Bio
I have bad tastes in games and I tend to not play a lot of what I own
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Noticed

Gained 3+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

Early Access

Submitted feedback for a beta feature

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Danganronpa: Decadence
Danganronpa: Decadence
Kingdom Hearts All-In-One Package
Kingdom Hearts All-In-One Package
Spyro Reignited Trilogy
Spyro Reignited Trilogy
Yakuza 0
Yakuza 0
Super Mario 3D All-Stars
Super Mario 3D All-Stars

1197

Total Games Played

007

Played in 2024

1236

Games Backloggd


Recently Played See More

UNO
UNO

Apr 16

Sonic Mania
Sonic Mania

Feb 15

The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D

Jan 30

Dragon Ball: Xenoverse
Dragon Ball: Xenoverse

Jan 22

Donkey Kong
Donkey Kong

Jan 08

Recently Reviewed See More

It's definitely Uno. The PC version tends to be hit and miss on if it'll work fine or just crash. I do like all the mechanics this one has (granted they might just be things Uno has always had and I just didn't know) like 7s and 0s making people change hands, stacking, challenging, etc. These can be turned off if you like which is a good thing cause they tend to make games go on for longer than needed.

Just to get this out of the way, I didn't go for all the emeralds. I wasn't super enjoying my time with the game and didn't feel like going emerald hunting by hunting down the ring, playing a mini-game, then quitting the stage so I could redo it all again. I just wanted to finish the game.

As for my overall thoughts on it, it's an alright 2D platformer that I can understand would look amazing to people that grew up with this franchise, especially if you played the Genesis titles as children. Personally speaking I only kind of played them as a kid. Most of my experience back then was from the Sonic and Knuckles Collection on PC which I played a lot along with the Sonic Mega Collection when I eventually got that. I never finished any of the classic titles as I'd usually get stuck or just bored and move onto somehing else. When it comes to 2D Sonic (and I'm using this term in the way the general audience sees these games cause I know dedicated fans will endlessly argue on "Well technically some 3D Sonic games are actually 2D cause there's lots of 2D segments", but general audiences don't care) the only one I can say I've finished was the DS version of Sonic Colors. I remember enjoying that one a lot, but it has also been over a decade since I last played it I think. I was hoping this game, being as well received as it is, would capture some of what I loved about that game or the bits of older games and just give them some QoL improvements to make a game that feels fresh and modern. The answer I came to was....somewhere in the middle.

To kick things off with my biggest complaint and the one that gave me so much frustration that I ended up modding the game so I wouldn't have to deal with it, this game's lives system. Lives systems are never something I tend to enjoy in games. For the most part I can deal with it cause usually, in any game I play that still has them in the last decade or more, losing all your lives and getting a Game Over just meant you had to restart the stage from the beginning. That's only kind of the case here. If you get a Game Over in this game, you go back to the start of Act 1 of that Zone. This wouldn't bother me so much if each Act didn't feel the need to end with a boss fight. In theory ending each Act with a boss fight sounds fun, but when I'm fighting the same thing over and over just so I can get back to the part of Act 2 I struggled with (whether it's a platforming challenge or Act 2's boss), it gets super annoying. I got through most of the game mostly fine with this, but then I hit the final boss of the game if you don't have all the emeralds. The boss is a bit tricky for someone like me and to only have 2 or 3 chances to learn it before getting booted back to Act 1 sucks especially since I'd usually forget everything I learned by the time I got back. Now I've heard so many defenses for this. The classic one being that Sonic games are about learning the levels so you get through them faster, but as someone who rarely enjoys replaying even my favorite games, going through the same zones over and over just to figure out faster routes sounds awful. Another defense I've heard is that it's fine cause you can grind lives or that it's at least better than older games where you restart from the beginning of the game. That second part is just dumb cause anything is better than restarting the whole game. The first part I could understand if you were able to go back to easier stages to grind lives, but you can't do that till after you beat the game.

Now that I got my rant on the lives system out of the way and have pissed off like 99% of anyone reading this, the actual gameplay is pretty good. Sonic feels nice to control, even if I have no idea where I'm launching myself to most of the time. The level design is neat with the game constantly throwing new things at you, even in the throwback Zones. As almost everyone has expressed, I do wish there were more original Zones since they tended to be the best ones. The boss fights were creative and I even liked the bit where you play Puyo-Puyo against Eggman (thankfully you don't have to be good at Puyo-Puyo to win cause I suck at it and won on my first try). The only complaint I really have with the gameplay are the Blue Sphere stages, which aren't even required for anything other than getting medals for some extra goodies. My problem isn't even with the stages themselves, but more how the game handles progression with them. I don't think I ever finished a single Blue Sphere stage, which is fine cause again they're not required for anything. However I still enjoyed doing them early on....until I realized the game was just sending me to more difficult stages despite me not even being able to finish the easier ones. I don't really get why they set it up like this. It's not like the special stages for the emeralds continue in difficulty if you lose. Like I failed the second emerald challenge early on and when I got another chance at it MUCH later, it was the same stage with the same layout and difficulty. So why aren't the Blue Sphere stages like this?

Visually this game is just gorgeous. So much amazing pixel art is on full display and it was fun to see what new Zones would come next or even how they change between Acts. Again this is where the original Zones shine cause they are just breathtakingly beautiful.

So if I had so much good to say about the game, why am I giving it a lower score than it sounds like I should be? Well it does just come down to that lives system. It sucked so much enjoyment out of me when playing that, by the time I finished, I was more relieved at not having to play more than anything. I can't personally rate a game highly if I felt I needed to mod it and change how the devs wanted you to play it just to make it enjoyable for me. If the game had a built in option for infinite lives or creating save states or something, I'd have been more than willing to give this a higher score, but I couldn't just "get good" as people like to say.

Yes I have seen the video with the weird thumbnail.

Majora's Mask is a game that's haunted me for well over a decade. I picked up the original N64 copy by accident in the late 2000s (I think) thinking it was Ocarina of Time (I wanted the N64 Zelda game my cousin had, but didn't know there were 2 on the system). After getting over the disappointment of getting the wrong game, I played it for a while and didn't really know what to think of it at the time. The 3 day time limit, mask transformations, and just the overall world left various feelings for me. As time went on, I realized I just didn't like the game. It's not a bad game, but it's not for me. I decided, after watching that video several times, to finally put the game behind me using the 3DS remake since every time I tried the N64 version, I couldn't get past Great Bay Temple. Most of this review will be just my thoughts on Majora's Mask and only a bit will be about this specific remake.

I guess the best place to start is with the most divisive thing about the game, the three days mechanic. If you don't know, in Majora's Mask you're given 3 in game days to get as much as you can done cause time resets at the end of the third day. You can use the Song of Time to reset early, but there's no difference between letting the third day end and playing the song. The 3 day cycle ends after an hour outside of pauses for text boxes and menus. You can extend it to 3 hours by playing the Song of Time backwards and I believe this has been altered in the 3DS remake (although I can't find any definitive answers on that). The point is to create a sense of urgency in the player, to keep them constantly moving forward cause otherwise everyone will die. However, this isn't the case for everyone and I'm part of this camp. Personally speaking, I just found it annoying. While I never found myself running out of time, I just don't like forced time limits in games. It causes stress I'd rather not be feeling when trying to relax. I know I have tons of time to get things done, especially if you restart time after activating the owl statue (the fast travel spots) right outside the dungeon, but try telling my brain that. I also really didn't like everything in the world resetting cause it just lead to repetitive moments, especially towards endgame where I was running around grabbing all of the masks and heart pieces. Having to fight the bosses again (I can't tell you how many times I had to kill Goht) just to have the area in a state that I can use to do sidequests was annoying. Not to mention leaving me with the feeling of "What's the point?". I know this can also be argued away with "Well you can optimize your playthrough better by doing things after beating the boss the first time", but even then there's still times you're gonna have to refight the bosses. Not to mention I don't like factoring replays into my reviews since I tend to only play games once and move on.

As far as the actual core Zelda experience goes, it's fine here. Not really a fan of the dungeon items just being the elemental arrows since it feels like it limits some creativity you can have with having a variety of different dungeon items, but I guess this is sort of made up for with the 3 transformation masks. They're used well enough in the dungeons and surrounding area, although I will say it can feel that Deku Link drew the short straw cause after the forest he's barely used even for sidequests. The bosses are fine, but Twinmold can actually just die in a hole. This is easily the worst change the 3DS version made cause it's a fight that takes forever, doesn't telegraph what to do well, and feels random on when it'll let you know you're doing the right thing. Like this is a game with a time limit on everything you do, so why does this fight (and Gyorg although I didn't find him as bad especially after the second time fighting him) take so long to end? I'm also not a fan of how the game kind of forces you to go get the sword upgrade like immediately after the second dungeon. Enemies gain lots more health, especially everything in Ikana Canyon, Ikana Castle, and Stone Tower Temple, and it just feels so arbitrary.

As far as other things with the 3DS version are concerned, only other big change I cared about was the change to how Zora Link swims. I don't mind the slow swimming since it makes it easy to get around when near where you want to go, but draining magic when trying to do the faster swimming wasn't the right idea. If you don't do it reguarly, it'll be more annoying when going for the Beaver races or the Gyorg moon challenge (granted both are optional so technically the faster swimming is never required). Everything else honestly didn't bug me or I found better. Yes it's dumb that they added giant eyeballs to the 4 main bosses, but it never detracted from my experience. The addition of gyro aiming is an absolute godsend. The change in how saving works would honestly be something I never would have noticed had someone not told me. Basically in the original you had 2 ways of saving. You saved automatically when going back in time and you could also create temporary saves by using the owl statues. In this remake, they got rid of the travel back in time way to save and made the owl statues permanent along with adding a bunch of extra save statues that can't be used as fast travel locations. The reason I say I wouldn't have noticed this is cause even when I played the N64 version, I still always used the owl statues to save. It was my personal way of being 100% sure I did save after everything I did.

Majora's Mask will always be a divisive game. You'll have people that absolutely adore it and consider it one of, if not, THE best Zelda game ever made and possibly one of the best games in general ever made. You'll also have people like me who find Majora's Mask frustrating and hard to get into in comparison to the rest of the series. I can't help how I feel and I doubt I'll ever become a fan of it.