Reviews from

in the past


almost actually beat the main story, then lost all of my progress. anyway, this will just be a dump for what i thought; it's a good game, cute story. loved it, really. spent a lot of time collecting all of the other jobs u could do and liiiikee....... beating up bad guys or something... yeah... one thing i dislike is how the uh. how fast u are. it feels weird i can't explain it. but uh yah! loved it good game would recommend

meu jogo favorito antes de trails

Spent so much time on this game, was sobbing on the couch at the ending

this was my favourite game of all time for ages until it got dethroned by chrono trigger. i love this game so much

lovely little rpg which you can spend hundreds of hours in


its like final fantasy 14 but actually good

One of the most charming and heartful games out there

There's a victory jingle in this game that's really funny

I started replaying the game recently and wow, I forgot how addicting and charming this game is!! I played for two weeks straight, mastered a couple of the Lifes and finished the Al-Maajik storyline but I had to stop because mashing the A button started to hurt my thumb :D

I genuinely felt really impressed when I started remembering how big this game was, especially for a 3ds game. The gameplay loop is just so fun too. It's kind of grindy in concept, but as long as you aren't trying to 100% everything, it doesn't feel too bad. The story and writing is so, so fun too. Nothing mind-blowing but the zany dialogue really sells it.

so many things to do, very quirky game that doesnt take itself seriously

got bored during the fucking tutorial

AAAAAAAAAAAAAAAAAA I LOVE THIS GAME SO MUCH. It's so cheerful and colorful, and the range of Lives you can play as allows for different gameplays and minigames, even if the four producing Lives' gameplays are reskinned. The story is a bit barebones, but the characters are very loveable, and the art direction is really cute ! I love this game so much, and I can't wait for Fantasy Life i to come !

grind grind grind grind grind grind grind grind grind grind and then call your friends and grind some more in multiplayer. Had a blast.

When I was younger and more prone to spending time online playing free MMOs, the ones that fascinated me the most were the ones that allowed me to do something other than fighting monsters. It's not that I didn't like the fighting, nor that I didn’t know any games without combat, it’s just that being in a fantasy world as something other than a warrior felt so special. It wasn't until 2013's Fantasy Life, however, that someone made a game to cater specifically to that taste.

Fantasy Life is an action RPG, and its premise is simple: You're a citizen of Castele, a kingdom in the magical land of Reveria, and time has come for you to choose your Life -- that is, your job. There are twelve Lifes to choose from, four of which are fighters (Paladin, Mercenary, Hunter and Magician) and eight of which are not (Miner, Angler, Woodcutter, Carpenter, Blacksmith, Alchemist, Cook and Tailor).

While Lives might sound like a fixed character class, it is but a transitory state: once you've gotten your license for your first Life -- essentially a tutorial -- and progressed a bit through the game, you're free to go back and get a license for another Life and swap between them whenever. And that's the beauty of the world of Fantasy Life: it's filled with quests and opportunities for every Life, and your approach to locations changes depending on which class you are currently.

More than that, while you can, theoretically, pick a Life and play through the entire game on it, the game actively discourages that sort of approach, instead making it so the work of a class is crucial for the success of another. A Blacksmith needs raw ore and wooden beams, the latter of which a Carpenter has to create from logs, but they, in turn, need fabric to fashion some of their furniture, which a Tailor can provide. Fighter classes can provide rare materials they collect from monsters, and benefit from improved gear that crafters can create.

Each Life has a rank, starting from Novice and moving all the way up to Legend. To increase one's rank, class-specific quests must be completed: Craft said item, kill said monsters, recover the wood from a special tree, find a specific mineral, and so on. These lists of quests are refreshed every time you move up a rank, and have you adventuring all over Reveria to get them done.

Reveria is an excellently realized game world. Some players call Fantasy Life "a single player MMO", which in some ways, it is, but crucially, it avoids the common trap amongst games with that tagline where the world is made large, sparse, and boring. Reveria is instead densely packed, filled with interesting places to visit, loot to collect and boons to find. The game rewards exploring on your own, as there's many locations the story alone will not show you through but that will benefit specific Lives.

Speaking of which, I love the story in Fantasy Life. It starts off a bit clichéd, as an unassuming adventurer fresh from obtaining their first Life license -- that's you -- gets dragged into an adventure which will have them meeting god and preventing the destruction of the world. However, it's that stellar kind of E-rated writing that makes you feel like the main character in a saturday morning cartoon, going on a grand adventure where you make friends and help people in need.

The game features a wide cast of lovable characters, each of which has a distinct personality and their own twists. This then feeds into the stakes of the narrative: it's easy, in games with grimdark and moody settings, to lose sight of your goals, of what your character is meant to be fighting for. Fantasy Life makes sure to show you how much good there is in Reveria before it shows the threat looming above it: it looks childish and is often very playful, but it's also really good at creating drama and tension when needed.

The quality of the main story was a nice surprise: I wasn't expecting that when I first started playing, but once it got going, it was one of the rare instances where I temporarily put aside all the side content in a game until I finished the main story, just to see how it would end. Another surprise was the excellent soundtrack, which was composed by Nobuo Uematsu, and it shows. The background music is phenomenal, and there are some vocal songs that play on special occasions that are a treat.

Fantasy Life is a truly remarkable experience: it stands as my favorite 3DS game, and it's criminal that, nearly ten years later, the closest thing we got for a sequel was a lousy mobile game. Should you choose to visit Reveria, be it brandishing a sword versus a giant dragon, swinging your hammer against the anvil, reeling in a fish or making a delicious omelet, your time is sure to be exciting.

Perfect game, so glad I brought the DLC before the eShop closed down because it added so many more hours into a game I had already poured a shit ton of time into. One of the 3DS' underrated gems.

Maybe one of the best in-and-out games for the system. Cheesy, silly fantasy setting with adorable characters, fun systems, and huge amount of play time. The job system is cute, and promising, as all of them are kind of interconnected and full of life with very small sub-plots, characters and challenges. While some quests feel a little grindy, all mechanics feel rewarding. You get to decorate your house, bond with a whole bunch of companions, kill fun monsters, and just vibe. The music is delightful. Can't wait for the Switch game.

Formative game from my childhood. I love it dearly. Me and my best friend probably lost more than 300hrs of our lives each playing it

this is one of those games you either get or you don’t. the fact it’s getting a sequel is a miracle and i couldn’t be happier

VERY dialogue heavy, disruptively so, took a lot to trudge through the cutscenes, but the actual game itself was a lot of fun

Need another game like this. Don't think any cozy games out now have struck such a good balance of jobs/action.

The story is drowsy and the dialogue is drawn out. Otherwise amazing!

I really like this game. It's absolutely filled to the brim with content and very charming writings. While the combat isn't that deep, it's still fun. You really only need like 1 or 2 jobs in order to finish the main story, but I'm having so much fun doing as many of the job classes as I can even after finishing the main story. Only complaints are with the online. I wish you could change your class while online at least to one you've hit fledgling on. I get not letting you start a brand new one online, but not being able to change at all is annoying. Hopefully that gets addressed in the upcoming Fantasy Life i.


My absolute favorite game from all the 3DS catalog! All the characters are adorable and it's not easy to get bored from it.

A perfect game that manages to take the complicated RPG genre and simplify it into something easily digestible for kids without cutting anything important out.

Absolute gem on the 3DS. Tons of hours worth of content and plenty to offer even outside of combat. Exploration to mine precious stones to forge into weapons and armor in the blacksmith paths, or forge into accessories in the alchemist path. Very cool how you can start off in one life, but will eventually have to pick up another life to continue to scale your hero to tackle greater challenges. The dialogue is also sometimes funny if corny (i liked the jungle gym joke, that got a good laugh out of me) and the environments are cool, graphics are nice and stylized and hold up great on the 3DS. Picked this up randomly from a local game store the year it released not knowing anything about it besides what was on the box, and i was absolutely blown away by how much I loved it. Absolutely recommend picking it and its DLC up before the eShop goes down permanently, damn shame this games expensive to buy physically and the good DLC will be unavailable in just a short time.

Genuinely an underrated gem. I feel like this game is so slept on. My best friend and lost like 300h to this. Repetitive tasklovers stay winning.