Reviews from

in the past


The long awaited sequel to Metroid Fusion. A masterpiece and testament to Mercury Steam’s ability to make amazing games. The controls can get complicated and a few bosses aren’t very engaging but otherwise nearly perfect.

Peak metroid 2d gaming with fusion
What an outstanding switch game.

yea i guess i'll talk about the collector's bonuses

the box is HUGE and pretty, it comes with a very cool steelbok (even if i don't really use steelbooks) and cute metroid cards which is always nice

but the good part is mostly the artbook, which shows some scrapped content like a torizo in the game, it's a very cool artbook to skim through for nintendo standards and it makes me wish some of these scrapped concepts were in the game

sadly, it doesn't include anything from the original metroid dread development, which is something i'd love to see at some point, so nintendo, step up your game

finally, a nice little thing about the european version is that we get a game box with no pegi or usk or any kind of rating, so that's also very neat and make the game box look very clean (even if it isn't the prettiest)

Great game. Loved the upgrades, enemies/bosses, difficulty, exploring. Typical Metroid experience. Only bad things I can say is there feels like there is less exploring in this one than like Super Metroid, it feels weird to fight the same boss battles over and over at the end of the game (Made me feel like there were more boss battles planned that were scrapped, so they plugged existing ones in to save time), and the load times being annoying to me. Perhaps I was spoiled by PC or PS5 load times, but man the load times kill my want to explore and get the rest of the missile expansions.

Absolutely amazing SE, goodies are great, steel book is great, and price is perfect for what you get

Die einzigen richtigen Begegnungen mit Metroid hatte ich vor Dread eigentlich nur kurz in Smash 4 oder in dem Nintendo Land Minigame. Ich habe auch Super Metroid und Zero Mission angespielt, doch hatte es nicht fertig gespielt (und habs auch immer noch nicht fertig lol). Trotzdem war Dread eine unfassbar großartige Erfahrung. Steuerung, Gameplay, Story, Look ... alles ist einfach nur großartig. Ich will nie vergessen, wie unheimlich die EMMIs das erste mal waren, als ich in die ersten paar EMMI Zones ging. Immer, nachdem ich eine erfolgreich verlassen habe, war ich teilweise so nervös. Aber ich habs geliebt, denn genau das hat das Spiel ebenfalls so gut gemacht. Ich hab wenig Erfahrung mit anderer Metroid Steuerung, aber jesus christ die Steuerung ist einfach nur Butter, ich liebe alles an der Steuerung. Der Story konnte ich, trotz wenig Erfahrung, ebenfalls sehr gut folgen, mal abgesehen vom kurzen Recap am Anfang vom Game. Viele sagen, dass die Musik im Spiel eher "Meh..." ist, ich finde sie aber großartig. Sie ist vielleicht nicht auf einem "Brinstar" Level von der Musik her für viele (obwohl der Track sogar vorkam, was mich ziemlich glücklich gemacht hat), aber die Themes von Artaria, Burenia oder auch Cataris finde ich mega gut. Der OST konzentriert sich schon stärker drauf, eine passende "Ambience" zu erschaffen, aber ich finde das gar nicht mal schlimm. Ich finde sogar, es "stärkt" die Tracks in ihrem Gebiet. Artaria gibt teilweise schon z.B. dieses Gefühl von "Furcht" mit sich, da man nicht genau weiß, wo man jetzt eigentlich ist. Die ganzen Tracks des Gebiets vermitteln IMO perfekt, dass man irgendwo ganz tief im Untergrund ist, und trotz kaum Ausrüstung jetzt irgendwie einen Weg finden muss, irgendwie dort rauszukommen.
Hab, nachdem ich das Spiel fertig hatte, auch später die Special Edition noch gekauft, und muss sagen, dass alleine das Art Book durchzugehen mega interessant war. Den ganzen Prozess des Spiels, die ganzen Artworks, die ganzen Gebiete usw. zu sehen war mega cool.
Für mich wirklich eines der besten Switch Games, wirklich nur weiterzuempfehlen

One of the best purchases I have ever made. Having a new 2D Metroid game for the first time in 20 years fills me with joy. This thing was a joy to play from start to finish.

- The level design is so amazing that you end up going the correct direction without even knowing it. You're sometimes locked into particular areas until you get a specific upgrade or defeat a boss, and the game teaches you in the most masterful way.
- The level variety is fine. If the first three areas tended to blend in a bit too much, that changed with the second half of the game. I especially liked the return to Artaria where the whole place is frozen over.
- Samus having voice lines outside of Other M is also something I want a lot more of please. Her three voice lines were easily my favorite parts of the game.
- The controls are so FLUID! Gone are the days of the clunky space jumps and grapple beams. Samus' movement here is pristine. Would have liked if single wall jumps were still a thing though.
- The EMMI sections were fun and intense, and I would have actually liked to have seen a bit more of them, or included them more in the plot (something like an EMMI that escapes its pre-defined area and chases you throughout the rest of the map could have been cool and utterly terrifying). I did also like that all the classic Metroid upgrades were possessed by the EMMI, and you had to watch your own upgrades used against you.
- Flash shift is my new favourite powerup and I want it in every game following this please
- Its good to have someone actually interact with Samus for a change
- Those interactive cutscenes were the most badass things ever and really gave the game extra spectacle and gave the counter a really sense of dopamine when you landed it on a boss.

However, I should also be a bit critical and give Mercury Steam a few pointers for future games:
- In Super Metroid, the last powerup you get is the space jump, but items weren't locked behind it. In Dread, the last powerup we get is the power bombs, meaning that I was kind of forced to save my secret hunting for the very end. Powerups should have worked the same way as in Super, where if I collect a power bomb tank I unlock power bombs early. I know that the game has a plethora of sequence breaks, but the one powerup that is literally everywhere is power bombs, and can physically only be unlocked last, also making cross bombs kind of redundant as they are only collected five minutes earlier.
- Why don't we get different ending cutscenes for completing the game quicker? this is only game in the series to just have the one scene, and the only reason I can think of is that they didn't want to create a zero suit model just for this.
- A few of the bosses could have had some more work put into them to make them less annoying or more intuitive to beat. Drogyga was particulary annoying in this regard. Also, the chozo warriors were cool the first two times, but then having seven fights with them eventually turned into a cakewalk.