Reviews from

in the past


estaba obsesionadisimo con esto

So unbearably bad that i managed to finish it only because i was little and stupid. Lazy level design and just boring gameplay; i guess the graphics are passable for a DS game, but that's about it.

This game would be Garfield's Nightmare because of how slow, boring, and tedious it is. Even though the levels take place in different environments, there isn't much of a change in the platforming. You do the same thing the entire game. Also the boss fights are not challenging at all. The music is very repetitive and generic. So, with repetative music, repetative platforming, and the fact that Garfield just moves slow as ass, this game is just a slog to get through. It really tests your mental stamina to not quit. Somehow I got thru it, but at the cost of my sanity.

extremely mid licensed platformer.

also when I was 8, a cousin of a friend of mine had a PSP and I tried to use this as an example of how the DS was better. this of all games

this whole game feels like a fever dream lmao u ask me: why did u play garfield's nightmare anyways? and i honestly don't know. it's not a bad game tho but there's not much going on. ive played lots of worse games though and the controls were solid so,,,, yea


I must have completed this game at least ten times as a kid. Weirdly addicting gameplay.

The visuals, audio, and controls are mostly acceptable for a DS game, but Garfield's Nightmare is boring, tedious, lacks anything recognizably garfield aside from the cat himself, and has a final boss inexplicably named after Franz Kafka. And it has the gall to call itself Garfield's Nightmare and it doesn't even have any gay sex in it.




Garfield's Nightmare is a Nintendo DS game that has taken the gaming world by storm, captivating players of all ages with its unparalleled gameplay, stunning visuals, and immersive storyline. In this extensive review, we will explore why Garfield's Nightmare is objectively the best game ever made, leaving no room for argument.

1. Engaging Gameplay Mechanics:
Garfield's Nightmare boasts a unique blend of platforming, puzzle-solving, and action elements, offering an incredibly diverse and engaging gameplay experience. Players take control of the beloved Garfield character as he embarks on a thrilling adventure through dreamlike landscapes, overcoming obstacles, and battling foes. The game seamlessly combines exploration, combat, and problem-solving, ensuring that players are constantly stimulated and entertained.

2. Innovative Use of Dual Screens:
One of the standout features of Garfield's Nightmare is its brilliant utilization of the Nintendo DS's dual screens. The top screen provides an immersive gameplay view, while the touch-sensitive bottom screen serves as an interactive tool for solving puzzles and interacting with the game world. This innovative use of the DS's hardware elevates the gameplay to new heights and demonstrates the game's commitment to pushing boundaries.

3. Captivating Storyline:
Garfield's Nightmare presents a captivating storyline that effortlessly captures the essence of the iconic Garfield comics. The game takes players on a thrilling journey through Garfield's dreams, unveiling a narrative filled with mystery, humor, and heartwarming moments. Each level immerses players in a different dream scenario, ensuring a constant sense of excitement and curiosity as the story unfolds.

4. Impeccable Visuals and Art Direction:
Visually, Garfield's Nightmare is a masterpiece. The game's art direction combines vibrant colors, detailed character designs, and beautifully rendered environments, bringing the Garfield universe to life in stunning detail. The graphics on the Nintendo DS are utilized to their fullest potential, resulting in a visually impressive experience that remains unparalleled even by contemporary standards.

5. Stellar Sound Design:
Garfield's Nightmare also delivers an exceptional auditory experience. From the iconic voice acting to the lively background music, the game's sound design complements the gameplay and enhances the overall immersion. The whimsical and energetic tunes perfectly capture the essence of the Garfield franchise, making it a delight for both fans and newcomers alike.

6. Extensive Replayability:
The best games are those that offer replay value, and Garfield's Nightmare excels in this aspect. The game features multiple levels, secrets to uncover, and collectibles to find, encouraging players to revisit completed stages and explore every nook and cranny. Additionally, the game's charming and addictive gameplay ensures that players will want to return to it time and time again.

7. Universal Appeal:
Garfield's Nightmare transcends age boundaries, making it a game that can be enjoyed by players of all generations. Its timeless humor, relatable characters, and accessible gameplay mechanics make it a game that can bring families together and create lasting memories.


In conclusion, Garfield's Nightmare is objectively the best game ever made. Its engaging gameplay mechanics, innovative use of the DS's dual screens, captivating storyline, impeccable visuals, stellar sound design, extensive replayability, and universal appeal all contribute to its unparalleled excellence. This game has left an indelible mark on the gaming industry and has solidified its place as a true gem in the gaming world. Garfield's Nightmare is an absolute must-play for any gaming enthusiast, and its status as the best game ever made is irrefutable.

Another game from Shin'en whom I know for their contributions to good music for licensed games, as well as for their decent game Maya the Bee: Sweet Gold for Game Boy Advance. Unfortunately, Garfield's Nightmare for Nintendo DS is a pretty dull 2.5D platformer. The level design feels very safe and samey, and while the game does introduce new mechanics as you progress and there are some cool ideas that have potential, they're used in pretty basic ways or aren't used very often. I'm not asking for Donkey Kong Country levels of execution, but at least something to keep my engagement. The levels are also lengthy to a detrument, and I've noticed that since the very first level. The bosses are pretty inconsistent, the first boss is kinda cool, although after one hit the bombs that explode spawn a fireball that flies towards Garfield and it comes out of nowhere which is pretty frustrating, but otherwise it was neat. The boss of the second world on the other hand is really easy and short, the fire attack only targets one spot and it's easy to get out of the way. The third boss is similar to the first boss in that it drops projectiles to avoid, but they bounce this time, but otherwise it's still pretty easy. And the last boss, the snowman, who I thought was overwhelming at first due to their snowball attacks, but once I figured out how to avoid the barrage it was pretty easy. While the game does get a litle more challenging with each world, it's still not very difficult, though I can imagine kids having trouble. The lives are fairly plentiful, there are donuts scattered about with 100 granting an extra, and every level has a hidden door to the "sleepwalking" mini-games, instead of 2.5D, they're small 3D areas where you smash trash bins or spiders for extra lives. Speaking of 3D, the graphics are honestly fantastic, and the game runs very smoothly, it might be 60FPS and it rarely drops frames, which isn't surprising if you know that Shin'en is a bunch of people from the demo scene, so they know their stuff. The music is pretty decent, I liked the tracks in the last world and the final boss the most, but overall its quite solid. There are mini-games available at the title screen and they utilize touch screen, and they aren't too bad, in "Spider Phobia", you simply avoid spiders and collect coins, in "Midnight Morsel" you collect donuts and avoid bombs, and "Tap a Pet" is a whack-a-mole game, but the board spins starting from level 2, which is an original take on the old hat. But overall, the game is still incredibly mediocre, the aesthetics are nice but they can't compensate for the repetitive gameplay, which is a shame. No surprise this is Garfield's Nightmare.

Despite being entirely 2.5D with some nice graphics and music (This may not sound like much, but it's a humongous leap over every other Garfield game on the DS), the level design itself is extremely dull and boring. It's like Marble Zone from Sonic 1 except the levels are 5 times longer at the minimum (there are 5 acts instead of 3 as well). The entire game is structured like this, and it's just a chore to play.

For a cheap DS platformer, this game had pretty good music.

https://www.youtube.com/watch?v=b3k67U4v77o