Reviews from

in the past


Não desejo esse pesadelo pra ninguém, queria saber quem foi o infeliz que teve a ideia de pegar a mecânica mais insuportável do jogo base e fazer você repetir ela 24 vezes seguidas pra poder platinar o jogo.


So much of the fun of Bioshock 2’s combat comes from finding interesting angles from which to approach an encounter, and that’s just lacking here entirely. I didn’t find the defense segments in the base game to be all that annoying because you had the capacity to lay traps with the inventory you’ve been building up, and they were also spread out throughout levels. However, doing so many in quick succession and with no control of your loadout really takes the fun out of it. I do like that the preselected loadouts require you to engage with absolutely every corner of the game’s sandbox, but these missions are also so easy (lacking a hard mode completely) that I don’t really find myself doing the kind of on the fly problem solving that defines the main appeal of the game for me. The sandbox is still really solid, and there’s a handful of trials here that I got a kick out of, particularly the one where you can’t earn money, but overall this just feels like they’re trying to make a different genre of shooter out of the bones of an imsim and it just doesn’t work for me.

Least fun addition to the main game, in my opinion.

BioShock 2: The Protector Trials, is a DLC in which you need to defend the Little Sister while she is harvesting Adam. You do this on six different maps, each with three difficulties.

For me, it was the kick of earning all the achievements that made me play this DLC. Other than that, I did not really like it. It can be so frustrating when enemies come from all directions, or when you discover that one of your perfectly set-up traps, did not work.

The chaos made me lose control of the situation sometimes and for this reason, the fun-o-meter dropped rapidly.

The new plasmids are a small, redeeming factor, but the fixed loadouts on the other hands were terrible.

But I have to say, when finally completing all the Trials, a feeling of pride and achievement washed over me.

Nevertheless, in the end, I think this DLC did not need to exist.

Review EN/PTBR

I wasn't a big fan of this system of defending the little sister during the gathering process in the normal game but I'd say it works better here, I like the factor that you earn stars that can give you backstage content during the production of the game.

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Eu já não era muito fã desse sistema de defender a little sister durante o processo de gathering no jogo normal mas eu diria que funciona melhor aqui, gosto do fator que você ganha estrelas que podem te possibilitar de conteúdo backstage durante a produção do jogo.

34

It's okay, more of the same. I enjoyed the little sister gathering segments in the main game but doing it 24 times in quick succession is not that fun. Some of the plasmid/weapon combinations were cool though.

Bioshock - Ranked
DLC's - Ranked
2010 - Ranked