Reviews from

in the past


Arte simples, mas bonita e original. Jogo Γ© de apicultura, muito interessante. AtΓ© que Γ© bacana, me cativou, mas no console os controles nΓ£o foram bem portados, algumas coisas claramente esqueceram de adaptar para console e outras poderiam ser feitas de forma melhor. Desanimei do jogo por conta disso

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It's actually been a while since I played it, and I never truly "finished" it but I'm considering it as much for the time I spent with it.

I love the flower breeding aspect of Animal Crossing, and this feels very much like it, but with bees. Getting the perfect matches and stats you want can be very time consuming but it feels great when you get the results.

The menus can be a bit convoluted, and I do wish some processes were more passive/automated because I don't really care about manually extracting honey, but I can see some players might enjoy the economy management more than me, I was just in there to combine the bees though.


The game is fun and extremely time consuming because finding bees is 70% knowing what you're doing (it's usually vague and implied) and 30% luck that you get the bees you want. You can sleep, but you can't speed the bees up too much without a certain flower, so it's a LOT of waiting and praying and micromanaging in the meantime. It's pretty good, but man.. The multiplayer is extremely glitchy.

very cute game and i really love the UI and general concept of the game, i just cant bring myself to 100% it because after a certain point it really does just feel like you're grinding to get stuff done, and the grind isn't the most fun in this game. the first 30 hours were 5/5 tho

A great cozy game about breeding bees. One of those games I will come back to every major update and sink a day or two into. The only drawback is the menus being a bit janky.

Des abeilles + du farm = un homme heureux.

Apico is the fusion of a simple crafting game with a genetic algorithm system. There's a smidge of story in there but it's all just to get you into the core loop of exploring, gathering resources, and breeding bees.

That is the tall and short of the entire game. You craft beekeeping equipment, put bees in and let them pollinate nearby flowers. This produces honeycomb which can be fed into other machines to harvest a handful of resources that change depending on which the flowers the bees pollinated. As you play you unlock new tools and equipment, travel to different islands, find new flowers, and discover new bee species which can be crossbred to unlock hidden ones.

The bee breeding is where the algorithm comes in allowing you to share traits and customise stats, albeit very slowly and with the realistic luck of recessive and dominant genetic traits. This lets you trade tolerances to weather, what times of day they are active, the climate they prefer... it's incredibly in depth but largely numeric and not very well illustrated. I ended up accidentally breeding for less variety and had to spend hours trying to breed it back into my hives because I misunderstood how the numbers work and almost soft locked myself.

It's a cute simulation of real life biodiversity and grows increasingly complex as you play, but sadly the game loop becomes arduous fast. The sheer number of traits, species, flowers, and products requires a vast quantity of the same few machines to sort and manage them, each with limited capacity, fiddly pixelated UI's, and a small resolution. Creating just one machine is a slow grind of making intermediary resources that pad the process and doesn't pair well with the exponential growth, and the bees themselves work very slowly.

Overall Apico is doing some ambitious things but quickly outgrows the limitations of its own design. The variety is almost entirely buried in numbers while you use the same few machines to pump out different coloured variants of the same few types of product. Getting anywhere is incredibly slow, repetitive, time consuming, and labour intensive so if you're not gripped by the core loops and genetic algorithm your mileage may vary.

I love the idea and theme, but the fiddly nature of the menus, the waiting, and the somewhat bland pixel art were always a barrier that stopped me being truly invested in the game.