I honestly like it. It's a fun battle-royale MOBA hybrid that focuses on building items and teamfights (bring back solo) while surviving to be 1st. While you can follow a certain item plan with certain resources being at parts of the map, you can also switch it up with rare resources that spawn within NPC camps, drops and more. It's F2P but also has in-game transactions only for cosmetics. I play this if I do and don't want to play League of Legends. Only problem is, it has a small playerbase so finding matches can vary.
Decently made top-down battle royale with an overreliance on crafting.
+ great number of unique characters (and only a few questionable designs)
+ fun core mechanics that allow both solo outplays and team-coordinated wins
+ cheap account unlocks and no apparent pay-to-win elements
+ functional UI with all essential settings
- unremarkable music
- a single, rather gloomy map
- too many stat-packed items to be found and combined for any half-casual person to remember
+ great number of unique characters (and only a few questionable designs)
+ fun core mechanics that allow both solo outplays and team-coordinated wins
+ cheap account unlocks and no apparent pay-to-win elements
+ functional UI with all essential settings
- unremarkable music
- a single, rather gloomy map
- too many stat-packed items to be found and combined for any half-casual person to remember
By the very foundation of a rating system a PVP game will never be able to be evaluated in an "objective" way; even aggregating scores as the user experience is defined wholly by one's willingness to engage with the facets of a game. These games have to deploy tactics to sustain long-term player engagement, such as introducing new mechanics even when the formula already felt fine to play, and the opinion of any individual may always vary from "great" to "awful" in just two weeks time based on their own personal preferences when it comes to a game with skill expression and character pool receiving constant balance patches. If the character you main is weak you may have a substantially different opinion than someone who's main has been coasting by in A tier for several seasons. If you refuse to learn and adapt to the changes made in a game, your opinion may sour. You may have just downloaded the game and stumbled into the weakest character on the roster because you liked the design and had a marginally worse experience than someone who picked a pub stomping right clicker by total accident. These balance issues do not dictate the inherent quality of the game, though it may effect the individual experience, especially when you can simply pick a different character. Unfortunately many are averse to change and would prefer to write off a game as being garbage and the devs incompetent if their preferred playstyle or character remains weak for an extended period of time.
Regardless of that, my experience with the game over 1.5k hours; game is fun (even more so than ever before since 1.0 launched). Has an insanely strong foundation and a concept I wholeheartedly enjoy when compared to its contemporaries. The community is incredible and helpful and the people who have had negative experiences are, generally, seeking problems firsthand or have come through the Discords being obnoxious unprompted. If you tried an early iteration of it I'd highly recommend checking it out again for the game's full release; though if you preferred the Solos mode that's temporarily disabled. I find squads to be a ton of fun as someone who used to solely play Solos, however. I think the Devs are incredible for a game like this, transparent and exceedingly generous with the amount of free stuff they give away (as well as numerous events a month) and all of it is in my opinion high quality.
The game has rough balance patches and sometimes poor decisions are made by the devs, but as someone who came from League... Anyone who tells you the devs suck must not have, because Nimble Neuron is a breath of fresh air. Riot looks disturbingly incompetent by comparison.
ok now that we're done here pls queue ranked ive been stuck in queue for 30 minutes
Regardless of that, my experience with the game over 1.5k hours; game is fun (even more so than ever before since 1.0 launched). Has an insanely strong foundation and a concept I wholeheartedly enjoy when compared to its contemporaries. The community is incredible and helpful and the people who have had negative experiences are, generally, seeking problems firsthand or have come through the Discords being obnoxious unprompted. If you tried an early iteration of it I'd highly recommend checking it out again for the game's full release; though if you preferred the Solos mode that's temporarily disabled. I find squads to be a ton of fun as someone who used to solely play Solos, however. I think the Devs are incredible for a game like this, transparent and exceedingly generous with the amount of free stuff they give away (as well as numerous events a month) and all of it is in my opinion high quality.
The game has rough balance patches and sometimes poor decisions are made by the devs, but as someone who came from League... Anyone who tells you the devs suck must not have, because Nimble Neuron is a breath of fresh air. Riot looks disturbingly incompetent by comparison.
ok now that we're done here pls queue ranked ive been stuck in queue for 30 minutes
The really nice idle menu music earns it another star. I like synths that go "weee-oo weee-oo".
Interesting in concept and worldbuilding but a mess implementation-wise.
The character kit design became obscenely bloated at a speed I wouldn't think possible. People complain about 200 years in League design, but WOW these get absurd. Not to mention having to manage battle royale pathing. This game isn't meant for people.
Interesting in concept and worldbuilding but a mess implementation-wise.
The character kit design became obscenely bloated at a speed I wouldn't think possible. People complain about 200 years in League design, but WOW these get absurd. Not to mention having to manage battle royale pathing. This game isn't meant for people.