Very short but charming game that has you moving a hole around to swallow objects.
The hole enlarges as more objects fall into it, which seems like a setup for something more systemic, but disappointingly it's more like a puzzler where you just hit a sequence of specific events to progress. There is little rhyme or reason to how the hole enlarges, and most levels don't require you to do much besides tracking the size order of objects on screen. Even as short as this game is (a playthrough took me 90 minutes), a lot of it ends up feeling like busy work.
The game stands out with its sunny low-poly art style, and lolrandom humor, delivered by way of JRPG-esque dialogue cutscenes. All of this is very of its time, reminiscent of something like A Short Hike, and while the vibe is immaculate, the humor and story unfortunately feels very low effort compared to ASH, like it's just throwing random stuff at you and going "tee hee isn't this wacky and silly?! @_@".
There's a lot of potential here. I think with a more deliberate narrative and gameplay progression, this could have been a really interesting game. As it is, it's a charming diversion but not much more. Perfect game to get on deep sale or in a Humble Bundle. Two and a half stars.
The hole enlarges as more objects fall into it, which seems like a setup for something more systemic, but disappointingly it's more like a puzzler where you just hit a sequence of specific events to progress. There is little rhyme or reason to how the hole enlarges, and most levels don't require you to do much besides tracking the size order of objects on screen. Even as short as this game is (a playthrough took me 90 minutes), a lot of it ends up feeling like busy work.
The game stands out with its sunny low-poly art style, and lolrandom humor, delivered by way of JRPG-esque dialogue cutscenes. All of this is very of its time, reminiscent of something like A Short Hike, and while the vibe is immaculate, the humor and story unfortunately feels very low effort compared to ASH, like it's just throwing random stuff at you and going "tee hee isn't this wacky and silly?! @_@".
There's a lot of potential here. I think with a more deliberate narrative and gameplay progression, this could have been a really interesting game. As it is, it's a charming diversion but not much more. Perfect game to get on deep sale or in a Humble Bundle. Two and a half stars.
An adorable game in which you control a hole that moves around a stage, trying to get everything to fall into it. As more things fall into your hole it gets bigger and bigger until even houses and the like are tumbling down into the abyss below, like a reverse Katamari Damacy. The humor and plot are both gentle and kooky, based around a town of animals ordering from a donut shop only for The Hole to show up instead. Not one for challenge gamers, but definitely a fun, chill and silly time.
I had some time to kill today while I waited for a computer to factory reset, so I decided to pass the time with some Donut County. It turned out the computer took almost exactly as long to reset as it did for me to beat the whole thing, which was about 2 hours. It was also 2 hours that went by a LOT faster on account of having something so entertaining to do X3
Donut County is a port of an iOS game that came out a few months back, but only arrived on Switch last week. It's a simple game where you are a raccoon who operates a donut shop. However, instead of deliver donuts, you deliver just the hole, and you maneuver this hole around each environment, in a very Katamari-ish fashion, to go from a small hole to a much bigger hole as you get bigger and bigger stuff. Sometimes there are puzzles like you'll need to consume a camp fire in order to fill the hole with fire to reach up with flames and burn a tree to make it smaller to swallow up, but even then they're very simple puzzles.
The real star of the game (along with the simple-to enjoy gameplay) is the writing, which is very silly and charming. Particularly funny is the Trashopedia, as the raccoon writes down in it all of the "trash" that he's taken into the hole on that particular level and always gives the most odd-ball descriptions of all sorts of items as viewed from a raccoon's perspective.
Verdict: Recommended. It's probably going to be a bit of a steep asking price at $13 for a 2 hour-ish game, but it's a quality game nonetheless. I can certainly see myself getting more mileage out of this showing it to friends at get-togethers and the like, just because it is so charmingly written as well as easy to play. The Switch port is a good one, and this is a fine way to enjoy Donut County ^w^
Donut County is a port of an iOS game that came out a few months back, but only arrived on Switch last week. It's a simple game where you are a raccoon who operates a donut shop. However, instead of deliver donuts, you deliver just the hole, and you maneuver this hole around each environment, in a very Katamari-ish fashion, to go from a small hole to a much bigger hole as you get bigger and bigger stuff. Sometimes there are puzzles like you'll need to consume a camp fire in order to fill the hole with fire to reach up with flames and burn a tree to make it smaller to swallow up, but even then they're very simple puzzles.
The real star of the game (along with the simple-to enjoy gameplay) is the writing, which is very silly and charming. Particularly funny is the Trashopedia, as the raccoon writes down in it all of the "trash" that he's taken into the hole on that particular level and always gives the most odd-ball descriptions of all sorts of items as viewed from a raccoon's perspective.
Verdict: Recommended. It's probably going to be a bit of a steep asking price at $13 for a 2 hour-ish game, but it's a quality game nonetheless. I can certainly see myself getting more mileage out of this showing it to friends at get-togethers and the like, just because it is so charmingly written as well as easy to play. The Switch port is a good one, and this is a fine way to enjoy Donut County ^w^
one of these games you can finish in a single session but i think one of the best ones! honestly impressing how much situations and puzzles stick with me even after 3 years of not having touched it.
probably the perfect length for its concept, which is in itself so satisfying to use, and the story, while pretty simple and mainly existing to link the different levels together, adds charm to the experience. also game's pretty funny and has a dope soundtrack.
if you can find it on sale, i'd say absolutely play it !!
(my only gripe is that i remember not liking the final boss, timing was weirdly too punishing for what the game was up to that point and figuring out what to do was confusing)
probably the perfect length for its concept, which is in itself so satisfying to use, and the story, while pretty simple and mainly existing to link the different levels together, adds charm to the experience. also game's pretty funny and has a dope soundtrack.
if you can find it on sale, i'd say absolutely play it !!
(my only gripe is that i remember not liking the final boss, timing was weirdly too punishing for what the game was up to that point and figuring out what to do was confusing)
Jogo legal nos primeiros 30 minutos, depois fica TÃO MASSANTE E TÃO CHATA A MESMA MECÂNICA USADA TANTAS VEZES DO MESMO JEITO. É impressionante como eles tinham algo tão daora e conseguiram cagar tudo. A história é interessante e o jogo é bem bonito, mas o jeito como eles repetem essa caralha dessa mecânica desse buraco que come tudo 50 milhões de vezes simplismente ofusca os pontos positivos desse jogo.