Reviews from

in the past


Paguei por todos meus pecados enquanto jogava, recomendo.

Gorgeous artstyle accompanied by an amazing ost. The interconnected world really took me by surprise and the level design were mostly great if not for some awkward platforming. The combat however isn’t so great with upgrades barely impacting the gameplay apart from the dodge thrust. This problem is made worse by the contact damage which constantly knocks you back and interrupt your attacks. Apart from that I really enjoyed this game and its beautiful pixel art.

Um metroidvania soulslike, ou seja, tudo de bom. Ótima gameplay, mas algumas vezes um pouco travada, uma ótima ost e, o ponto mais forte do jogo, a estética e os gráficos em pixel art. As cutscenes são impressionantes.

This game was my jam. I love Metroidvanias, and think games like Symphony of the Night and Bloodstained are genius. I love punishing SNES games like Actraiser 2. I love Soulsborne games with all my heart. This game does all those things really well. Like Dark Souls, it starts very hard but if you stick with it, it gets considerably easier to navigate. Secrets and cryptic sidequests abound. Great bosses. Great graphics, enemy design/animations and music.

Um dos melhores jogos metroidvanias já feitos. A gameplay e ambientação são impecáveis, suas mecânicas são o suficiente para destacá-lo de outros jogos do gênero. A história é distorcida e única, criticando o uso indevido da fé e a influência da religiosidade nas pessoas.


jogão mas não me prendeu, na verdade tem muita coisa pra jogar e ele acabou ficando pra trás

This review contains spoilers

Sth about the movements felt off

Um ótimo jogo, muito divertido, tem estilo de arte incrível e as finalizações são muito bem feitas. O level design é até que legal mas o jogo começa a desandar muito. Não é constante em questão de conteúdo, quanto mais avançamos mais chato se torna, menos coisas para fazer, mais distância entre os lugares e etc... O que te deixa meio entediado e tudo um pouco repetitivo!

buon souls like, mi piace tutto tranne il platforming e il one shot sulle spine

amazing lore and gameplay. a great metroidvania. good controller and keyboard controls

Intenta ser un plataformas y se caga encima, intenta ser un souls y es meh e intenta ser un metroidvania y es un coñazo. Eso si el doblaje GOD aunque cuando lo jugue no habia y la tematica y bosses son la ostia.

one sin two sin red sin blue sin.

Blasphemous is a game that aims to be pure, to reject indulgence and to stay on the path of righteousness despite the slings and arrows that the pious must face. And by that i mean there isn't a double jump or a grappling hook or anything like that. Yeah the beautifully sickening setting and haunting lore is the endgame of religious fanaticism but baby i'm a sinner and i wanna double jump.

Blasphemous is a gorgeously rendered game with a steadfast difficulty and a perfectly designed main character. I had a good time with it, but not enough of a good time to 100% it.

El juego desarrollado por The Game Kitchen, inspirado en la España medieval, me sorprendió y gusto más de lo que yo esperaba.
Este metroidvania soulslike lo tiene todo para brindar unas buenas horas de aventura, diversión y desafíos con un combate muy dinámico.
Extrae varias cosas de juegos similares y de la saga Souls pero otorgándole un estilo único y propio, que lo hace destacar en su género.
Me voy a basar en puntos generales del juego para dar mi análisis y opinión.

-Gráficos y arte:
Tiene un increíble estilo sombrío 2D, que está inspirado en el arte religioso español , los diseños de enemigos y bosses son excelentes, variados e interesantes, el cual contribuye a la experiencia del juego sea mucho mejor de lo que podría ser.

-Jugabilidad:
Como sabemos es un título de acción soulslike, posee una gran variedad de habilidades, mejoras para nuestro personaje, y demás.
Lo único negativo es que no hay mas de un arma para elegir y las ejecuciones son poco utilizables a medida que avanzamos en la historia.

-Historia:
La historia de Blasphemous es misteriosa al igual que varios títulos similares de su género, a medida que avanzamos podemos descubrir su Lore en objetos del mundo y encuentros con NPC's, es oscura e intrigante, lo cual le da su toque épico.

-Banda Sonora:
La OST es increíblemente buena, se adapta perfectamente a la atmósfera sombría del juego y el doblaje de las voces en español hacen que el mismo sea muchísimo más inmersivo e interesante.

-Enfrentamientos y Zonas:
Este punto es el más polémico a mi criterio ya que considero que el juego posee zonas que tienen una dificultad mucho más exigente que los bosses.
Hay bosses visualmente increíbles pero que brindaban un desafío mucho menor al que la zona presentaba. En donde Aljibe Profanado se volvió mi zona más odiada y complicada, mientras el boss final fue mi mayor decepción.
Para concluir, posee bosses que no presentan una dificultad tan elevada como lo son algunos enemigos de las zonas que recorremos a lo largo del juego.

Conclusión:
Blasphemous es un gran título que por su duración corta-media, te brinda momentos divertidos y desafiantes para embarcarnos en un mundo lleno de enemigos, zonas y secretos lo cual lo convierte en una experiencia gratificante para los amantes del género.
¡Recomendado!

Blasphemous is a gorgeous game. Its interconnected world is conveyed wonderfully. The abstract, isometric fast-travel map can be effortlessly read after uncovering most of the major areas - which really speaks to how well Blasphemous acquaints you with its many landmarks through engaging gameplay. Many areas are designed in such a way where you’re introduced to a few new elements, and those elements are iterated upon in later screens - usually incorporating some other elements and enemies from earlier areas, which can interact with the new stuff in cool ways. The shockwaves of a certain enemy causes you to fall from the wooden boards you stick your sword into; scythes swing as a grotesque beast and army of golden dolls slowly chip away at you - there’s a very excellent “complexity-curve” in most areas. Combat in general is woven through these areas in such a great way - at first my expectations made me play this game as though it was Hollow Knight, but I later realized how to properly fight enemies, and its environments became increasingly complex tests of awareness, planning, and timing - with the later screens of each area being excellent tests of what you’ve learned. It’s also impressive how each new area ramps up the challenge, each foreign setting feels like a war of attrition until the very end, and once you’ve thrown down some ladders of opened up some shortcuts in the area, they become easier to trek through - rewarding!!! The fantastic design of many of these areas are often lost on me whenever I have to make multiple treks through them, however.

There’s virtually zero things that change about your movement, and if you’re inclined to trek through some of these areas upwards of three times, it really wears on you. And you will be inclined - lots of interesting-looking areas and crevices are blocked off by some arbitrary requirement and it sucked being gated from them for so long. Blasphemous’ metroidvania structure often works to its detriment in this regard. I think if it were to lean into a more linear, challenge-based design, where its side-content is less upgrade-reliant, or the upgrades required for side-content were less obtuse to find, it’d be all the better for it. In my playthrough, I spent several hours combing the map to find a single upgrade that allowed me to explore more. Its lack of direction makes mentally mapping the world a rewarding experience, but lot of its side-content is highly frustrating to seek out. I don’t think this is a necessary concession to make - I think there could have been a better middle-ground. Instead, around the halfway point, these problems rear their head as the map balloons in size, certain unreachable areas from hours ago continue to taunt you knowing you’ve missed something crucial. My ideal Blasphemous “level” is structured similarly to its own Graveyard of the Peaks, Jondo, or Mourning and Havoc, linear affairs that test your awareness and combat. I just wish it was easier to figure things out on my own. I was still in awe from Blasphemous’ surprising second half, even if its increased breadth detracted just a bit from what I enjoyed so much from the earlier hours.

Part of why I enjoyed this second-half so much, and part of why I like this game in the first place, is its setting. So many locations and characters are LITERALLY stunning, I mean like, stunning, I had to stop and just look at them. Grotesque and painful imagery; gory and impactful animations; and some ginormous, colourful setpieces - all make Blasphemous stand out. Many areas are as emotionally potent as they are mechanically. The game is not at all afraid to show you an interesting character or vista or mechanic and then move on without ever bringing them back, a decision I love. Although boss fights lean the most into this kind of emotional, gross imagery, they suffer in my mind from often being large. Too often does a fight in this game feel unlike a fight, and more like a bullet-hell minigame, which works for other games and their tones, but not here I think. Though, these boss fights are absolutely not bad, some are among my favourite fights in the game, I just tend to prefer the more duel-like fights, of which there are still plenty. Plenty of fights are a great test of skill as well, I love fights that feel like fights.

Guilt-ridden imagery twists around every part of Blasphemous. While I’d be a fool to try and explain the nuances of these themes, there’s plenty of opportunity to dive into its greater lore through some item descriptions, which I found cumbersome to read as I kept acquiring more over time, but occasional looking at the descriptions of my more personal mementos gave me some wonder. It also provides a lot of interesting mythology, each area of the early game does a good job of setting expectations for the end-of-area boss fight. Blasphemous has a really consistent theme of “guilt,” which weaves itself through each major arc of the narrative. Its story is not easily understood, but its easily felt, if that makes sense.

Overall, Blasphemous is a game I’m amazed more than I’m frustrated with, and while I think I see clear area for improvement, I’m glad to have finally seen it through its entirety.


Ser muy andaluz y muy de Sevilla hace que jugar este juego sea como tener un orgasmo prolongado y constante. Una delicia visual con una ambientación inspirada en la cultura folclórica andaluza. Muy muy recomendado.

It's all you want from the genre, though because of its highly detailed world and animations, movement can sometimes feel stiff in comparison to its peers. But what it lacks in movement it makes up for in excellent combat.

Absolutely phenomenal art and aesthetic, and the combat is great too! Souls-like and Metroidvania is a winning combination.

I liked some parts, didnt like others.

The majority of the game is good but the lack of movement upgrades and different playstyles hurts the game a lot. The bosses are very hit or miss, I found some bosses quite challenging and satisfying to beat while others got reduced to just dodging projectiles over and over again until you get a good rng cycle. The difficulty scaling of these bosses is also questionable. The map itself and the different areas you visit can be very frustrating to traverse at first, but that is one of the elements that makes this game what it is.

I got ending B, the worst one obviously because I played through the whole game blind (which was a pain in its own right), and I thought it was fine.

I might revisit this game in the future for a different ending, but it is a 5/10 for now.

good combat incredible artstyle but the platforming is horrific

I expected more, but im not a metroidvania fan.


the penitent one has one of the coolest designs in videogame history i lowkey don't care

Terrible platforming, boring combat, poor moveset at the beginning, overloaded inventory and upgrades... Nothing good in this game. expect art design, that really cool

Um dos melhores metroidvanias do mercado, rejogabilidade alta e meu mano como é bom aprender a jogar bem esse jogo.

Tentei jogar umas 3 vezes e sempre dropo. Incrivelmente, eu queria jogar pelas artes e a temática, é absurdamente lindo esse game e toda a ideia dele.
Mas eu não sei explicar o porquê eu sempre dropo, creio que seja algo mt especifico no combate, ou a progressão não seja muito boa, mas eu não consigo jogar