Link to my Arkham Knight Review - https://www.backloggd.com/u/Flameyboy928/review/1419456/
Christ this one is bland. Which is a shame because I love Nightwing and hearing him quip away while beating up Penguin's men is funny but this "DLC" is literally 10 minutes long. Penguin wants to break out of jail, Nightwing stops him, thats it.
Cool to see Gotham during the day time and that one billboard that shows Jim Gordon is the new mayor. Probably the worst of these DLC's.
Christ this one is bland. Which is a shame because I love Nightwing and hearing him quip away while beating up Penguin's men is funny but this "DLC" is literally 10 minutes long. Penguin wants to break out of jail, Nightwing stops him, thats it.
Cool to see Gotham during the day time and that one billboard that shows Jim Gordon is the new mayor. Probably the worst of these DLC's.
After the underwhelming Catwoman DLC, it’s nice that the NightWing follow up was a decent time all things considered.
While NightWing being talkative is a staple of the character in the comics, I will commend Rocksteady for having him be tight lipped during this episode. One of the most infuriating things about 8th gen-onwards games is that no one ever shuts up. So for NightWing, of all characters, to be showing restraint, is a sad statement about how insufferable the state of the industry is.
The rest of the story, like the previous episodes, is nothing special. NightWing foils Penguin’s escape attempt and that’s that. No one is really compelling or enjoyable, but no one is insufferable either.
Visually the game offers some nice visual variety in that it takes place in rainy overcast daytime. This shows just how detailed the textures truly are with some extra light on them, with individual grooves in metal, grainy cracks in glass, and deep gloss on vehicles. There is also of course outstanding particle effects with a ton of density.
Nightwing’s two free flow segments are fun, though on the easy side. As there is an over abundance of weapons you can pick up to blow through defences. The second segment is a rehash of the GCPD defence set piece in the base game, where you just run around the roof to abuse some insta kill environment take downs. It’s ultimately boring, though inoffensive.
Nightwing’s sole predator segment is well designed, with multiple floors requiring a lot of patience to lure guards to objects with the voice modulator. Unfortunately Nightwing also shares the overpowered fear take down mechanic Batman has in the main campaign, which makes the layered, thoughtful level design of the map somewhat moot.
Once again there is no new music. So get ready for more fast tempo generic orchestral sound with heavy strings.
There isn’t a lot to dislike about this episode, but at the same time there’s not enough to praise highly either. The choice to make a talkative character tight lipped for a more enjoyable experience in regards to the medium are appreciated, and the level design is solid, in spite of a broken mechanic rearing its ugly head again. You’ll play far worse in your life time, though if you’re not into Nightwing as a character, this is best left for a watch on the internet instead.
6/10.
While NightWing being talkative is a staple of the character in the comics, I will commend Rocksteady for having him be tight lipped during this episode. One of the most infuriating things about 8th gen-onwards games is that no one ever shuts up. So for NightWing, of all characters, to be showing restraint, is a sad statement about how insufferable the state of the industry is.
The rest of the story, like the previous episodes, is nothing special. NightWing foils Penguin’s escape attempt and that’s that. No one is really compelling or enjoyable, but no one is insufferable either.
Visually the game offers some nice visual variety in that it takes place in rainy overcast daytime. This shows just how detailed the textures truly are with some extra light on them, with individual grooves in metal, grainy cracks in glass, and deep gloss on vehicles. There is also of course outstanding particle effects with a ton of density.
Nightwing’s two free flow segments are fun, though on the easy side. As there is an over abundance of weapons you can pick up to blow through defences. The second segment is a rehash of the GCPD defence set piece in the base game, where you just run around the roof to abuse some insta kill environment take downs. It’s ultimately boring, though inoffensive.
Nightwing’s sole predator segment is well designed, with multiple floors requiring a lot of patience to lure guards to objects with the voice modulator. Unfortunately Nightwing also shares the overpowered fear take down mechanic Batman has in the main campaign, which makes the layered, thoughtful level design of the map somewhat moot.
Once again there is no new music. So get ready for more fast tempo generic orchestral sound with heavy strings.
There isn’t a lot to dislike about this episode, but at the same time there’s not enough to praise highly either. The choice to make a talkative character tight lipped for a more enjoyable experience in regards to the medium are appreciated, and the level design is solid, in spite of a broken mechanic rearing its ugly head again. You’ll play far worse in your life time, though if you’re not into Nightwing as a character, this is best left for a watch on the internet instead.
6/10.
Este DLC es similar al de Harley Quinn, la historia de un villano intentando escapar, y en ausencia de Batman, ver cómo Nightwing se encarga de esos asuntos. Este DLC es dentro de todos, uno sin demasiada necesidad de existir, sin embargo muestra el orden y justicia aún predominantes después de la despedida de Batman.
I actually did like this one a lot! I only think it could've last longer (the same sin the rest of the DLC packs commit, aside from Batgirl's). It was actually really funny to see how dumb Penguin's goons are, and seeing his weird skeleton far away, stuck on the elevator is a really funny detail that I liked a lot.
The predator map is really cool! And well, the combat map is just recycled. Aside from that, it's really nice.
The predator map is really cool! And well, the combat map is just recycled. Aside from that, it's really nice.
These DLCs just make the reality of Gotham Knights hit even harder man...
Anyway Rocksteady please make an Arkham game but you play as:
-Nightwing or Robin
-Nightwing and Robin
-Nightwing, Robin and Batgirl (pre-wheel chair)
-Red Hood would also be acceptable.
Honestly I would take a game about any of the 4 of them but I pref Nightwing because he's my boy. The dream would be Rocksteady just does Gotham Knights but like good and actually like an Arkham game. Please.
Anyway Rocksteady please make an Arkham game but you play as:
-Nightwing or Robin
-Nightwing and Robin
-Nightwing, Robin and Batgirl (pre-wheel chair)
-Red Hood would also be acceptable.
Honestly I would take a game about any of the 4 of them but I pref Nightwing because he's my boy. The dream would be Rocksteady just does Gotham Knights but like good and actually like an Arkham game. Please.
Positives: We get to see Gotham City during the day.
Negatives: I beat this in fifteen minutes.
https://www.backloggd.com/u/This_IS_Also_Bll/list/arkham-dlc-ranked/
Negatives: I beat this in fifteen minutes.
https://www.backloggd.com/u/This_IS_Also_Bll/list/arkham-dlc-ranked/