Really enjoyed this game. They did a great job with it. The roster is very good. Each character feels very unique with their own movesets and specials. I enjoy how in character every character was in the story mode. Story may not be the best but it is good. Game is designed well. Stages are very good. They did a good job with the movesets with these characters.
Enemy AI can be very annoying at times ngl. The first person sections are very bad. That protect Cheese (character from Foster's) section of the game was so damn annoying.
Overall, a very great smash clone and a great game for any Cartoon Network fans. Gameplay was design well. Characters control well and have great movesets. This game is definitely perfect for any fans of Cartoon Network.
Enemy AI can be very annoying at times ngl. The first person sections are very bad. That protect Cheese (character from Foster's) section of the game was so damn annoying.
Overall, a very great smash clone and a great game for any Cartoon Network fans. Gameplay was design well. Characters control well and have great movesets. This game is definitely perfect for any fans of Cartoon Network.
Ok, I’m doing this again to make a point to @SannicFann. Yes I gave this a 5 stars but I know this games is fundamentally bad, unlike with you and hot tub time machine I can agree that Cartoon Network punch time explosion is a objectively bad game. I give it a 5 stars because it’s funny to play and it’s funny to put it up here. We are not the same
this game is kind of unironically my favorite platform fighter. the level design is awful and half the maps you can get one shot by some random stage (power puff girls map) effect but that's why I love it. almost everything in the game is stupid overpowered and that's why its fun. I've had more fun playing this stupid ass game than I ever have playing smash bros.
This shit is just dumb fun and I hate to say I had more fun with the Story Mode than I did Smash Ultimate's World of Light.
Played the Story Mode in 2 Player with a buddy and we had a blast at how funny and jank it all was. It's a short and goofy playthrough with a friend. I also liked how the Story worked in enemies and worlds across all these shows.
As an actual platform fighter it misses so much on what makes one good, the potential was there though. I hope some studio out there tries this again someday with all these Cartoon Network IP at the helm.
Played the Story Mode in 2 Player with a buddy and we had a blast at how funny and jank it all was. It's a short and goofy playthrough with a friend. I also liked how the Story worked in enemies and worlds across all these shows.
As an actual platform fighter it misses so much on what makes one good, the potential was there though. I hope some studio out there tries this again someday with all these Cartoon Network IP at the helm.
It's jank, it's unpolished, and all around not a fun game to play, especially alone (learned that the hard way). But in all honesty, you not only can do so much worse than this, you can also derive some ironic enjoyment out of it. The true highlight is the unlockable clips of the various Cartoon Network shows represented, as these often give explanations for Supers, alternate costumes, etc.
Overall, still a better WB plat-fighter than Multiversus.
Overall, still a better WB plat-fighter than Multiversus.
Just a mediocre Smash clone that could have been great if it had better devs and a bigger budget. The roster is pretty good but it is still missing a handful of characters that deserved to be included like the Eds, Finn & Jake, and Courage. Story mode is basically just Subspace Emissary from Brawl but worse and way easier. Not really worth getting unless PSN still has this game available for $1.
(This is part of a series of party game reviews for party games that I messed around with alongside a good friend in a weekend. I'm writing them with time inbetween each review to avoid flooding so I can still have friends after this.)
This was the last game that my friend and I tackled before he had to head back to the airport, and it was... certainly a fair and balanced Smash clone, to say the least.
I think the biggest problem is the lack of impact with your attacks. Smash games and good Smash clones like Slap City and Rivals of Aether have very satisfying sound effects and vibrations when you land successful hits upon your opponents, and that is sorely missing in CNPTE. Hitboxes feel a bit strange too, and I can't quite put my finger on why. There's also the strange design choice of not having invincibility while rolling (this was testing by my friend and it blew his mind), and movement feels kind of sluggish unfortunately; in my opinion, you don't have to make your characters have fast dashes, but if not, then there needs to be a more advanced movement tech that lets you traverse the ground more effectively. Aerial drift feels pretty stagnant, so it's really really easy to just shark opponents for an eternity and a half and this slows down gameplay a ton. Because finally, the magnifying glass works very strangely and seems somewhat inconsistent; sometimes I'd get KOed at fairly reasonable percentages, but most of the time, my friend and I would live up to absurd percentages because we'd fly into the magnifying glass but just not die due to the blinking skull not activating. Imagine a match where characters routinely lived to beyond 200% because an up air refused to kill opponents off the top. That's CNPTE in a nutshell.
Having said that, there is a part of me that found a lot of ironic fun in this game, spamming every character option to find out what was the most broken technique in the game (and there are a lot of busted characters). I would have done more research, but needless to say, my CNPTE career was ended prematurely by my friend wobbling me with Samurai Jack's side special. Perhaps we'll come back to it in a few months during vacation, so I can get the salty runback and destroy him with Grim's scythe spam.
This was the last game that my friend and I tackled before he had to head back to the airport, and it was... certainly a fair and balanced Smash clone, to say the least.
I think the biggest problem is the lack of impact with your attacks. Smash games and good Smash clones like Slap City and Rivals of Aether have very satisfying sound effects and vibrations when you land successful hits upon your opponents, and that is sorely missing in CNPTE. Hitboxes feel a bit strange too, and I can't quite put my finger on why. There's also the strange design choice of not having invincibility while rolling (this was testing by my friend and it blew his mind), and movement feels kind of sluggish unfortunately; in my opinion, you don't have to make your characters have fast dashes, but if not, then there needs to be a more advanced movement tech that lets you traverse the ground more effectively. Aerial drift feels pretty stagnant, so it's really really easy to just shark opponents for an eternity and a half and this slows down gameplay a ton. Because finally, the magnifying glass works very strangely and seems somewhat inconsistent; sometimes I'd get KOed at fairly reasonable percentages, but most of the time, my friend and I would live up to absurd percentages because we'd fly into the magnifying glass but just not die due to the blinking skull not activating. Imagine a match where characters routinely lived to beyond 200% because an up air refused to kill opponents off the top. That's CNPTE in a nutshell.
Having said that, there is a part of me that found a lot of ironic fun in this game, spamming every character option to find out what was the most broken technique in the game (and there are a lot of busted characters). I would have done more research, but needless to say, my CNPTE career was ended prematurely by my friend wobbling me with Samurai Jack's side special. Perhaps we'll come back to it in a few months during vacation, so I can get the salty runback and destroy him with Grim's scythe spam.