Lost in Time is an absolutely stellar b-list platformer/collectathon. It perfectly captures the look and comedy of the classic shorts that were airing on Cartoon Network at the time (they're probably still airing but I haven't had cable in years) and even the soundtrack is great and sounds like something you would've heard from the shorts.
As one would expect from something on the PS1 there's some decent clunk here and there, and some animation looks super choppy in motion but nothing that actually deters from the experience. This game also has options for plenty of different dub languages, which I only mention because as a kid I loved hearing the different voices. The pirate guys in particular (based on a guy named "Blacque Jacque Shellacque", fuckin' great name) sounded hilarious in French.
It's not exactly Spyro the Dragon or anything, but the game holds a special place in my heart regardless and I recommend it to anyone who happens to enjoy Looney Tunes and early 3D platformer games.
As one would expect from something on the PS1 there's some decent clunk here and there, and some animation looks super choppy in motion but nothing that actually deters from the experience. This game also has options for plenty of different dub languages, which I only mention because as a kid I loved hearing the different voices. The pirate guys in particular (based on a guy named "Blacque Jacque Shellacque", fuckin' great name) sounded hilarious in French.
It's not exactly Spyro the Dragon or anything, but the game holds a special place in my heart regardless and I recommend it to anyone who happens to enjoy Looney Tunes and early 3D platformer games.
This game has some of the most arbitrary collectible placement in any 3D platformer ever. You're telling me I get like 4 clocks for beating the shit out of Elmer Fudd (who is a caveman btw)? Or I get golden carrots by trading in 99 carrots on the overworld? What is the point of inflating the collectible numbers like this? It wasn't even like advertised that the game had a shitload of collectibles, so, really, why do it?