Não ironicamente o primeiro Andry Birds é mais jogo que isso aqui.
Se fosse pra definir esse jogo em uma palavra, seria "preguiçoso". Batalhas altamente repetitivas, gráficos mal polidos, cutscenes trocadas por slides, no final, Jujutsu Kaisen: Cursed Clash parece aqueles jogos que vem instalados em tablets da positivo.
PS: Boa sorte na última luta contra o trio principal.
Dica: usa o mahito, e fica spamando especial junto com o E.
Se fosse pra definir esse jogo em uma palavra, seria "preguiçoso". Batalhas altamente repetitivas, gráficos mal polidos, cutscenes trocadas por slides, no final, Jujutsu Kaisen: Cursed Clash parece aqueles jogos que vem instalados em tablets da positivo.
PS: Boa sorte na última luta contra o trio principal.
Dica: usa o mahito, e fica spamando especial junto com o E.
Did we learn NOTHING from Jump Force? I love the JJK anime and manga but this is just a shallow attempt of turning it into video game form. The story is nothing but screencaps and quotes from the show, the fighting mechanics are completely broken, and each character has 2-3 voicelines during fights at best. I'm glad I only checked out a copy from the library instead of spending $60+ on this piece of junk.
Eu finalizei o jogo com 100% de progresso, e bem fácil, mas eu acho que a Namco deve ter algum tipo de merda na cabeça pq esse jogo parece um jogo mobile portado pro pc custando 250 reais, não sei que porra eles acham que tem louco que vai pagar isso sem meter num torrent antes, enfim se for comprar na steam que espere alguns anos até ficar muito barato e tbm vc precisa curtir o anime pra aturar algumas lutas desse game, no mais, muito mediano pra ruim
I played like a solid two hours of this game before I decided it wasn't worth more than that. Movement is probably the biggest compliment I can give this game as the actual combat isn't very good. The act of moving my characters felt better than the norm, but that is it. Characters don't feel good to attack neither having some very sluggish attacks. Combos felt rather restrictive with not much in the way of fun feeling stuff to experiment with. I feel like I had to research most of the characters I played too as not a lot was immediately intuitive.
The game also lacks a lot of flair instead opting for a very visually dull game with equally lame super attacks. The story is very rote for a licensed anime fighter too. Voice work on top of that kinda sucks in both languages being very bland performances compared to the anime showings. The two hours I spent were already quite draining and I did not want to play more after that.
The game also lacks a lot of flair instead opting for a very visually dull game with equally lame super attacks. The story is very rote for a licensed anime fighter too. Voice work on top of that kinda sucks in both languages being very bland performances compared to the anime showings. The two hours I spent were already quite draining and I did not want to play more after that.
there's no reason not to just make these fucking things 2d fighters right? or at least tekken style 3d fighters? do people even fucking like this genre? would people buy this if their favorite anime wasn't attached? by that logic they'd still buy it if it was a 2d/3d fighting game. it might take more time but it can't be worth it to be making the same slop since 2014. this isn't even a good example OF the genre. jojo and one piece outdid this because at least it had enough fanservice and jjbaeoh's story mode for people to appreciate. this literally has nothing. this game was made solely for people to put it in their jjk collections. other than that specific setting this was made for nobody