Reviews from

in the past


i played this shit all the time what are you all talking about

this is a lot better than people give it credit for since it was the first or second next-gen tony hawk. it has all the good gameplay of the past games but just with a new visual style

I'm a big fan of the series, having tons of nostalgia for Pro Skater 2, and American Wasteland in particular. I remember playing P8 on the PS2 back in the day and enjoying it, but never beating it. I can see why, as the PS2 version's level were clearly not retooled enough for the different engine, leading to some very very wonky physics.

As for the HD version, there's stuff to like: the every level is interconnected thing is really really cool. Going from one level to the other in one big combo (without the loading corridors of AW) is tons of fun. Sadly, there's a bunch of things here that drag the whole thing down, making it ultimately annoying:

The ragdoll physics missions are awful. Just bad.

The engine is clearly not quite there yet. They're going for more "realism" while still trying to keep the arcade-y feel, leading to this weird hybrid. Everything feels harder to do than previous entires

* And worst of all, the framerate. We're down to 30FPS here folks, and it makes a world of difference. You could get used to it, but there's also slowdown. Very frequent ones, I think this bitch gets to 15FPS sometimes.

I really wanna like this game, but it was very clearly rushed, and it's difficult to say I do like it.

I'm pretty sure I'm still the only person that figured out that you could launch your character into the sky by doing a stall and then pressing all 4 of the ragdoll buttons while your character is still transitioning to the full animation. It was a thing in the the demo of the game, and it was still in the main game by the time I beat it, but idunno if it was ever patched out.

if this freakin' thing ran well it'd be SO good, but jeeeeez


Even though this does have "some" sentimental value in terms of my childhood. I could just tell something was off about the game, feeling both completed. And yet broken as all hell. This game had a boring asf story you forget half the time, with one of the worst "customization" of your character ever, where you can pick, ugly white guy, ugly black guy, or handsome black guy. Apart from that like, you couldn't even play as a girl. Doesn't help that it weirdly introduce other skater with mini trailers like it's cool or something. This is a very early 2000s game that honestly is not good to go back to. 100% recommend games like Skate 3 or Proskater 1 & 2 Remake

You might think I’m fucked up for this one but this game is so fun. This is what every skateboarding game should be imo

The intro cutscene for this game slaps but that's about it

Overall a pretty atrocious entry into the series. The levels are alright and I sort of like the vibe of game, but that's about all of the positive feelings I have. The goals in general just kind of suck and aren't really fun, some of them just don't make sense (like wallriding posters to earn money for an annoying mascot's dance lessons) and others are just really long and specific which makes them kind of a pain in the ass. The characters exist I guess, none of them are really remarkable or leave an impression (or a good impression, at least). Character creation is more limited than ever. The cutscenes look bizarre, maybe it's just the Xbox version but they look like someone filmed the video playing on a monitor. The story, like the characters, just kind of exists, it's not really engaging or interesting in any way, it rivals THUG 2 in quality. The game really likes wasting your time as well, starting or quitting goals takes forever, even if you quit a goal you have to wait for a failure screen to pop up before you actually quit. The "nail the trick" goals are extremely drawn out due to the nature of them, sometimes resetting during one can leave you staring at the screen for 5s straight, bails are also unnecessarily long though that's saved by a fast forward button. Weird design choices as well, there's basically nonstop pop-ups throughout the story, you can hold X to manual for some reason, and someone decided it would be a good idea to have both the manual and rail balance meters stay on the screen simultaneously mid-combo, it's easy enough to adapt to but it was pretty confusing at first. It seems like they were shooting for a return to form of the pre-THUG Tony Hawk games, but they missed the mark pretty wildly.

I never played the Pro Skater games so my first foray was Underground.

I was hoping for a similar sort of experience with this one, but be it because of nostalgia or a dip in quality, it just didn't quite hit the spot.

I actually like the physics and nail the trick is satisfying. The world visually is very bland but flows extraordinarily well. There is one good song in the soundtrack. Performance makes me wanna die. Mission structure is probably the best in the series by far because it sorta copied skate. Fun time

back in elementary i used to have all the tony hawk's games and i remember i had a bad grades and my mom crack all of my th games into 2 pieces :), always be part of my childhood

Huuh boi, das war seltsam.
Ich hab das Spiel über die letzten Jahrzehnte mehrmals probiert und jedes mal sehr schnell wieder aufgegeben. Aber da ich grad in THPS-Mood bin und ein Kumpel damit anfing, wollt ich es jetzt auch endlich mal spielen.
Besonders weil man auf dem Emulator die Framerate auf 60 unlocken kann, statt auf unter 30 rumzuruckeln. Und dadurch... wars gar nicht so schlecht.

Tony Hawk's Wechsel auf die Next Gen war sehr sehr holprig. Eine neue Engine, ein komplett neues Animationssystem, eine völlig neue Spielstruktur, haufenweise neue Missionstypen und eine richtige Open World feierten alle ihr Debut hier. Und das alles in einem Jahr entwickelt.

Es ist erstaunlich, man könnte denken Neversoft würde sich einfach auf ihrer Erfolgsformel die langsam etwas an Glanz verlor ausruhen und einfach nur "ein weiteres THPS aber in HD" machen. Und doch ist Project 8 alles andere.

Nachdem man das Tutorialevel hinter sich hat, öffnet sich das Spiel. Es gibt so viel zu tun, so viele Ziele, jedes davon nun mit drei Schwierigkeitsstufen. Es gibt Challenges einfach in der Welt. Du kannst Collectables sammeln oder einfach Gaps finden oder einfach so Tricks machen und alles davon bringt dir etwas.
Es ist das erste Tony Hawk seit Teil 3 in dem "einfach nur Skaten" tatsächlich Fortschritt bringt. Fast alles levelt deinen Fortschritt auf der Bestenliste, aber selbst wenn nicht, bringt es entweder Geld oder Statpoints.
Du kannst einfach 10, 20, 30 Minuten ohne eine einzige Mission einfach Combos machen... und es gilt trotzdem als Fortschritt! Das ist amazing und eine SO sehr willkommene Abwechslung nach American Wastelands Waste einer Kampagne.

Außerdem ist die Open World eine wahnsinnig gute Idee. Statt, wie in AW, nur Level aneinanderzureihen und mit Ladetunneln zu trennen, sind es hier wortwörtlich verschiedene Level, in verschiedenen Orten von verschiedenen Designern, die meist nur von einem Zaun voneinander getrennt sind.
Du kannst ohne Probleme vom Suburbs Level, raus auf die Mainstreet, dann nach rechts zum Capitol und von dort aus runter durch den Park bis zur Carfactory skaten. Und das alles in einer Combo.
Die Level sind als das zu erkennen was sie sind und bis auf zwei Ausnahmen ist es eine extrem einprägsame kleine Stadt mit einem fantastischen Layout.

Der Preis? Ein langsameres Gameplay, mit schwammigen Animationen und nur 30fps, wenn überhaupt. Weil BOI ruckelt das Spiel auf Originalhardware. Jeder Wechsel des Levels, wird mit harten Einbrüchen begrüßt. Dann gibt es manchmal Splitscreens, die es nur noch schlimmer machen, oder es wird ein NPC geladen, noch ein Ruckler, und manchmal stirbt es einfach so.

Es ist rough. Und das Gameplay leidet richtig darunter. Ein richtiges Tony Hawk ist immer noch dadrunter und wenn man weiß wie man es hervorlockt, erinnert es an seine besten Tage. Aber es erreicht nie die Klasse die die Engine mit THUG2 und THAW hatte.
Vielleicht war das auch gar nicht das Ziel? Schließlich wollte man mit Project 8 bewusst zurückschrauben, wieder mehr zum puren Skateboarding gehen und weg vom silly fun der es nach und nach wurde.

Und auch wenn ich das schätze, ich immer mehr Film- und Foto-Challenges in der Reihe wollte, mehr klassische Contests etc. und Features wie Nail-the-Trick auf dem Papier großartig klingen, so ist das hier weiterhin keine Skate-Simulation. Es ist Tony Hawk, nur etwas langsamer. Und schwammiger.

Die gewonnene Freiheit durch die offene Struktur ist großartig, die Welt ist super - aber es ist auch ein Tony Hawk was man komplett emotionslos durchskatet, kaum Persönlichkeit hat und dann ist es ohne viel Fanfare auch schon wieder vorbei.


Besser als erwartet, weiterhin schlechter als es sein sollte. Mit etwas mehr Zeit im Ofen vielleicht ein so viel besseres Produkt, womit man aber immer noch Spaß haben kann.

Eine gut gemeinte 6/10

i kinda wanna go back and play it again lowkey

Great game marred by some terrible technical issues.

Very underrated Tony Hawk game (it's better than American Wasteland for example), but still not as good as the classics.

Playing Project 8 for the first the time in 2021, this game really really impressed me. In many ways, it feels like a blueprint for modern skateboarding games with its open world and goals.

On Xbox 360 and PS3, the game retains the classic Tony Hawk controls but uses an entirely new engine. The tricks and animations look more realistic but can still be endlessly chained together in arcade fashion. To me, it's the ideal middle ground between the arcade Tony Hawk games and EA's Skate series.

The game does have its flaws. The higher difficulty goals often feel unfair, but they are optional. The frame rate is notoriously inconsistent, but it didn't ruin the experience for me (I will include a note on the frame rate at the end).

Overall, I just really like the design of the open world and how the game feels. As a longtime fan of the series, I knew this game wasn't as celebrated, but it has quickly become one of my favorites.

(Frame rate note: If you are playing on 360, it is recommended to not update the game. If you have already updated, you can go back and clear your cache. Apparently the game originally ran at 40-60 FPS but was patched to run at 30 FPS for stability reasons. The frame rate still drags in areas regardless, but from what I have read, not updating is the preferred way to pla ).

A truely open world Tony Hawk game that's full of little challenges baked into the world, this game's sublime. The way the areas are all connected really organically is fantastic - makes it so fun to aimless skate around, drifting from area to area as you please. Super fun! It's also brilliant how the game has baked in various challenges into the environment in very intuitive ways, making it easy to make progress as you fuck around the world. It's all brilliant. <3

Me trying to do the gnarliest combo you've ever seen only to fail miserable was crazy

um dos meus preferidos do PS2

along with 1,2, and 3, this is the other tony hawk game I will randomly pop in once a year.

it is a mess, but it is my mess : )

This version is better than the 6th gen version, but it still sucks. The goals are still largely bad and unfun (though they're not as bad as the 6th gen ones), balance meters are still weird and inconsistent, AND the controls still feel bad compared to old TH games. This version comes with a bail system and goals that also just kind of sucks and feels awful to control for goals, it's sort of like a prototype of what Skate would go on to include but it's so floaty and unwieldy that the bail goals are just kind of miserable.


I would always play this at the local YMCA, and then one of the workers gifted it to me one day. I just loved the multiplayer where you could smack people off their board. We would play tag on the game waiting for swim practice to start and it was just kind of blissful.

Tony Hawk is one of my favorite series of all time and for some reason I had never actually finished this game prior to today.

Honestly I can see the potential here for a really good game (and compared to the newer games we have sans 1+2 it hurts even more that this game is how it is). But at the same time, it has a lot of weird issues and problems that make it hard to fully enjoy as much as I wanted to.

- Story is serviceable and does it job for a Tony Hawk game but is a big step down imo from what THUG 1, 2, and THAW brought to the table. It is a return to roots in a way, but I would've enjoyed just a bit more if it had a bit more risk involved instead of a pretty standardish get to the top story.

- The gameplay honestly isn't bad. It plays like a Tony Hawk game for the most part and does it relatively well. It never feels wrong or off to play for the most part.

- Performance is one of its biggest issues as the constant and drastic frame dips can be really exhausting to see not only in messing up possible combos and goals as you load from one section to another, but also just can hurt your head after a while as your eyes keep having to adjust to below 30fps to get back to 30 to get to almost 60.

- The goals also aren't bad but get a bit samey as we approach the end and wish there was just a bit more variety.

In reality though, compared to the later Tony Hawk games, this one to me isn't bad. a bit underappreciated but also could be a lot better.