Reviews from

in the past


Mortal Glory 2 is a roguelite tactical RPG in a gladiator setting. It's very directly influenced by Slay the Spire having a nearly identical map set up, but with combat being a grid-based tactical affair involving teams of (usually) up to 4 gladiators.

The execution here is solid. Buffs and debuffs are meaningful and useful. Knockback is a central mechanic. There's plenty of field effects. Your gladiators can be a variety of races, each giving an active ability that doesn't cost a turn to use. These are mostly fairly powerful, so they do enough to differentiate the races. Each unit can learn up 4 abilities on top of this, and freely increase their strength, agility, wisdom, and vitality. There's no classes, so you can end up having things like a tanky self-healing troll focused on summoning magic.

I've played 2 runs so far with a play time of 8 hours. I take my time in strategy games, but those are some chunky runs. Without pumping up difficulty settings, I've not found the game that hard so far, but I can imagine defeat will be frustrating if that's the result after 3 hours in a run. On the other hand, the long runs give a lot of time to develop and enjoy your team of gladiators.

It's a very low budget indie game and the presentation reflects that fact. Everything is perfectly readable, though, so the simple graphics and sounds didn't really have a negative impact on my enjoyment. I believe it uses some music packs I've heard elsewhere, but they're appropriate for the game, so that's not a big deal to me.

Overall, I'd say it's a good package and nicely scratches the tactical RPG itch without asking for 80 hours of your time. Definitely worth checking out if that's something that appeals to you.