Reviews from

in the past


Game has cool ideas, but is a letdown with its execution. Also they used the giant battle from Bowser's Inside Story, but it's not great compared to playing as giant Bowser.

Dream Team is a bit disappointing, but still a good game. I like the alternate world mechanic with Dreamy Luigi, but it isn't as good as the Bowser/Mario & Luigi dynamic. The dream areas can get boring fast. Giant battles were great as always and the combat still holds up. Liked that they brought back species from Superstar Saga. All in all it's your standard Mario & Luigi game.

I really liked dream team. Yoko did the best music in the series with this one. Kinda was a bit too long with padding, but everything else from the humor to the new battle mechanics was really fun.

this video game in relation to the Mario and Luigi series is basically the equivalent when you hit your sibling really hard and they start crying and you give them a lot of what they like while making sure they promise they won't tell mom.

that sibling's name? Luigi Mario.

in all seriousness I'm surprised this game gets as much shit as it does considering that Bowser's Inside Story can be just as bad or sometimes worse in the aspects this game is regularly criticized for

Infinitely replayable. This is the best RPG Nintendo has ever put out. Downright masterpiece at its core.


POR QUE COÑO LOS PERSONAJES NO SE CALLAN
Cada rato es un tutorial constante que extiende de forma ridícula el tiempo de juego. La mecánica de viajar a través de mundos es interesante pero como hay secciones en las que debes intercalar entre ambos mundos constantemente y el cambio tarda unos buenos segundos, la aventura se sentirá eterna.

¿Y los combates? los combates del mundo real se sienten fluidos pero mas simplones, ya que no brindan nada que destaque a diferencia de los otros Mario y Luigi. Los combates en el mundo por otro lado, aunque se siente que tienen un bajoncito de frames minúsculo son el verdadero atractivo por como aprovechas las funciones de la 3DS, el problema es que es muy probable que solo estés espameando el mismo ataque una y otra vez dependiendo del boss. No lo recomiendo para nada.

Who knew dreams in the Mario world involved weird gyro sensors and Luigi entering you??

Great game, however there is so many damn tutorials about minor things that it becomes really annoying.

this game truly does not take the training wheels off from start to finish but the gameplay itself is actually really fun even if the writing isn’t as great

I once played this while my dad accidentally locked me in his car that stood in the burning sun for 40 minutes

I just replayed this game for what must have been the first time in almost a decade. I remember it being pretty good when I played it as a kid, so I was shocked to discover in this playthrough that this game actually kinda sucks donkey balls.

For starters, the demographic for this game was clearly a MUCH younger audience than any of the previous games. I just replayed the 3 previous games in the Mario and Luigi series, and while they are certainly very accessible and sometimes a little overbearing with how much they hold your hand, Dream Team takes things to a new level of insufferableness. The first ~1 hour of the game is a very long """invisible""" tutorial, teaching you how to control a character in a video game from a third person perspective. I cannot overstate how annoying it is that you are forced to spend an hour going through a tutorial that genuinely seems to have been intended for people who have never played a videogame before, with no option to skip it.

The next hour or two after the opening are still not great. In stark contrast to Bowser's Inside Story, the action commands for your standard attacks are very easy to time in this game, which is a real shame. The tight timing for the action commands in BIS were great because it kept me engaged and focused on the combat's moment to moment gameplay. Another thing that became very apparent early on in the game was the excessive amount of dialogue, the opening especially is overflowing with NPCs that want to talk to you and waste your time with meaningless text. Dialogue continues to be a problem through the whole game; after completing an objective, learning a new overworld ability, rescuing a Pi'illo, and so on, you will be assaulted with words upon words that the game would have been much better off without.

Rescuing Pi'illo folk is one of the weakest areas in this game. There are 52 petrified Pi'illos to rescue, each one housing a mini dungeon, so they make up a significant portion of the game's content. To rescue a Pi'illo you must find it in the overworld, enter the dream world, traverse the dream world to find and destroy x number of nightmare chunks, and then exit the dream world. There is nothing wrong with that formula on its own, it would honestly be nice to have Pi'illos act as miniature challenges to complete within the larger objectives, but, the problem with the Pi'illos is their execution. Firstly, the animation for entering and exiting the dream world is way longer than is necessary, which gets old really fast since you will be seeing it each time you rescue a Pi'illo (as well as any other time you enter the dream world). After you've rescued a Pi'illo it will also always speak to you and they never have anything interesting to say. Many Pi'illo in the same area will even say the same thing to you just slightly rephrased, adding to the amount of time that the game wastes. And as for the actual content in each Pi'illo's dream dungeon, I was always underwhelmed by the challenges you must overcome to rescue the optional Pi'illos as well as the challenges for many of the mandatory ones. Most of the time, the challenge will be something exceedingly simple and very short: advance past a few enemy encounters, find ~3 nightmare chunks in an empty room, complete a very small platforming challenge. A few times it even felt like the animation and dialogue surrounding the Pi'illo rescue missions were longer than the missions themselves. Because rescuing Pi'illos was so unrewarding (you don't get anything meaningful unless you rescue all of them) and felt like a waste of time, I decided to ignore any optional Pi'illos about halfway through the game, which made the experience a bit more bearable. Rescuing Pi'illo folk would have been much more compelling if there were less of them and the challenges in the dream world felt more meaningful.

Speaking of the dream world, even outside of the Pi'illo rescue missions, exploring the dreamworld felt more annoying than fun. The gimmick of touching Luigi's face on the bottom screen to interact with the dream world is undercooked, accomplishing nothing that the buttons on the 3DS couldn't handle while also interrupting the flow of gameplay. Even the parts of the dream world that don't require touch controls to navigate are often unnecessarily cumbersome. You will very often need to summon a hoard of Luigis to progress in the dream world. The hoard changes the already underwhelming control scheme that Mario and Luigi have to be slower and more clumsy. The tornado shape that the hoard can take was especially frustrating due to how slowly it moved vertically. The theming of the dream world also felt pretty lackluster, especially when comparing it to the theming of Bowser's insides from BIS, where everything from the blocks, to the enemies, to the walls and floor were designed to match that theme. While most of the enemies in the dream world are unique, nothing about them is "dreamy", and the only thing surreal about the dream world layouts is that there are things floating in the background and foreground. It would have been much cooler to discover things that only existed in Luigi's imagination in the dream world. All that being said, there are a couple things I did like about the dream world. Battles feel very different there compared to the waking world thanks to the exclusivity that special attacks have in the dream/waking world, the quantity of monsters within each encounter being significantly higher in the dream world, and only having one party member while fighting in the dream world. I also really like the Golden Beanie enemy, which is a rare miniboss that can randomly spawn in the dream world and will flee if you fail to counterattack any of its moves, making its combats very exciting.

I can't end this review without mentioning a specific part of the story that was aggravating due to how badly it was written. I've already mentioned that there is too much dialogue in this game, but most of it also feels poorly written. The scene at the top of Pajamja Mountain was especially poorly thought out, and let me explain why. At this point of the game. Mario and Luigi have just caught up to the big bads, Bowser and Antasma, on the peak of Pajamja mountain. Antasma then starts playing music from nearby speakers which your companion, Dreambert, explains to be the Dreambeats, which is a song that will make all who hear it fall asleep. To escape the Dreambeats and avoid leaving their vulnerable unconscious bodies in front of the baddies, Mario and Luigi plan to escape to the dream world. The problem with this solution is that to get into the dream world, Luigi must fall asleep (which is what they are trying to avoid!). This is not addressed and you simply walk a screen to the left and leave Luigi's unconscious body in the overworld as Mario escapes to the dream world. Immediately upon entering the dream world the dream portal closes behind you and your new objective is to escape the dream world. Nothing you do in the dream world is related to Bowser or Antasma at all, leaving this section feeling completely inconsequential, poorly written, and a waste of time. The cherry on top is when you see Bowser (who is covering his ears with his hands to avoid hearing the Dreambeats) talking to Antasma and responding to what he is saying, meaning Bowser can hear what is going on despite not falling asleep. The fact that there is so much dialogue slowing Dream Team down, feels even worse when you realize that the story the game is telling wasn't even given too much thought.

Aside from the easier gameplay, Pi'illo folk, dream world, and extra heaps of dialogue, the rest of the game is pretty much in line with the other Mario and Luigi RPGs. A few extra details about this game that stood out to me are as follows.
- Giant battles return from BIS and overstayed their welcome a bit but were an alright inclusion overall.
- I was pleasantly surprised to find that the 3D effects in this game look amazing, especially in battles!
- Many of the special attacks the bros can preform utilize the gyro sensor on the 3DS, which unlike the touch controls in the dream world, were actually a fun addition that adds novelty to this game and allows its battle system to stand out a bit compared to the other entries of the series.
- The gags in this game are much wordier than the games preceding it and, for me, ended up falling flat much more frequently.
- The locations in this game felt very generic. Plains, desert, mountain, beach, jungle, and lava castle are all very overused settings in Mario games, which the previous Mario and Luigi games had avoided falling back on.
- Badges and gear are much more unique in this game than the games before, boasting many unique effects that are more exciting than simple stat upgrades. Gaining the ability to equip 2 extra pieces of gear through character customization perks is also very cool.
- There is a hard mode that is unlocked after beating the game once. I wish that hard mode were an option from the start because that very likely would have made the game more enjoyable to me, but I am not willing to spend an additional 30 hours playing this game again to see for myself when that won't fix the problems present outside of the games combat.

Overall, Mario and Luigi Dream Team is a disappointing follow up to Bowser's Inside Story and the worst entry in the series up to that point. It constantly feels like the game is wasting your time and talking down to you with lots of dialogue, tutorials, and filler content. It is sad to see, because other aspects of the game, like the art direction, battle systems, and combat are up to par or even improvements on the previous games. Dream Team has its moments, but they are far outnumbered by the rest of the game's mediocre or even straight up bad gameplay. My disappointment with this game leaves me especially trepidatious about the quality of the last installment in this series, Mario and Luigi Paper Jam, which I remember already not really liking when I was a kid. So if I remember Dream Team being good as a kid I can only imagine how bad Paper Jam really is if I already didn't like it when I was younger.

I love the art style for this game and though it doesn't quite manage to live up to the charm of the previous games in the series, that doesn't mean it lacks a charm of its own.

"All...things...MUST SLEEP" - Antasma, The Year of Luigi.

If dreams are as action packed as this, then fall asleep I shall! AlphaDream strikes again with their 3DS entry. The 4th tale sees a nice jump in the visual presentation that allows for a more vivid style. And carrying over from the 3rd comes the 3D and 2D locales to explore. The battle system is as fun as ever with the Dream world offering a unique twist painted mean green. Antasma is another fantastic Mario RPG villain worthy of standing along the others. I loved the added spectacle of the Giant Battles as well. And with Yoko Shimomura masterminding the musical elements again, you can expect a whole collection's worth of dreamy melodies. And I appreciate the way Luigi himself was handled, with his Luigination powers at work to support his brother through the journey, that right there is true sibling love. While some tutorials can really drag in some areas, Mario & Luigi: Dream Team absolutely shows its worth as another fantastic Mario RPG experience I can always fantasize about in my sleep.

the worst of the mario & luigi games i've played. it holds your hand for way too long. kids aren't stupid when it comes to games, they can pick up on basic cues.

The most refined and varied gameplay of the Mario & Luigi series that is remarkably held back by the game's constant hand-holding and bloated length

A great sequel to BiS, although not as good, still is a solid and fun take to the series. Has fun mechanics, and still has character and a bit challenging.

mario and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi and luigi

The best Mario And Luigi game there is. Sorry Fawful's Minion, but the better game is in my dreams.

For the Mario & Luigi series, it is this game in which the returns became fully diminished. It's long, monotonous, devoid of spark and just feels stale. I get that eventually you might get to some goofy or creative stuff, but in the five hours I played all I did was traipse around boring areas where you had to find like a dozen collectibles just to get one new move. Busywork and bloat. That's all I found in my playtime. With installments like this it's no wonder people tired of the series.

well i said the rpgs went to shit after BiS and I forgot about this game. is good and tbh i like it more than PiT but the tutorials and slow pace of the game in general REALLY drag it down, this game did not need to be 40 hours long

It's fitting they called it "Dream Team," because this game made me want to sleep instead of playing it.

Game slaps. Fire music, lot of areas to explore, and actually difficult boss fights. I remember struggling HEAVY back in 2013 at some of these boss fights ( the final boss especially). There was a lot of bad too tho; some of the dream areas sucked, and there was a boatload of dialogue. Still a classic from the 3DS era.

Look, the Year Of Luigi did amazing things for the green mustachio’d underdog, and finally pushed him in the spotlight front and center where he belongs, right next to his older bro

… throwing Mario into a seemingly endless pit that’s 80 billion coins-deep worth of debt to some mythical bird might’ve been overkill tho—

sometimes i look at the opinions that i see online and i'm like. damn. mario & luigi fans really only like bowser's inside story.

this game's got hella issues, but i'd be lying if i said i didn't at least kinda like it. tutorials out the ass, giant battles that are essentially 20 minute long cutscenes, at least half the game is worthless padding... not to mention the combat feels really, REALLY wonky sometimes. call me a scrub if you want but some of the counterattack windows feel really stupid, and a ton of your bros/Luigi attacks feel really terrible - especially the gyro control ones where they sometimes expect you to be pixel perfect. especially your luiginary attacks - the only ones that didn't feel either frustrating or severely underpowered were the ball and hammer (love that fuckin luigi ball though that shit is sick).

but like. damn. the game just hits this really weird sweet spot for me that's hard to describe. it's not the aesthetics, since the world feels like shit most of the time and most of the dream areas are empty, hapharzard platforming messes. it's not the story. maybe it's just how the spritework feels like a big step up from the DS games, or the funky ass music. none of this makes up for all the issues this game has, but. there's some good stuff here. i don't hate this one as much as i probably should.

maybe i just miss the days of starting fights on miiverse. i dunno. sometimes it feels like the year of luigi never ended.


Could do with less mandatory motion control usage, but is still a solid MNL Title!

i’m a very new m&l fan so i have no nostalgic bias towards these games. a couple years ago i decided to finally play through them all. LOVED the original trilogy to bits but something about dream team felt… off? it felt too slow, messed with my muscle memory i’d gained over the last 3 games and it didnt feel right. I shelfed it for a year or so and grew a bitter resentment towards it, saying it ruined the series and never got what made people love it…

until people got on my ass about it i decided to give it a second chance, see it through to the end to see if it was truly worth the hype. my answer? its GOOD. but i wouldnt consider it on par with the original trilogy. its a game with stellar world building with the pillos, zeekeeper and antasma. its amazingly fleshed out and i got really interested to its story. but the pillo kingdom itself feels very… bland? it uses the grass, desert, beach, jungle etc locations mario fans are used to but shakes it up in a way that doesnt really change it all THAT much. the gameplay however is where the game faulters hardest. it’s the same m&l you know but with weird motion and confusingly inconsistent input commands?? why would i use bye bye cannon when jet board is right there and does more damage? (granted this could be a nonissue because its been a while since i played the other games but idk)

the dream world itself is interesting in concept but doesnt really do much for me in terms of gameplay, its just very uninteresting puzzle solving mixed with fun luiginary effects, i like pulling on his mustache and making him sneeze, plus luigi’s character arc towards him being more confident… while done before was super nice to see :)

the main area where this game shines for me is the giant battles!!! oh my god these are soooo good, the spectacle of it all is magnificent! the bowser fight ESPECIALLY was great for someone like me who loves BiS to bits. plus the zeekeeper fight and the giant town robot were probably luigi at his coolest. while basic in gameplay the pure spectacle of it alone easily made going through the game worth it, just to see how cool it could get.

me personally, i wouldnt blame you if you skip it but if you decide to see it all the way through, you’re in for a pretty fun time with cool characters and a cool setting.

I think this game would be really good if it wasn't for the insane amount of hand holding it feels like you can't do anything without the game stopping you because god forbid you figure anything for yourself in this game.
it has a very unique RPG system but also one that tends to make combat drag out often thankfully the game isn't too grind-y but there were definitely some types of enemies where I would go you are not worth the XP I am out, there a lot of enemy/attack/animation variety but by the end of the game I was tired honestly for me it was keeping me going was mostly the puzzle platformer aspect of it, it's chill not particularly hard but not too easy the ability you gain throughout the game are intuitive there's a good balance here at least when the game again isn't hand holding you.

You know that joke from hard drive where they are like "Next Pokemon set to have the even slower text" That's this game unironically this game, I started playing this months ago every time I would pick it up and try to play a little and the most drowsy feeling like capable of curing the most powerful insomnia would come over me it is sleep-inducing every time you have to sit through some minimal dialogue in this game the first 4 hours in this game are hell I really thought I was not gonna be able to finish it based on how boring it was but it gets better that being said if you don't have the patience of a saint I have a really hard time recommending this

It's a good game, with a lovely emphasis on Luigi! The battles are great. However it can get bloated on some parts, but it still gives a mostly satisfying overworld design and great humor. And BEEG LUIGI WRESTLING BEEG BOWSER!!!