Reviews from

in the past


Has good loot at least! It’s okay but a lot more of walking around finding where to go

Essentially a more involved iteration of what Normandy Crash Site from ME2 was doing: go back to a fantastical event that affected your PC, do some quick objectives, then reap all the rewards. As for whether it's better or worse than that, I'm not too sure; I like that I have like, stuff to do, and having tangible items instead of an context-sensitive interactive item for your base makes it a little more rewarding, yet NMC was just a walk-around of the area which kept the pace brisk, unlike here where you have combat encounters that really should've been cut down by half, keeping the final one against the Genlock Necromancer and the Risen Orc, while still maintaining the (admittedly, pretty thin) emotional and atmospheric pull.

It's largely made up by the items and conversations you can have here. Reading into the codices helps characterize Cailan and Loghain more, as well as all the interactions you have when bringing Alistiar/Wynne, or Wynne/Loghain together. Not to mention, you can functionally slot this into a solid detour either at midgame or endgame, unlike NMC which is a very awkward and stumbling early mission type beat. The King's armor set and Duncan's items are scaled, meaning that if you do save it for the endgame, you effectively have some of the stronger armaments at your disposal for the rogues or warriors of any type, which is nice. Likely the mid-point of my DAO DLC totem pole at the end of the day, though.

its cool enough. The crispy .mp4 that plays when Cailan comes up is hysterical though. Hope they gave that intern a job.

A strange relic of the brief period when cheap DLC packs were parceled out in one to two hour chunks. Indeed, this inconsequential bit of fluff is emblematic of the issues that doomed that business model from the start: shoddily reused assets, a barebones storyline with little connection to the overarching plot, and a dearth of unique gameplay concepts. Eminently skippable, this will suffice if you are looking to engage in a bit more of the dungeon crawling from the base game. Expecting more than that is folly.

Basically an asset flip but not a bad one.


Yay for more cut content! Return to Ostagar is a DLC featuring a very short level -- the shortest of all DLC packs bar maybe The Golems of Amgarrak -- featuring important development for some of the party (provided you bring the correct people) as well as overpowered equipment that can be used to make cheese builds later on. It's...fine, and better existing as DLC than not at all, but it hits as something that should have been in the main game and serves as a perfect example of how bizarre EA's strategy with Dragon Age: Origins was.

This review contains spoilers

Rest in peace my king...

Small additional quest that integrates well into the main game but doesn't offer more than some reused assets and new gear.

bringing loghain and wynne to ostagar was so much fun they had very lovely and civil banter <3 also if you forget to cure the dog at the beginning of the game he is still there waiting for you which is both great and really sad if you think about it

Mostly serves to take you back to the post -origin tutorial space and give you fancy new set of gear. For those who like Origins' combat and want to look as shnazzy as possible, pick this one up. For everyone else, feel free to ignore this completely.