I feel like the first step of making a VR fishing game is making sure the casting actually works. Apparently, Square Enix didn't get that memo with Monster of the Deep because its motion-controlled casting mechanics are barely functional. In fact, most of this game is barely functional, with its often abysmally low resolution and barebones fishing mechanics. The only good parts are that it's funny how the player arms just streeeeetch as you reach out and that some of the boss fights are actually kind of cool.