JÄgged Alliance is back Baby. when Igor drank from his magical vodka flask that refills on kills to grant himself an energy shield I was like "They Nailed It!!!", but as I found myself pulling off flanking attacks for that sweet +20% damage buff for my boolets I knew I was playing a Tactical Combat Simulation unlike any other.
What's up my fellow RPG (Rocket-Propelled Grenade) enjoyers. I am indeed a fan of mowing down african insurgents with a kitted out FN FAL and profiting off of blood diamonds alongside my band of soldiers of fortune gamers as much as anyone else. My favorite part about this budget bulgarian fangame is that the orchestral soundtrack is almost 4 hours long and of a higher quality than Starfield's or Divinity Original Gate 3's, not to mention that unlike those two it's an actual free-form sandbox adventure with Choicez&Consequencez™ but that's besides the point.
surprisingly alright!
I was presuming a horrible nu-xcom game, but I get an actually decent jagged alliance game, forget anything you hear about it being xcom like, it has a CTH system, bullet trace simulation, lots of old JA merc with mostly great VA, and grity humor as well.
ok here are the cons:
enemy being braindead against stealth tactic
it does have some nuxcom horseshit mechanics: 1. the free move enemies get when entering combat. 2. the overwatch mechanic. they suck hard, I hope there will be a mod fixing them, especially giving the crossfire mechanic in JA2 1.13 back.
Last the real-time part is really hard to control if you are trying to get some simultaneous action going.
the good part is most of these cons can be fixed (and most likely will be fixed) with many mods.
will definitely replay it again when a mod like 1.13 out for JA3.
I was presuming a horrible nu-xcom game, but I get an actually decent jagged alliance game, forget anything you hear about it being xcom like, it has a CTH system, bullet trace simulation, lots of old JA merc with mostly great VA, and grity humor as well.
ok here are the cons:
enemy being braindead against stealth tactic
it does have some nuxcom horseshit mechanics: 1. the free move enemies get when entering combat. 2. the overwatch mechanic. they suck hard, I hope there will be a mod fixing them, especially giving the crossfire mechanic in JA2 1.13 back.
Last the real-time part is really hard to control if you are trying to get some simultaneous action going.
the good part is most of these cons can be fixed (and most likely will be fixed) with many mods.
will definitely replay it again when a mod like 1.13 out for JA3.