Reviews from

in the past


Garbage level story with terrible CGI. Nothing is remotely scary and gameplay couldn't be more generic. Enemy AI is so cheap, it made me vomit. I couldn't finish it.

Ce jeu est incroyable, j’ai fait les 2 premiers Metro et je les ai adorés puis en lançant ce 3ème opus, je ne m’attendais pas à ce que le studio arrive à se réinventer et aussi bien qui plus est !
Le jeu possède beaucoup de contenus, de fin alternatives pour chaque région, tout est riche et l’immersion au centre de tout ça rend le jeu palpable et presque réel !
Le sound et game design, l’histoire et surtout ces personnages sont le plus gros point fort pour moi du jeu, j’ai adoré jouer avec mon équipage, voir son évolution etc…
En bref, je recommande toute la série à 100% !

This game is what I think most "open world" games should be: reasonably scoped with quality over quantity. The rare 2nd sequel that somehow is the best game in the series.

Plays great, looks great, sounds great. 4A nailed it with this one.


Thanks to its great story, story telling and quality of life improvements over the previous 2 games, it has become one of my favourite FPS-es alongside Bioshock Infinite. Some people don't like it due to the new crafting system and its semi-open-world and say that it's nothing like previous games. But believe me, the Novossibirsk chapter feels a lot like the first game. So I believe they decided to go this way just to remain loyal to the book instead of getting into a research for marjinal ideas out of the blue. Last but not least, the finale was very emotional and heartbreaking.

I can absolutely recommend.

Game was a delight!
First time playing in 4K at 144Hz
Jaw-dropping visuals, smooth gameplay, and attention to detail create a very immersive gaming atmosphere.
The narrative is gripping, while the characters add emotional depth that goes beyond the screen. The game's eerie and desolate vibe, reminiscent of STALKER, brings a nostalgic touch, yet it manages to inject a modern freshness that keeps the experience captivating.

Best in the Metro series. The gorgeous semi-open world segments had inspired design and were super fun to explore and get to know. Enemy variety was best in the series, the guns all felt great, and the new factions were interesting. Enemy AI had some really cool behaviors and acted believably if not particularly intelligently which really made the world feel alive. The looting, crafting, and customization was simple without being boring. The linear segments that broke up the semi-open segments were also good, in classic Metro fashion, but were never as interesting as the more sprawling environments. Luckily, they never overstayed their welcome.

The story is fine to good. I love the main cast of characters but some of the plot beats felt uninspired or clumsy. It especially stumbles when the game is trying to conquer complex moral issues. The story is absolutely at its best when focusing on the main characters and their development over time. I loved interacting with everyone on the train and eavesdropping on conversations between NPCs. Overall the story did its job of moving the game from location to location but wasn't particularly memorable.

My main complaints are that the back half of the game felt less complete than the first half (rushed maybe?) and that the Karma system still sucks. This is a problem the whole series has as well as many other games with the good ending/bad ending trope. What gave "good" karma vs "bad" karma felt incredibly arbitrary and was not explained clearly at all. Why are some enemies okay to kill and others not? Why is stealth karmically "good" in a game that is primarily a shooter and just has a side of (admittedly good) stealth mechanics? I got the good ending in my playthrough, but it felt entirely due to luck.

Quibbles aside, this game rocked. One of the best shooters ever. Plus it had a train. Choo choo!

Um ótimo jogo pós apocalíptico, gráficos incríveis, uma ótima historia, personagem legais e ambientação impecável. A historia flui bem ao decorrer da gameplay, não achei nada arrastado. O desenvolvimento do coronel achei muito bom, assim fazendo um final emocionante. RECOMENDO.

I got a bit burned out from all the conversations, of all things. Still wanna go back though, pretty cool game otherwise.

First off, I have not really been much of a fan of this series, but this game is definitely the best one of them. It has a much more competent story that you can follow, as the name implies it is an exodus from the Metro and allows you to leave the linear tunnels. You and a group of soldiers are traveling around trying to find a new home in the post nuclear world and there are several different maps with variety and things to do. Still somewhat on rails, but much more interesting. It’s also clearer on how to get a good ending, as in the previous games it seemed like you had to sneak everywhere, and in this one before you do a story mission they straight up tell you, “don’t kill the villagers/slaves/pirates, they’re good people, just scared.” So doing that, allowed me to get a good and satisfying ending to probably the series of games, since Ukraine is still at war with Russia, and this game is a Ukraine made game.

The best narrative and atmosphere in the series, buty holy shit i HATED to play through a lot of this bullshit mechancis, hit registration in this game IS TRASH, your character gets stuck at invisible things, shooting is basically RNG and the port for pc is problematic (crashes a lot), the game had an identity crisis in the middle inserting an entire Far Cry game in it for no reason at all, besides exploring and acquiring guns and upgrade are useless because you lose it all after the desert part, and i can't understand why there are sou many fucking gorillas at a hospital.

Loved the whole ending part and specially the F.E.A.R inspired hallucinations.

apocalipse zumbi? é zumbi essa porra? KKKKKKKKKKKKK

Una buen conclusión para la trilogía.

I tried to make snow angels and got radiation burns.

Absolutely, 100% the best game in the series. It's amazing how gracefully Metro moves to a semi-open-world formula and how much it sticks that landing. Exodus mixes enough free-form open world content in with standard Metro linear sections that it feels fresh all the way through.

It kinda says something that this is the first game in the series to not be a loose adaptation of a Glukhovsky book, and this is also the first game in the series to have competent writing. It's actually pretty good! Hanging out on the train and listening to your pals' conversations as they grow and change as people over the course of a year is a really great way to do naturalistic storytelling about a small band of friends on a long journey. Their thoughts, dreams and priorities slowly shift and diverge as the things they see on your journey affect them in different ways, and it's the sort of thing you don't always see in video games. Nothing groundbreaking, just nice to see.

One of the worst sounding games that's also shit to play I can't take this anymore! And I liked the first 2 games? Only ass on my PS5 or WHAT??

Amazing game with AAA Graphics and Gameplay but just could not stay focused long enough to finish. I hope to return one day to finsih!

By far the best of the trilogy. Personally I still think it doesn't hold a candle to S.T.A.L.K.E.R. in gameplay and freedom, but it has an amazing story and ambience with the best gameplay in the series.

The DLC are fun but flawed. Two Colonels is a great story that essentially works like a rail shooter. Sam's Story tried some things a little different from the base game, most ideas were good, but their implementation wasn't the best.

The optimization in this game is also pretty bad. I don't know if it's engine limitations, but getting it to work flawlessly can be a pain, even if you're well within the recommended specs.

ce genre de jeu où faut remplir 500 000 conditions pour avoir la VRAI et bonne fin

Wunderschöne Optik, mit einigen coolen Momenten. Beide Vorgänger haben mir aber auf jeden Fall mehr gefallen.

A visually stunning shooter that is a large step down from its predecessors. I enjoy Metro 2033 and Last Light even if I do not think they are fantastic -- they're solid, focused survival horror shooters that are driven by their resource management and tight pacing. Metro Exodus tosses those things out the window for a few needlessly large levels with Ubisoft-like open world content...but why? The game is at its best in the opening and closing levels when it emulates the style of the previous games, but even then, the tension is gone when you can craft resources at any time. Chasing the trend of large open-world games is not a direction I think that the Metro series needed to pursue, as it leaves the focus of the story and the gameplay in a much rockier place.

I'm a firm believer that more games should rip off Far Cry 2, a little bit. This one should have reigned things in a tad though, like the constant vapid dialogue, or the meandering storyline that only introduces some real stakes towards the end once it's already overstayed its welcome. I also have a bone to pick with games that give you all kinds of fun combat tools, and then encourage you to play stealthily, lest you fall on the wrong side of the game's strange sense of morality.

The whole series shares most of these issues though, and in being a less focused experience, I'm not sure Exodus is any better than the rest of them.

Normalde 5 yıldız verecektim lakin gerçek hayatta asla Anna gibi birini bulamayacağım için 4.5 yıldız kafii bide Sam'in Hikayesi DLC'si çok iyi değil İki Albay DLC'si bence Sam'in Hikayesi DLC'sinden çok daha iyi.


This review contains spoilers

“Which is better, a life built on a lie or a death born of truth?” - Colonel Miller
Thats it for me, the bad ending is the canon one.

Atmosferi ve grafikleri muazzam bir oyun. Hikayesi, olay örgüsü, karakterler tatmin edici. Bunların haricinde tüm seri boyunca Artyom'un tek kelime dahi konuşmaması bence oyunun en büyük eksisi. Oyunun ilk saatlerinde NPC'lerin sürekli konuşacak bir şeylerinin olması onları dinlemek zorundaymışım gibi hissettiriyordu, çünkü eğer konuşmalarını dinlemezsem hikaye ile ilgili bir şeyler kaçıracağımı düşünüyordum fakat yanılmışım. Her yanından geçtiğin NPC bir anda bir şeyler anlatmaya başlıyor ve bu konuşmaların çok büyük bir kısmı bomboş. Konuşmadan kaçayım derken bu sefer başka bir NPC'nin yanından geçiyorsun ve konuşmalar birbirine karışıyor saçma sapan bir durum ortaya çıkıyor. 8/10