Celeste is a mastery of the platformer genre. It is tight, fast-paced and extremely challenging at times, but never feels impossible.
Firstly, the gameplay is immaculate, as I've already said. The game feels so tight and polished, and you always feel in control. The game's controls are fundamentally quite simple:
Jump, movement, wall grab, and dash.
But hides complexities with techniques such as wavedashing, hypers and many more that the game itself does not even specify for those who really want to push the boundaries of the game. Complexities also come in the mechanics of the levels themselves, and by making every level feel different and unique, the gameplay loop never feels stale. The game also has many unseen quality of life features that most players wont know about, like the generous coyote time that the game actually gives you. You always feel in complete control playing this game.
As for the story, I honestly didn't care much about the story of celeste. It's not bad, and does have some really cool moments, but other than in farewell, it's nothing that special.
The music in this game, however, is spectacular, even incorporates dynamic elements into the game itself. My personal favorite being the hotel level, which gradually rises in intensity as you clear up the hotel more and more until it finally reaches it's breaking point, at which point the gameplay and the music both break loose. My overall favorite song has to be farewell though. It's simply amazing.
Done with the game? The modding community of this game is one of the most committed (and batshit insane), and you will never ever ever run out of mods to play. They go way beyond the scope of the game, introducing new mechanics and some even being borderline impossible.
Celeste was a complete delight to play, and in my opinion, the single best uncontested platforming game on the market. No other platforming game comes close to feeling as tight and polished as Celeste.
Firstly, the gameplay is immaculate, as I've already said. The game feels so tight and polished, and you always feel in control. The game's controls are fundamentally quite simple:
Jump, movement, wall grab, and dash.
But hides complexities with techniques such as wavedashing, hypers and many more that the game itself does not even specify for those who really want to push the boundaries of the game. Complexities also come in the mechanics of the levels themselves, and by making every level feel different and unique, the gameplay loop never feels stale. The game also has many unseen quality of life features that most players wont know about, like the generous coyote time that the game actually gives you. You always feel in complete control playing this game.
As for the story, I honestly didn't care much about the story of celeste. It's not bad, and does have some really cool moments, but other than in farewell, it's nothing that special.
The music in this game, however, is spectacular, even incorporates dynamic elements into the game itself. My personal favorite being the hotel level, which gradually rises in intensity as you clear up the hotel more and more until it finally reaches it's breaking point, at which point the gameplay and the music both break loose. My overall favorite song has to be farewell though. It's simply amazing.
Done with the game? The modding community of this game is one of the most committed (and batshit insane), and you will never ever ever run out of mods to play. They go way beyond the scope of the game, introducing new mechanics and some even being borderline impossible.
Celeste was a complete delight to play, and in my opinion, the single best uncontested platforming game on the market. No other platforming game comes close to feeling as tight and polished as Celeste.
Yup. I did it. I never thought I'd ever beat this thing back in 2019 when I attempted it (wavedashing filtered me) but not only did I learn that mechanic totally, not only did I beat Farewell...I got the moonberry baby! It took me over 8 hours and almost 3000 deaths but I did everything the DLC has to offer (besides the golden strawberry ofc).
I mentioned the visuals being lovely for the base game and in farewell it's on another level. I love the use of color used in this stage and the cosmic jellyfish look is super awesome. I also think the mixtapes floating through space was a really nice touch aesthetically.
The OST is still solid but it actually has my favorite song in all of Celeste and it's right near the end too. The song that plays on the last screen is so so good and fits really well. It's the end of a super hard super long final chapter and the song is all triumphant and emotional it's so good.
Speaking of that final screen, I honestly didn't think it was too bad. The fact I had to do it several more times after beating it to attempt the moonberry run made it actually quite easy. There's another infamous room where you have to wavedash into a wall bounce off a moving block and that one was definitely hard but it didn't take me long...only like 15 mins I think? The final screen from 7-C was still hands down the hardest and most time consuming screen imo. Either way, besides some really difficult screens, farewell wasn't absolutely soul crushing like I was expecting but it was definitely a lot of fun.
The story this time around has Madeline having to cope with the loss of granny and I think it was really well done. It was emotional, especially near the end, and the reveal that Theo's grandpa and granny were friends was a great reveal. I also loved how young granny looked just like Madeline, that and the fact they both went to climb Celeste made them being friends more believable.
So yeah, this DLC chapter was awesome and I still can't believe I beat it and got the moonberry! I was thinking an 8 at first but like the base game will give it a 9 for now. This one has a higher chance of me bumping it down but like I said, for now it's a 9. Also, sick ass game cover btw, it's awesome.
I mentioned the visuals being lovely for the base game and in farewell it's on another level. I love the use of color used in this stage and the cosmic jellyfish look is super awesome. I also think the mixtapes floating through space was a really nice touch aesthetically.
The OST is still solid but it actually has my favorite song in all of Celeste and it's right near the end too. The song that plays on the last screen is so so good and fits really well. It's the end of a super hard super long final chapter and the song is all triumphant and emotional it's so good.
Speaking of that final screen, I honestly didn't think it was too bad. The fact I had to do it several more times after beating it to attempt the moonberry run made it actually quite easy. There's another infamous room where you have to wavedash into a wall bounce off a moving block and that one was definitely hard but it didn't take me long...only like 15 mins I think? The final screen from 7-C was still hands down the hardest and most time consuming screen imo. Either way, besides some really difficult screens, farewell wasn't absolutely soul crushing like I was expecting but it was definitely a lot of fun.
The story this time around has Madeline having to cope with the loss of granny and I think it was really well done. It was emotional, especially near the end, and the reveal that Theo's grandpa and granny were friends was a great reveal. I also loved how young granny looked just like Madeline, that and the fact they both went to climb Celeste made them being friends more believable.
So yeah, this DLC chapter was awesome and I still can't believe I beat it and got the moonberry! I was thinking an 8 at first but like the base game will give it a 9 for now. This one has a higher chance of me bumping it down but like I said, for now it's a 9. Also, sick ass game cover btw, it's awesome.