Reviews from

in the past


"Giant alien spiders are no joke." -- person making a bad life decision

An impressive starship roguelite, with intricate ship-to-ship combat, careful trade-offs, a good variety of random events and ship parts (especially with the free Advanced Edition expansion), and a lot of smart design. Being able to freely pause the real-time combat however you want is deeply appreciated, and lets you take your time with planning your tactics. I adore the music, which has a good blend of more ambient and more melodic pieces.

My only major critique is that the difficulty levels feel mis-labeled. What they call Easy / Normal / Hard, I think would be fairer to call Normal / Hard / Very Hard.

Top "dungeon crawler" (in space) game. Phenomenal OST by Ben Prunty that puts this game ahead of other 4 star games. I feel like there was a bit of story telling opportunity that was missed - but overall a flawless game.

Endless replay value, try different builds with different crews. That last boss is TOUGH!

Nunca consegui matar o boss final, mas eu sempre acabo voltando pra esse roguelike por conta do quão gostoso é jogar ele

I've played a lot of FTL, and I don't think I ever beat it. Game definitely feels like it comes from a less forgiving era of roguelikes, which is fun when you're looking for that, and not fun otherwise.


A fun but stressful rogue-like on a spaceship!

The Music really carries this game. Love the gameplay & art style though.

This is a vibes-based rating. I don't know if I could point out any flaws with FTL off the top of my head - I just struggle to think of a reason that this game is better than 3.5/5. It's got solid writing and very good mechanics, but going back to it the game is just missing... something. Would love to be corrected and change my review with another few hundred hours of runs.

Raw mental pain and agony. Highly recommend

The greatest OST ever composed.

J'y ai pas tant joué car pas à moi mais LA BO !!! Je l'écoute énormément et le jeu est trop cool.

um dos melhores rogue-likes, nao joguei com mods mas imagino que fique melhor ainda

Amazing but way too difficult for sure.

This game makes me want to commit genocide against the space races

This honestly might be one of the best games of all time. It makes me want to blow my brains out though. Its aesthetic is peak, its music is peak, and its gameplay is satisfying and addictive. I don't know if any game can compare to the dopamine rush you get from actually winning here.

I will never beat this game, my brain is too small.




I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!, I HATE ZOLTANS!!

Sometimes it's great to just stop for a moment and float there. Not necessarily even to stop and catch your breath and repair after a tough battle, sometimes just to take in the scene and enjoy where you are.

Every piece of music is great and fits your situation pretty well, and there's a lot of music! Nice to have as you assemble a ship and crew worthy of your journey.

The only real problem is that it takes quite a while to unlock things, which is a bigger problem when you lose your save. Oh well...

solid, annoying RNG at times

ive owned this game for like 8 years and still haven't beat it

Great indie game! I've not played many rogue-like, but I enjoyed this one.

crack cocaine ptite run là en sah

It's a classic, and it holds up as a wonderful game in 2024 but the runs do tend to feel pretty similar when compared to other roguelite games. It varies by race, but each run essentially feels the same. That being said, it's a staple of the genre and is extremely influential.


FTL is a game I think I could play forever. I've played a lot of roguelike games, but nothing scratches that itch quite like FTL does. Every procedurally generated system, enemy ship, and reward feels like it could lead to a hundred different outcomes. And that feeling is not misplaced. FTL is built in such a way that no matter what path the player takes on their travels to the Federation capital, it is unlike any other playthrough. Every new run I find myself thinking what I want to do differently this time, whether I want to play with boarding crew or a missile guzzling warship. The weapons you find, the crew you enlist, the systems you upgrade all are all easy to understand and modular ways to improve your ship's chances of making it to the end of the game. But in combination, these upgrades always end up making your ship look unrecognizable by the end of its journey. You may start as a defensively oriented engi ship orbited by drones with a mantis member onboard to protect its frail crew mates. By the end that ship may become a boarding vessel, sending drones to kill the enemy's crew alongside a mantis to run after any stragglers running for the medbay. Not that they'd make it as your lockdown bomb coats the entrances shut. The point being, that FTL is a game in which the player has unlimited freedom with limited options. No matter what each run throws at the player, they can turn it into a viable strategy and create a run that won't ever be replicated.

2012~ was a great time for indie games

Fun resource/ship management game with rouge-like elements. Very challenging game and will take a number of tries on the easiest difficulty setting before you really start to get the hang of things. Solid concept and good execution

This game is WAY harder than it needs to be.