Reviews from

in the past


It's fun, Sam is significantly stronger than Raiden, even if his move set is a less diverse. The taunt system is there basically to appeal to speed runners, because it is unnecessary otherwise. This DLC length is less than an hour, so if you have the game, it doesn't hurt to give it a try, but don't expect something more than a couple of cool fights because the plot is kinda underwhelming.

I wish I dove more into Sam’s backstory, but overall this is a very solid expansion on the lore of MGR. It’s just as fun as the base game and Sam is great to play as, especially since he’s more difficult to play as than Raiden and Blade Wolf with his mechanics, which makes the final boss a lot more interesting.

I've generally had fun with hack 'n' slash games even if I've never been particularly great at them - which is why I don't think I enjoyed the Jetstream Sam DLC as much as the base game. His moveset seems more suited for "advanced" play and I'm sure skilled players can do some pretty amazing stuff with him, but the DLC is too short for less skilled players like me to get a feel for him, but I didn't feel myself wanting to go back and replay it.

It was still really good, but the base Metal Gear Rising is a nearly flawless game so anything that doesn't "click" is going to feel worse by comparison.

sam's moveset is like 500 times more interesting than raiden's and it sucks that it's locked into a really mediocre set of levels reused from raiden's campaign

Brazilian Samurai can jump twice so it's a 10/10!


THERE WILL BE BLOOD!!! SHED!!!!!

sam plays way better than raiden. shorter parries, taunts, charged heavy attacks, better ass and he can sheathe/unsheathe his katana with R3 (which i don't think raiden could do).
the levels and bosses are harder but enjoyable, excluding the final boss, which can be a bit luck based sometimes as you might not be able to consistently evade all his attacks.
unfortunately, it's a very short expansion and didn't thoroughly explore sam's character. it's still enjoyable for what it is and worth picking up if you beat main game and thirst for more content.

it's like 50% sewer level and they nerfed the parry to shit, but "" jetstream sam has some fun moves and a double jump, so i guess it evens out

It's aight, the final boss of this DLC is unfairly difficult imo but still a good experience and playing as Sam is fun

O melhor Br que um jogo tem a oferecer

Melhor que a DLC do lobo, personagem principal bom, porem missões bem curtas e não muito inspiradas. Ainda assim é muito divertido fatiar com outro personagem.

Öncelikle bu ek hikayenin kısa bir özetini geçmek gerekirse Jetstream Sam'in Desperado için katılmadan önce neler olduğunu ve neden katıldığını gösteriyor. Oynanış kısmına gelirsek Sam'in kullanımı o kadar büyük bir çeşitliliğe sahip olmasa da 1-2 saat için yeterince tatlı bir oynanış şeklinde sahip öncelikle Sam'in kullandığı kılıç ve onun kını birbirine bağlı bir şekilde çalışıyor yani savaşa girdiğinizde böyle uzaktan bir şarj edip vurup kaçabiliyorsunuz yada kombo yapacağınız sırada kılıcınızı hazırlayıp düşmana hızlıca girişebiliyorsunuz. Sam'in oynanışı hakkında fazla konuşmam biraz zor çünkü genel olarak Raiden gibi tek farkı bu kılcını kınına sokup şarj etmesi. Bir de bu ek hikayeler kısa olduğu için fazlasıyla büyük boss kapışmalarına sahip değiller yine de iki ek hikayenin boss savaşları ana bosslar kadar olmasa da eğlenceli bir savaş sunuyorlar. Genel olarak Sam'in ek hikayesi kısa ve öz olmuş.

uma pena ser tão curto, bom demais

Good. That's very good. Yes, i like that

Score: 75/100
Sam is cool, wish he had a better levels and fights fr (besides armstrong who was cool)

Can't recall anything that happened in this or the other dlc so it gets 2.5 stars just because.

No sé siente como una skin de raiden a nivel de gameplay y me gusta que sea unico su ataque rápido además que los enemigos se comportan de manera diferente a como lo hacían con raiden.
El diseño de niveles se sigue manteniendo sólido y cuenta con coleccionables y misiones VR que están igual que el juego base.
En cuanto a narrativa se contextualizan los acontecimientos del juego base y se da una mayor profundidad al personaje de Sam.

Achei impossível melhorar algo que já era incrível, mas a gameplay com o Jetstream Sam é única e incrivelmente fluida, historia curta porem interessante, é uma DLC que entrega bem.

Sam is fun to play as but the dlc is really short (only around an hour long) and i'd say is significantly harder than the base game. I think sam is really fun to control and the charged heavy attack is really fun to mix in with combos. But i think judging it on its own it is fine.

sim, brasileiros dão double jump


pouco conteúdo novo mas fizeram um ótimo rearranjo dos elementos do jogo original, tornando a dlc uma experiência nova e divertida que vale a pena o (infelizmente) pouco tempo que dura

To this day, this DLC is one of the most fun things Platinum Games has ever made. Even though Sam is more limited than Raiden, his play style is unbelievably fun.

Fun, but its about an hour long, i wish the campaign was much longer since it was so good

Call me biased, but the Jetstream DLC is quite literally the perfect DLC campaign in my eyes. Although it reuses a lot of old assets, it adds enough new content to make it an entirely unique experience. On top of the gameplay additions, it gives more insight into Sam and Armstrong, who are the two best characters in the game and anything surrounding them is always interesting.

The campaign follows Samuel Rodriguez as he infiltrates Marshal HQ to take out Armstrong. It's very similar in structure to chapter 4 of the base game, starting in the sewers as Sam makes his way up to the helipad on the roof. The main difference here isn't the structure of the level, rather, it's Sam himself. Due to Sam's Brazilian athleticism, he has much better movement than Raiden. Not only does he have a double jump, but he also has an airdash. These additions make it much easier to make your way through the level. There are optional platforming sections you can complete for secret collectibles, but it actually feels decent to perform unlike whatever they were trying to do in that one mission of the Blade Wolf DLC. His fighting style is also different from Raiden, but unlike Blade Wolf where it feels clunky and unsatisfying, Sam's combat feels like a natural evolution of Raiden's.

With Raiden, you could button mash your way through everything and be fine. You could learn combos, but it wasn't necessary. Every attack flowed freely into the next, making button mashing a somewhat optimal strategy. With Sam, it's completely different. Sam still has the standard light and heavy attacks, but his heavy attacks don't naturally lead into a light attack. Instead, you can hold down the heavy button to charge up an attack. This charge attack can be done out of unique light and heavy moves, as well as in the middle of a light attack combo. Depending on when you charge, you'll get a different move. For example, a standard charged heavy attack propels Sam forward, while a charged heavy attack after a single light attack will result in a spinning attack, hitting everything around you.

I think this change is very welcome and adds some much needed skill into the game. It's still not DMC in terms of combo potential, but now that you can't mindlessly button mash, you're encouraged to figure out your best combos and when the best time is to use your charged heavy attacks. Instead of every tool being able to get you out of any situation, you now have specific tools to get you out of specific situations, and you're encouraged to test your options on the field and master them.

Sam also has a taunt instead of Raiden's AR vision. When an enemy is in range, you can taunt to enrage them. While enraged, enemies will deal more damage and will deal chip damage when you parry, they also take way more damage. It's basically turning on Ripper Mode by telling the enemy that they suck. The risk and reward is nice, adding yet another thing to consider during battles instead of going into a swarm of enemies without thinking.

I will say that the most disappointing thing about this campaign is the level is more or less the same level as chapter 4, which isn't a completely bad thing because I like that level. However, it still has the tedious elevator ride (although not AS tedious as chapter 4) and plenty of rooms where you can't progress until you kill all the enemies. Another thing to note is that this campaign is HARD. Enemies and bosses hit harder combined with your more nuanced combo game can make swarms of enemies an absolute pain to get past. I'm fine with a challenge, so I'm mostly chalking that one up to skill issue, but I would not recommend playing this on any difficulty past hard if you're just trying to get through it, and ESPECIALLY stay away from the VR challenges. Played through this about ten times at the time I'm writing this and I still can't beat them (granted they were on varying difficulties and I haven't attempted them every playthrough).

Thankfully, the story is great, which makes all this pain worth it even on repeated playthroughs. The opening cutscene is actually one of my favorite moments in the whole game. We've seen each antagonist interact with Raiden and get insight on them through that, but rarely do we see them interact with each other. We get just that as Armstrong and Monsoon have a short discussion in the fancy reception area. Armstrong takes note of how the cherry blossoms make him sick, and asks Monsoon how he feels about them. What I absolutely love about this is that Armstrong is genuinely asking for his opinion on the matter, and Monsoon knows he's respected and is able to give a genuine response instead of bullshitting because Armstrong is his superior. As established in the main campaign, Armstrong shows great respect for those from lesser upbringings than him who were able to survive and take back their lives, so seeing him treat Monsoon with that same respect is just great. They both may have different opinions on many things, but still respect and trust each other.

I was a bit worried that knowing Sam's backstory would ruin his character because in a way, that mystery of not knowing his backstory added some intrigue. I will say that the ending is more or less confusing, even with the added context, but I'll explain how I interpreted it. Sam's confrontation with Monsoon before fighting Metal Gear RAY reveals that Sam took on a drug cartel in Brazil to avenge his father's death. Monsoon acknowledges this, but proposes to Sam the idea that something like the cartel can't simply be stopped by taking down a few individuals. The corporation – the outfit – is a living thing, with offsprings, with influence, and with memes. Sam didn't aim to take out the entire cartel, though, just the men who killed his father. But this way of thinking is applied to World Marshal. Sam won't dispense justice by simply killing the big man at the top. So, he retorts by saying he'll just have to kill the entire outfit; everyone involved.

Sam's confrontation with Armstrong changes him. Sam is at his peak, yet he's unable to beat a strong nanomachine induced politcation who likely had no fighting training prior. This defeat destroyed Sam's moral code. He thought he could challenge all of World Marshal, he thought he could defeat Armstrong, but the damage he did was negligible at most. World Marshal was an enemy Sam simply couldn't defeat; he couldn't bring justice to the biggest terror organization in the world, so he didn't see the point in fighting anymore. With World Marshal not being beatable and having so much influence, what would be the point in going after lesser evils?

Joining the Winds of Destruction, he essentially has no reason to fight now other than it's what he's good at, hence "the only thing I know for real - there will be blood!" This does add some interesting context to some of his actions in the main game, particularly when he taunts Raiden in the city. Raiden claims that he aims to protect the weak, but Sam flips that on its head by showing Raiden that the weak are the very people he's killing. This is similar to what happened with Sam's beliefs: it got flipped on its head by showing Sam that although he aims to dispense justice against wrongdoers, he simply cannot take down World Marshal.

I find it fitting that they added a remix of A Soul Can't Be Cut sung by the same person who did the vocals for Sam's theme. The main takeaway from this song is that personal trauma isn't like any other problems faced in game. Raiden can solve most of his problems by cutting them down, but he can't do that with his Jack the Ripper persona. He has to deal with it head on and find a different way to get rid of the problem. Similarly, Sam was once hellbent on revenge for his father's death. But, getting revenge doesn't bring his father back, and cutting down outlaws and desperados around the world won't mean much in the grand scheme of things thanks to World Marshal.

Overall, it may just be my love for this series and this world, but I think this DLC campaign is perfect. It adds a skill barrier that, while not necessarily needed, is still appreciated and implemented well, which works in tandem with the increased difficulty. The story involving Sam's downfall is great and maintains him as one of the best characters in the series. I don't mind most of the reused assets. The recycled boss fights still fit well, and I'm glad Collective Consciousness played in its fullness during a boss fight. It's free on PC and PS3, so there's really no point in not playing it, so it's definitely worth a shot if you enjoyed the main game, just expect a bit of a tougher time getting through.