Reviews from

in the past


"Look how they massacred my boy."

i feel like tearing up whenever i listen to the garden's theme. this was the first videogame i ever played on the first console i ever owned man. i miss you sackboy <3

played with my good friend ivory : ) good fun

Certainly not lost on me how shallow my revisit of LBP1 was. This was something of a childhood fave of mine I threw countless hours at; be it in couch co-op with fwiends or alone in my room exploring the avalanche of user-created content people spun together. Neither of which was a factor in me revisiting it for the first time in well over a decade now (jezus farckin christ!!!!), the servers are long gone and I’d need to be the richest man alive to bribe someone to play this with me over a cocktail of Parsec + RPCS3 input lag. Nobody will ever understand the joy of slapping the aztec cock motif on your co-op partners’ faces siiiighghhh…. Still, an illuminating experience that rekindled something in my heart about what LBP1 stood for!

Admittedly, I was always more of an LBP2 kid, these games being modular meant there was very little reason to revisit the first game once the sequel came out. There is a very strong difference in vibes between the two games though, if LBP1 excels at anything, it’s in encouraging the player to go off and create for themselves. It’s kind of wild the extent to which LBP1 offers and explains its tools to the player - its relatively simple levels make no effort to hide the gadgets that make ingame events work. Stages are littered with visible emitters, tags, switches, stuff like only-slightly offscreen circuitry that you can watch move around to inform a boss of its attack patterns and phases. It feels like a child’s art project or something, a simple array of pulleys and string animating rudimentary creatures and swings. It’s all so laid bare, I kind of adore it, and is certainly a handcrafted energy that LBP2 loses in its explosion of visual polish. The constant delivery of decorations, objects, prebuilt things you can make your own edits of, it’s no wonder this game blew up in the way it did - it’s with you every step of the way and always acts as a shockingly good teacher for its own mechanics.

Anyway this was a lot of fun. Unquestionably a hilarious platforming title to insist upon having no-death run rewards when so much of your survivability hinges on Sackboy’s physics-based astrology. You don’t realise how much nostalgia you have for something until the first thirty seconds of a song makes you tear up. This kind of williamsburg scrapbook aesthetic is hard to stomach nowadays but it really works here. Holy shit I can’t believe the racist caricatures this game has in every corner, this truly is a quintessentially British game.


One of the many games that carried my childhood.

This game had a lot of things that made it different from other games. Let's be honest here; you didn't play LBP for the offical story, no you didn't. You played LBP for the custom made levels like "Shark Survival" and "Angry Birds Train Bomb Survival". Levels like these is what heavily impacted me to keep playing this game over and over again. Even better, back in the days of the PS3, you didn't need to buy PSN, you just had it for free, and because of this, I've met so many people who I share good memories with, but unfortunately will never see again.

Goated game. Sucks that Sony didn't even try to defend the game when it was at its lowest. R.I.P LittleBigPlanet, and may a LBP 4 come out.

Loved all of the creation tools. The actual platforming felt pretty bad. Very, very floaty.

my neighbor bestie had this and we'd always play when I went to hang out with her. good times

In terms of level design it is definitely the best in the series.

Levels such as "Serpent Shrine" "Sensei's Lost Castle" "Terrible Oni's Volcano" and "The Bunker" are among the best 2d platforming stages I have ever played.

I have so many fond memories of this, just a really fun and charming game that felt like a virtual toy box.
Has a lot more charm than the sequels but lacks a lot of the tools that made LBP2 flourish.

Fun game but tried to push the PS3 too far, I remember it being slow and unstable. Fun to play coop tho.

Mais um terminado em Co op, final foi tão estupido que valeu a pena.

A proof of concept.
Of a very wholesome and amazing concept.

esse jogo foi meu confort game por tanto tempo
EU TE AMO SACKBOYY

The first game I played on the Playstation 3 in 2009. Amazing memories. Great platformer for the series. Little Big Planet is Sony's version of Super Mario Bros.

good old ps3 games, one of my favorite platformers. Despite the current gens of playstation exclusives being great, i cant help but feel there was more of a variety back in ps3 days. LBP was one of them, being fun and unique!

Another one of the first games I got for PS3, a decent platformer if not a little floaty.

LittleBigPlanet is an explosion of creativity that's both adorable and super fun. The platforming is simple but satisfying, but the real star is the creative stuff. You can build your own levels, make costumes, even create little games, and the community stuff is awesome! Sometimes it's a bit janky to control, and the main story is kinda short, but if you love letting your imagination loose and sharing with others, LittleBigPlanet is a must-have.

If you didn't play this game as a kid then I really fucking hate your life LMFAO!!!!!!


very good very nice jogo 1 da serie mais fixe

Ngl, the core platforming of this game is not that great.

I cry just thinking about the memories i have of this game.