Couldn't get through the entire thing since the gameplay was boring. Exploration doesn't feel interesting enough and whole crafting system feels too complex.
If they simplified the crafting and maybe got rid of the "empty" parts of space that just exist to lock you out of progressing via oxygen. Or at least try to hide it better? I would try it or finish it.
If they simplified the crafting and maybe got rid of the "empty" parts of space that just exist to lock you out of progressing via oxygen. Or at least try to hide it better? I would try it or finish it.
This game is reminiscent of a half-drunk uncle during a family gathering who constantly makes barely appropriate outdated jokes and winks and elbows everyone around for recognition: "Ha ha ha, got it?"
Yes, we get it. And, no, we don't care.
The game is very incoherent and inconsistent, both in terms of its narrative and the gameplay overall. Breaking the fourth wall is easy. Doing it in an original and interesting way for the player to keep their attention and not break the immersion is borderline impossible. I think this was the game's biggest mistake, which makes it stand out, but not in the best light.
With only a few solid and entertaining missions, the game fails at its core, with the narrative lacking any thread tying the pieces together. Sure, there were some very cute references (although many of them might be too subtle for people outside the post-Soviet enclave). But, again, players are not your distant nephew who are forced to seat through the nonsensical family gathering meal pretending to care about the non-existent narrative or express their fake excitement about the incoherent gameplay.
And exactly this, not the lousy humor, is what sets the game apart from titles like Subnautica, Raft, and Stranded Deep. The game fails to give me a reason to care about it and falls miserably short of convincing me to laugh at its jokes.
Yes, we get it. And, no, we don't care.
The game is very incoherent and inconsistent, both in terms of its narrative and the gameplay overall. Breaking the fourth wall is easy. Doing it in an original and interesting way for the player to keep their attention and not break the immersion is borderline impossible. I think this was the game's biggest mistake, which makes it stand out, but not in the best light.
With only a few solid and entertaining missions, the game fails at its core, with the narrative lacking any thread tying the pieces together. Sure, there were some very cute references (although many of them might be too subtle for people outside the post-Soviet enclave). But, again, players are not your distant nephew who are forced to seat through the nonsensical family gathering meal pretending to care about the non-existent narrative or express their fake excitement about the incoherent gameplay.
And exactly this, not the lousy humor, is what sets the game apart from titles like Subnautica, Raft, and Stranded Deep. The game fails to give me a reason to care about it and falls miserably short of convincing me to laugh at its jokes.
Well yes of course I’ll take Subnautica in space, thank you.
It doesn’t have that mystery and horror behind it which made Subnautica great, but it has it’s own charm made mostly from sharp humor and being meta. And to be fair, the survival game mechanics are only like half of the game, the rest is much more linear and story based I quess, which was also cool and refreshing.
It doesn’t have that mystery and horror behind it which made Subnautica great, but it has it’s own charm made mostly from sharp humor and being meta. And to be fair, the survival game mechanics are only like half of the game, the rest is much more linear and story based I quess, which was also cool and refreshing.