Way ahead of its time for when it released. If you read into the development history, Microsoft had a team that was so insanely passionate and dedicated to what they were making that it far surpassed fighting game stans and it was shat on upon launch which turned a lot of people off. It was secretly a great game, and over time and updates, it grew increasingly insane and powerful.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.
It's essentially the kind of package I look for in a fighting game. Great online, solid system mechanics, and a diverse cast that is fun to play. The fact that I am putting time into multiple characters to experiment with is a testament to how interesting their tools are and allow to approach Killer Instinct's systems in unique ways.
This game is interesting in that it definitely isn't for everyone but given the parameters that it starts with, it's hard to imagine it being much better.
The combo system with starters, linkers and enders is unique. The way that chip damage works is unique, the way that advantage works is unique. Of course the way that combo breakers impact the game, along with baits and counters breakers is unique. The various "cash-out" mechanics make for completely different strategic considerations than other fighting games. So on and so on...
With all of these unique mechanics it's inevitable that it won't be for everyone. For those who like it, there really isn't anything else quite the same.
The combo system with starters, linkers and enders is unique. The way that chip damage works is unique, the way that advantage works is unique. Of course the way that combo breakers impact the game, along with baits and counters breakers is unique. The various "cash-out" mechanics make for completely different strategic considerations than other fighting games. So on and so on...
With all of these unique mechanics it's inevitable that it won't be for everyone. For those who like it, there really isn't anything else quite the same.
Madre de dios, que desastre... Los menús asquerosos, la tienda forzadísima, y eso sin entrar en el juego en sí. Las cinemáticas son una vergüenza, indefendibles para un juego de este calibre. Te cuelan vídeos a 480p cada dos por tres con trescientos cortes solo para introducirte otro tutorial o tienda de m**rda. Y cuando crees que ya ha pasado lo peor ves el sistema de misiones, los consumibles, LOS SOBRES... Y abres uno y te ponen un vídeo de UN MINUTO para enseñarte que hace una de las cartitas que te han tocado jiji. Me he sentido ofendido y atacado personalmente. No lo vuelvo a tocar ni con un palo.