Reviews from

in the past


There's a jump scare that felt cheap but otherwise it was a really creepy game that made a very compelling atmosphere.

this formula has clearly run dry, sluggish and tedious.

perfeito? não, o melhor da chilla's? tbm não, porem para um jogo barato, vale totalmente a pena, com sistema de colecionáveis e uma atmosfera pesada e medonha (o elevador quase me fez morrer o jogo inteiro)

If I go to your house and you have 37 pictures of someone and no furniture, I'm burning down your house!


my second Chilla's Art game contains more or less all of the same issues I had with The Convenience Store, but wrapped in a much looser and more generally frustrating package.

Like TCS, Night Delivery establishes a cool sense of atmosphere, setting itself in a well-realized, mundane apartment building that is permeated with a sense of wrongness. Stairwells stuffed with impassable garbage, every single tenant you deliver to is improbably hostile, and nothing actually happens for long enough that nothing happening feels worse than some sort of overt scare.

This looooooong intro is really interesting because it makes you learn the complex and how to navigate it really well, which is an INTERESTING CHOICE because when the Big Scary Thing happens in this game (a large scale supernatural environment shift that introduces the largest burst of capital G gameplay in the form of a long clumsy puzzle which is EXACTLY what happens in TCS also) it throws all of that out and introduces a completely different, puzzle-based way to navigate the environment so like...why did we do all that cool environmental work in the first place?

There's something to be said for setting the mood and establishing the characters, and I LIKE deliberate, slow-paced horror, but the way this whole thing is structured feels like it's spinning its wheels, ESPECIALLY the puzzle sequence, which doubles the length of the game in the moments where it felt to me like it should clearly have been hurtling towards its climax.

Chilla's Art really has me torn here. I've played two games by them and both of them nail the fundamentals of what I want out of small scale, environmental horror really well, but then decide they'd rather not be about that as their focus and pivot towards events and set pieces that really don't seem to play to their strengths instead. I really want to love one of these, they just won't let me.

A couple stray thoughts (one is a joke, one is serious, idk how to structure my writing i'm sorry):

1. you can feed a stray cat AND a stray dog in this game

2. CW for abuse of people with disabilities
This game goes really far out of its way to reveal the motivations for WHY everyone behaves the way that they do and it's grounded in a Real Social Issue and handled in a way that is simultaneously over the top to the point of, imo, ineffectiveness as a message. I'm not a person who thinks that being distasteful automatically disqualifies horror from being worthy of appreciation or analysis, but I don't think this game's portrayal of the treatment of a Vaguely Disabled Person is particularly distasteful so much as it is kind of silly in its intense cruelty? However, I'm also not Japanese and not familiar with how bad those experiences might be there, so maybe this isn't as ridiculous as it comes across, that's always possible. It just felt worth mentioning that it's what the game ends up being about and in the moment to an American it came off pretty crude. I'd be happy to eat crow on this passage later.

DAMN OKAY TO WRAP THIS UP

I DID only choose this one because I saw that Ninomae Ina'nis streamed it yesterday and I wanted to watch the archive of that lol, and hey, it's an hour, so what did I REALLY lose?

Love the vibes. Only a bit spoopy but worth the ride.

Jogo mt ruim!!!!Ai você se pergunta porque???Vou te dizer meu caro amigo

O jogo não indica absolutamente nada sobre o que fazer, você perde muito tempo tentando encontrar e descobrir coisas básicas que seriam resolvidas com alguma indicação um pouco mais clara, tipo o elevador do jogo, mdssss eu fiquei muito puto tentando descobrir o que tinha que fazer e era só entrar no elevador que tava super escondido, sem indicativo nenhum de que era um elevador

O jogo não faz o menor sentido, tem uma parte do jogo que você tem que ir atras de um spoiler, e ele indica que ele foi pra baixo ou subiu as escadas, perdi uns 20min só procurando aquele infeliz!!! E adivinha?? Ele tava em um dos 2 andares que não dava pra acessar com a escada, sendo que ele não tinha como ir pelo elevador, mesmo que alguém tivesse pegado ele, não tinha como sem o jogador ver

São coisas simples, e ridículas que é normal passar em algum jogo, ainda mais jogo trash de terror, mas eu fiquei tão puto com o quão ruim era a exploração e como eu ficava preso por mt tempo sem saber o que fazer, qualquer coisa tava só deixando a experiencia cada vez pior pra mim

Resumindo: Jogo Ruim!!! Pq?
-Alguns objetivos sem indicação nenhuma(o Jogador tem q adivinhar ou sair apertando em qualquer coisa até achar)
-Historia ruim
-Cansativo
-Sem sentido
-Conveniente
-Terror porco e em poucos momentos, apelando simplesmente pra jumpscare

Pontos positivos:
-Ambientação, deixa com medo(Mas dps de 30min rodando o mapa e decorando o som e o ambiente, ja se perde o medo)

É isso!!Escrevi td errado, to puto e cansado

This game very smartly illustrates the experience of being unable to see well in the dark and very annoyed that people aren't nice to you while you do your depressing job.

A decent game that achieves an unsettling atmosphere at times, but the cycle of delivering packages gets old quick.

Missing the default ending, but got the true ending and all cans. Elevator was scary.