Reviews from

in the past


Travis Strikes Again Complete Edition:
I think a lot of your enjoyment hinges on one very important thing, how much you care about Suda51's work. There are so many things you just wouldn't know if you hadn't looked into him or already played his past games previously. There's a reference to his kinect game where you play as a baseball star who has to fend off evil carnival forces even if it was just for a single line. The way Suda weaves all of his games into this one is honestly a sight to behold. All of this would have slipped my mind if it wasn't for my friend who did know a ton about Suda, and there was still stuff that he missed that I got to find out after I played. As someone who hasn't played any Suda games before I was really brought in by the dialogue/story which is mostly done through visual novel format. They were absolutely my favorite parts of the game. They had pretty funny writing, a ton of entertaining scenes, and an interesting story to boot. Maybe it's just cause I've been playing Kingdom Hearts but the dialogue was such a breath of fresh air cause it felt like it was written by humans. This also carries over for the bosses, who are all interesting characters in their own rights and share interesting interactions with Travis. The bosses were by far the best part of the gameplay, with pretty interesting phases and actually got you thinking a little. Sadly not something I can really say about the regular gameplay, which definitely gets dragged out a bit longer then it should. You only have two attacks along with your super and they don't feel fantastic to use. Having your supers get stronger the more you use them without getting hit sounds like a pretty good idea on paper but a few enemies don't get flinched and you can't really act out of your attacks so a lot of the time you have to get hit if you wanna deal any damage. Or at the very least that's how it felt.
Not that it matters much since the game is pretty easy with 2 players, as dying doesn't really have a consequence. The only thing saving the combat are the chips (all gundam references cause why not) which are abilities that you can mix and match as you like. Definitely not a game that I could play in one sitting, though in multiple it's fine. The level settings were interesting enough until the last one where it's the same blocky location the entire way through. Even despite the middling gameplay the charm of the game absolutely won me over, as almost everything else is great. The music is really amazing, along with the sound effects, the presentation changes with each level representing different genres and styles, hell even the save spots are cool looking. The story seems really weird and only about Travis' journey through the past and how he confronts it but a little digging will show a lot more behind the scenes, like a massive government conspiracy to only name one. Similarly to how the game on the surface has a lot of random characters that appear for one textbox then disappear never to be seen again, but with a little digging you'll see how these characters have their own stories and games that they come from. This game is absolutely not for everyone, but like all of Suda's games they aren't exactly meant to be. If you have any interest in his work this game serves as a hub to explore a ton of his past properties, if you don't really care that much all you'll find is a mediocre hack and slash with some good writing here and there. For me personally the passion that the game has for past properties made me sure that I will absolutely by coming back for more Suda sooner rather than later.

7/10

I kinda like this game more than a 2.5 but also the things I liked were stuff outside of the actual game.
The writing is still that same SUDA51 game quality writing, I probably like it more than NMH1/2's writing. The "assassins" and zones have a lot of soul, and the game can be really funny at times. There's some fun aesthetic zones/characters designs, and the soundtrack rules.

The gameplay has issues. There's good ideas in there but it floats between repetitive or annoying. Your moveset is filled with a lot of really laggy moves so gameplay feels more like im switching between either low damage but actually safe to use rush attack or trying to atually do damage with moves where the enemy can just slap me mid hit. It's hard to explain, but it doesn't feel great.
The chips system has potential but I never found myself actually switching chips past the first two levels. You get skills that stun and a healing skill really early, and the ability to CC big enemies/bosses smooths over so many encounters that everythign else doesn't feel worth it.
I do like most of the bosses tho. I think the 7th stage boss is the only one I didnt like, but otherwise I did look forward to them.
Level design was a bit more ambitious than i found it'd be. But most of the levels overstayed their welcome, and some of them they clearly gave up putting effort into. God I was so disappointed when they put me into the racing game and it ended up just being drag races.

It's okay, but the good parts generally involved not playing it. There's surprisingly more content than you'd think, seeing how there's like 4 characters to play through, but the game's got me fucked up if it thinks I'm playing through this game 3 more times. The best parts of the game don't involve me actually playing it.

edit: i thought about it more and watched some youtube videos and i'm pushing it to the same level as all my NMH reviews to 3/5 but i like it more than a 3/5

the no more heroes charm is still here, but the boss fights aren't nearly as memorable and the gameplay is just unforgivably tedious

gameplay is repetetive but the story is really good

Este está muy muy guapo igual que el 3


An aging assassin and an angry father save the world, or something like that.

A lot of heart was put into making this. Also gives me a lot to think about with No More Heroes 3.

Easily my favorite game in the NMH series. Suda's writing is really entertaining and thoughful.

Played as a means to playing NMH3. Not particularly good. Obscenely repetitive gameplay. The final level is like a sick joke. It's a gauntlet of all the same enemies and countless trash mobs within bland hallways. What kept me going was the coolness of the boss fights and the writing. Unfortunately I know next to nothing about Suda outside of NMH, so the extra references are lost on me. Haven't completed the DLC part yet and not sure if I will.

I’ve really enjoyed this game being a true insight of the modern game industry now.
Talks about some deep stuff, but doesn’t drag on. Someone would say the realest shit ever but would be just two messages boxes for the next message calling someone a cinnamon toast fuckhead.

i dont get the hate this game was great

oyun süresini uzatmak için mapler kötü olmasaydı iyiydi

a good game for multiplayer with a friend

Probably one of the greatest games I ever played, It truly feels amazing following Suda51's work and understanding every little thing in this game.

Em questão de game design, escrita e criatividade é um esplendor de jogo, porém, ele se arrasta tanto em alguns pontos que perde muito o chame.

Probably one of the most important video games ever made

Suda's best writing, gameplay improves a lot if ya grab a sudafan to play with

AMAZING game I just wish the combat was a bit less repetitive and the enemy lineup more diverse but other than that it’s a certified banger

A love letter to any Suda fan.
The more I think about it and do play Suda games, the more I love this game. I can feel how much fun did Suda and his staff had making this game, really did put a big smile on my face.

And I really think this is the definitive game for Travis; maybe not for NMH, but certainly, it was the game that brings the best of Travis after NMH1.

A love letter to videogames and Suda's works

would have skipped this if it wasn't required reading for no more heroes 3

cool story but i had to push myself to finish this cuz i wasn't really vibing with it

This is definitely my fab NMH experience, but I never wanna play this game again. A very stylish, but linear and repetitive game that slogs at the very end.

A short and sweet, stylistically banging game. While the gameplay is actually pretty fun, especially with the skill cards which add quite a lot to the combat, it's incomprable to the character writing of the game. They're excellent even with the short amount of time they appear in, the protagonist, Travis Touchdown is easily the best one of these. The monologue scenes in particular are a real highlight of the game.

Other than the stages, there's a segment of short visual novels bits called Travis Strikes Again, they're very fun to read and provide supplemental info in an engaging way. One of em in particular adds a lot to a certain character.

The game looks superb with a very stylized look and great character designs, especially for the boss characters. The intro's for the stages are also a treat to watch, with them being in various different looks, highlights being the second stage's live action intro and the vector based graphics for the Golden Dragon GP stage

It's also excellent musically, with some themes being straight bangers like the DLC boss, Silver Face's theme song.

The flaws lie with some of the stages, for example, the second one has a nice gimmick to it, but it's a bit too long, while the third one has some bad platforming segments to it. Nothing is as bad as the final stage, as it feels way too long and feels like they multiplied the enemies by 10x compared to the rest of the game, which can be really frustrating with some of the enemy combinations you can encounter

It can be repetitive, but this is still a fantastic Suda game regardless.

every assassin just need a hug huh...


okay i actually finished this game first which is probably pretty dumb but i still really liked it even though i had to piece together the lore like a puzzle even more than normal (average suda51 game) but being stupid has never stopped me.

The gameplay is repetitive and tedious, but the storytelling and presentations really goes places one wouldn't expect. It's almost like a tribute to the games medium while also presenting a reflection of Travis ideologies

You punch EA's CEO in the face.