Reviews from

in the past


I have a grocery list of cons playing this game. Technical bugs, very janky gameplay and animations, and repetitive obstacles and locations. It was annoying at worst and boring at best in my opinion.
There are a couple of pros - pretty good music and a couple of good ideas that make up a small percentage of the game.

It was alright for what it was going for. The gameplay was extremely repetitive and sometimes buggy, but what was really awesome was the music. Lots of cool songs and the last level's song was really nice. That last level was the best part of the game with the different concept.

Netter Auto-Runner, der leider etwas wenig Abwechslung bietet. Es gibt ein paar coole Ideen in den letzten Leveln aber insgesamt leider zu eintönig für meinen Geschmack.
Sehr gut fand ich, dass es eine einstellbare SloMo gibt, die sich direkt auf den Score auswirkt, da mehr SloMo = mehr verbrauchte Zeit bedeutet. Smart.

Kann man spielen, muss man aber nicht.

So good in concept but it's just not as polished as it should've been


Kinda was getting a little bit bored with this one due to how almost too simple it was (also 2 levels at the end were very disorienting). The music slaps though.

Look, the game is... alright. If you really think you want to try it, go ahead and buy it. I beat the entire game plus bonuses on the hardest difficulty in 1.4 hours, so there's time to refund if you don't like it. The director of the game clearly had a vision going into this, and you can see it shine through in some levels, but overall the game just feels vaguely unprofessional. There are so many things that you can nitpick during a playthrough that it feels like the game was programmed, checked for bugs, then shipped once all were gone. No polishing here, no making it seem more fair. Maybe I'm just biased because I played the game in the only difficulty that doesn't have automatic slowdown for every obstacle. In that case, if the game was designed to be played that way, then it's belittling. Every single jump is slowed for you, so you have a full three seconds of moving through honey until you have to press one button. Ok then, maybe the reason it's so easy is because it wants you to focus on the story. Nope, the story is trash. Can be summed up as "guy runs away from people while carrying satchel" you never really get a motive or anything. The flips and stuff you do are kinda cool, but how cool can a game make you feel when there are a total of four buttons to push? I don't really know what the devs were going for here, and I'm even more confused if they achieved it.

The gameplay is not terribly polished, and I'm not a fan of the genre, but the presentation and banger soundtrack easily kept my interest until the end of its short run time.

O jogo de corrida que quase me fez querer correr dele próprio!

Mesmo sendo um jogo de duração bem curta, ele ainda sim não faz o suficiente para compensar o tempo gasto jogando-o.

História é apenas um pano de fundo sem profundidade para justificar os cenários e acontecimentos de determinadas fases, mas não é algo que você vá considerar como grandioso, pelo contrário.

A jogabilidade pode tanto agradar, por ser extremamente simples, mas também irritar, por não ser precisa como deve. Existem áreas e momentos onde os comandos não entram com a velocidade necessária para evitar com que você morra. Existe o fator "slow motion" quando você chega perto dos obstáculos e isso ajuda a dar mais facilidade nessas trocas de comandos, mas na minha opinião, quebrou um pouco do pace geral.

Os visuais não são ruins, tem um toque notoriamente cartunesco, mas existem jogos que fazem isso com uma maestria muito superior. Inclusive algumas áreas e assets são repetidos e isso dá uma leve desanimada, pois você já passa o jogo todo com as mesmas dinâmicas e ter que passar por cenários basicamente iguais não foi algo legal.

O ponto alto do game é a trilha sonora que tem uma pegada de jazz com funk, mistura umas batidas meio que do rap em alguns momentos e combina MUITO com a gameplay. Isso foi o que eu mais gostei.

Como eu disse antes, é um jogo curto e meio que sem alma. Como eu ganhei pelo Games With Gold do Xbox há um tempo atrás, ficou mais fácil pra conseguir jogar. Não sei qual o valor dele no mercado, mas apesar de tudo, se ele estiver custando mais de R$ 5 reais, eu não recomendo gastar seu dinheiro nele.

Kind of like BIT.TRIP RUNNER meets Sayonara Wild Hearts but sadly not up to par with either of those two games. Not really much more than an endless runner with some audiovisual flair tacked on and a plot that probably only makes sense to Aerial_Knight himself. I don't want to be so down on the game, it's clear that it has some heart to it, but the funky vibe only gets you so far when the core gameplay is so trite - and to make matters worse: not as responsive and tight as something this simple should be. Not the worst way to spend a lazy workday evening but I wouldn't go out of my way to recommend it either.

Really stylish runner. Music bumps, you go fast, just good runner stuff.

Tl;dr- complete the first level, then back out to the main menu so that you can continue on Medium difficulty. Unfortunately, the default’s overly generous bullet-time hinders the pacing of the game.

Playerunknown’s Never Yield is a runner game comprised of 13 levels and four kinds of obstacles that correspond with a face button. It’s a relatively simple “dodge the hazards” joint, sending the player character hurtling through action movie setpieces (jump over the boxes, slide under the car!), and I often found myself in a complete flow state reacting perfectly to everything it threw at me.

The presentation is king here. Great, passionately comprised soundtrack, combining influences of 90’s trip-hop, turntablism and whatever the fuck Jet Set Radio is doing. Solid cel-shaded art style adorning urban environments that are bustling with details. Levels are bookended by clunky cutscenes that are hard not to love.

Undoubtedly an impressive technical and sensory achievement from solo developer “Aerial_Knights”, but the game doesn’t quite come together in a satisfying enough way for me to enjoy it much beyond its surface.

It doesn’t take long before I realised that I was merely responding to the ~colour~ of the upcoming obstacle’s telegraph, as the game instead strictly demands certain buttons be pressed for specific hazards. Many of my deaths were ones where the game demanded a slide from me, where the jump would very easily have cleared it as well. This essentially just turns the game more into Simon Says than a bombastic parkour setpiecefest. One such button corresponds to a “sprint” move, allowing you to crash through certain obstacles and increase your movement speed to push for a faster clear time. Sadly, this move breaks the game more often than not, messing with the flow of obstacles, confusing the bullet-time slowdown, and sending you to an untelegraphed death; come the final levels, I grew too scared to use it, the checkpoints grew fewer and further between.

Honestly not a bad way to kill an hour lol. I enjoyed the game when it let me enter the zone, even if it had shortcomings that dragged me out of the experience every so often. Would be more fun if it allowed the player to respond to hazards in a more freeform way, very much belies the whole point of parkour, but ah well.

pinnacle of "short but sweet". simple mechanics with fantastic music and art direction

5/10
Average game, finished in 1 hour. Got it from EGS.
Dying in it makes no sense sometime, you can do a parkour move and you see that you supposed to die or didn't look normal and when you do a normal parkour move, you just die and you ask yourself what did I do wrong?
At the end of the game the dev tells you to leave a review (so this is my review) and you see a sequel to this game.
The music is nice.
I encountered some bugs, but it didn't annoy me that much since idc about this game.

Played only the story mode and I like the concept and the music but not so much on the gameplay. Feels abit glitchy at times, when I jump or slide I tend to be going through the obstacles D;.

Its a decent game that is playable if you're looking to kill time or even speed-run maybe?

A game in the "Endless Runner" genre with a hip hop aesthetic. Whether you want to pick it up or not is basically tied to how appealing you think that first sentence sounds.

To me, the appeal was to find something short that I could achievement hunt in. In that regard, Aerial_Knight's Never Yield was a solid option. Getting all achievements, which requires you to check out all three available game modes, took me about 3 hours overall. That includes finishing the story mode, doing a bonus level and spending 30 (!) minutes in the endless mode.

So what do you do in this game? Well, it's an endless runner game, meaning your character runs to the right of the screen and the challenge is to dodge obstacles whenever they appear within a short amount of time. There are only four different obstacle types that you either jump over, slide under, dash through or jump inbetween by pressing the correct buttons based on the color shown. It's very easy to pick up after completing the first level or two, and once you've seen these obstacles once, you've seen them all. For the rest of the game, they just repeat for a while without really mixing it up. You can turn off your brain and just play, which has its appeal from time to time. The hip hop aesthetic is pretty cool and the soundtrack has some pretty nice tracks to listen to, but everything in this game just gives the impression of "limited". That's not necessarily a bad thing, the game does only last a bit over an hour for a normal story playthrough after all, but that should be your expectation going in.

The endless mode is basically you running from corner to corner in a gym and dodging stuff two times in every lap. I think it took me 150 or so laps to get the achievement there, which, again, took half an hour, so go for 100% achievements at your own risk.

If you just found this game in your Steam library and are thinking off checking it off your backlog, there are definitely worse ways to spend an afternoon, but also plenty of better ways.

This dude tries to be Vector from the game called Vector.

It's an endless runner-like game with neat aesthetic and interesting musical choices. However, the gameplay is fairly simplistic and the animations are unpolished. On the easiest difficulty, it's like baby's first endless runner. I'm sure the higher difficulties are more challenging, but the game wasn't enticing enough for me to play it more than once.

I remember loving the demo, but the actual game is just fine. There's not much to it really.
Edit: I beat the game, and to reward me, the game crashed! :)

A runner that never comes together, Never Yield is a disappointment. I can see how much its developer loves its variety of influences, and how much he wanted to make them his own. But this is a runner without rhythm. It feels unfinished - there are no sound effects, no audio that actually goes with the visual, just an album playing in the background of an almost entirely unrelated game. The level design is repetitive and there's a lack of fluency throughout.

Short and to the point but Arial Knight's Never Yield just doesn't do enough to make up for its rudimentary gameplay.

It's an endless runner and it tries its best at times to change up its loop to try and make it a bit different but doesn't succeed in doing so all that much.

It's also just a bit too sloppy with the controls. There are tight succession areas that just don't input fast enough based on some things it wants you to do. Luckily, since there are essentially two different jump buttons, you can get around it by just not doing what it wants you to.

The game also implements a slow down/bullet time style whenever you get close to something you'll have to jump/flip/slide on. It certainly helps but it just slows the whole flow of the game down

The game also tries to implement some style to it with some visual flair and a really great jazzy soundtrack but, at least from a visual standpoint, it just doesn't fully commit to that type of visual flair so ultimately, it all just falls a little flat.

A lot of the stage areas are also repeated pretty often, so areas don't feel all that different. Since you're doing a lot of the same thing over and over again too, there are a few times I legit thought the game was just re-doing areas I had just finished.

It's a short game though so it's hard to get fairly offensive with the flaws the game possesses. I got it for free and had a decent time with it but I don't think it offers enough to recommend for any price tag above that, which does suck to say because I feel like the creator's heart was in the right place with making this game. So maybe if you can get it cheap and you want to support indie developers, maybe not the worst purchase to kill an hour or two with.

Gameplay was soso but style was great and soundtrack an easy 5/5.

This was a massive disappointment for me. I was sold on this game when I saw its trailer during the Nintendo Direct, thinking it was going to be a sort of dystopian hip-hop rebellion kind of game. What I got was what if Bit.Trip Runner was terribly designed.

Maybe I'm missing something, but to me the music seemed utterly uninspired. It was the same kind of dull instrumental jazz tunes throughout the vast majority of the game. No song stood out as very different from any other song to me. Based on the trailer, I expected something with a bit more rapping in it, hoping the lyrics would tie into the dystopian setting. There was really only one level, the last one, that had some good rapping in it, and even then it wasn't able to keep it up for the whole level. The last level had a clever gimmick to it, and while the song was more enjoyable than the rest of the game, it was much too little, much too late at that point for me.

Worse yet, the music doesn't really sync up with the gameplay in any way whatsoever. While games like Bit.Trip Runner and Sayonara Wild Hearts have their soundtracks inextricably linked to their gameplay; Never Yield feels like a slog through the same obstacles over and over again, with a disconnected soundtrack in the background. And the repetitive obstacles are made even worse by the fact that some levels of this game are just repeats of previous levels. Even in the final level which had some enjoyable elements, after the rapping ends it goes right back to feeling like the same grind as the rest of the game.

Also, the default difficulty of this game makes a slow motion effect happen anytime you approach an obstacle. Not only does this mess with the flow of the game, it will sometimes happen so early that if you react to it immediately, you'll have reacted too soon and will end up hitting the obstacle anyways. At the same time, there were many moments where I timed a jump too late, and my character would clip through the obstacle and keep going as if I had cleared it.

As for this game's story, there hardly is one, and it's told through cutscenes that lack any sound effects, and have animations so poor they look like they were made in Gary's Mod. I haven't felt this swindled by a game in a long time, hard pass on this one.


Aerial_Knight's Never Yield is a pretty artsy game whether for it's good or not depends for what part of the game. I will say this game is extremely gorgeous and I love all of the background details and you can tell a lot of work went into this game.

The gameplay itself while basic I think works for what it is trying for, however several levels are either extremely short or feel like a previous level (4, 9, and 10) without a lot of remixing. This game however, I would highly recommend just for two levels in particular being 6 and 13, which are honestly some of the most unique levels and exciting levels I've seen from games in a long time. However, I wish the game took more risks outside of those two levels and two more less exciting, but still fun a lot of the levels reuse the same basic elements and I wish they either had new elements in them or reused old elements in new ways. Another thing I think the game missed on was the story scenes, I have no idea what it is trying to convey to me and I can't tell if this game wants to have a deep story or just be a simple story, although this is the kind of game where story doesn't really mater so I was okay with it being weaker. As for the music, while I am hearing impaired especially for my left ear I enjoyed it a lot and I wish there was more, which is how I feel for the rest of the game. The game as is, is very short and it took me about ~2 hours to beat it fully on normal and I was left feeling a bit empty wanting more.

I was really hyped when I first saw this game and I'm still happy I played this game, however I would recommend for a better sale than 10% off for this game as it is good. I don't see a reason to justify that price unless more content gets added later on via DLC which I think this game needs.