.
I decided to give the Wii version a go after hearing some recommendations, and wanting to try it after loving the remake. This version really does feel great, and I found it much easier to wrap my head around than using a controller. Using the nunchuck in my left hand to move Leon into place, then pointing and shooting with the right. It’s a nice mix of tactical positioning with an arcadey, light gun feel. It looked a bit rough in glorious, blown up 480p, but sometimes sacrifices must be made.
I was able to employ some of my strategies from the remake, and found myself falling into that similar addictive flow state, moving from one encounter to the next. Didn’t find Ashley particularly irritating or hard to manage like some have said. The game has a slightly unhinged, cobbled together feel about it, compared to the more polished remake. I loved the castle in particular, felt the most different to the remake, with all its crazy rooms and traps. Some parts were less enjoyable though, especially the island, which drags on, and some of the boss fights.
Overall I find the remake more immediately and consistently enjoyable, but I’m glad that I’ve played through this game, and can appreciate what many see in it.
I was able to employ some of my strategies from the remake, and found myself falling into that similar addictive flow state, moving from one encounter to the next. Didn’t find Ashley particularly irritating or hard to manage like some have said. The game has a slightly unhinged, cobbled together feel about it, compared to the more polished remake. I loved the castle in particular, felt the most different to the remake, with all its crazy rooms and traps. Some parts were less enjoyable though, especially the island, which drags on, and some of the boss fights.
Overall I find the remake more immediately and consistently enjoyable, but I’m glad that I’ve played through this game, and can appreciate what many see in it.
Really enjoyed the game. This was the first Resident Evil game that I completed and it got me hooked on the series. Since it was my first Resident Evil game I played with a prima strategy guide that I probably didn't need looking back.
I wish it was just a bit shorter. The game drags on a bit towards the end. I was satisfied when I finished the game so I didn't play through Separate Ways.
I had saved a bunch of rocket launchers for the end so the final few bosses were extremely easy.
I wish it was just a bit shorter. The game drags on a bit towards the end. I was satisfied when I finished the game so I didn't play through Separate Ways.
I had saved a bunch of rocket launchers for the end so the final few bosses were extremely easy.